• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 479 480 481 482 483 … 779 Next »
Cruise drains energy discussion

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 2,427,975 / 2,500,000
LSF Arms Shipments - 215,890 / 2,000,000
LSF Munition Shipments - 168,331 / 2,000,000
Pirate Black Market Shipments - 653,840 / 1,000,000
Dragon Bounties - 16 / 10,000
KOI Bounties - 57 / 10,000
LSF Bounties - 41 / 10,000
Samura Bounties - 6 / 10,000

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
Cruise drains energy discussion
Offline Tenacity
10-29-2009, 07:42 PM,
#21
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:Eh.. but can we not cruise towards someone.. hit z.. coast in and start firing when in range... since our power had time to regen?

Power will not regenerate while engine killed, either.

Shields will not regenerate while cruising, either.

The only issue left here with this power drain is that the devs dont want to admit that they're wrong, and revoke it.

[Image: Tenacity.gif]
Reply  
Offline Doom
10-29-2009, 07:47 PM,
#22
Member
Posts: 1,694
Threads: 29
Joined: Apr 2006

power will not regen if you are in e-kill and going faster then 200

shields wont regen if you dont have any power (that can be avoided by changes to the shields since their regen power usage is is very low and barely affects anything - not counting transports in this)
Reply  
Offline Kuze
10-29-2009, 08:08 PM,
#23
Member
Posts: 430
Threads: 11
Joined: Oct 2008

These new power drain "feature" is stupid, useless and it makes the mod less enjoyable:(.

I dont know a mod where these stuff is used, than why must Discovery implement it? Couse its more realistic? Then redone the whole FL universe, couse there is no cubic meter in the space that is realistic in Sirius...

The only positive about these drain can be if the energy comes back immediately or after 1-2 seconds after leaving the cruise speed, but the best solution is to remove these feature.

[Image: uzdlytw.png]
Sketchfab - deviantART - p3d - ArtStation
Reply  
Offline TFinnegan
10-29-2009, 08:08 PM,
#24
Member
Posts: 636
Threads: 48
Joined: Jul 2009

Where at first I thought...

"Well, this makes sense, I mean what do the cruise engines run on anyway, twinkies?"

I then got cdspammed, and shieldstripped before i could return fire. This mechanic makes for great ambush hunting, and lolwut piracy, but unless there's some drastic game mechanincs change, including NPC behaviour, I think it's gonna cause much more pain than it's gonna create realism.

Thats my two cents, but i need a token for the subway so i'm taking one back
-Finn

[Image: 4ZLnMzL.png]
  Reply  
Offline Kuze
10-29-2009, 08:10 PM,
#25
Member
Posts: 430
Threads: 11
Joined: Oct 2008

These new power drain "feature" is stupid, useless and it makes the mod less enjoyable:(.

I dont know a mod where these stuff is used, than why must Discovery implement it? Couse its more realistic? Then redone the whole FL universe, couse there is no cubic meter in the space that is realistic in Sirius...

The only positive about these drain can be if the energy comes back immediately or after 1-2 seconds after leaving the cruise speed, but the best solution is to remove these feature.

These new power drain "feature" is stupid, useless and it makes the mod less enjoyable:(.

I dont know a mod where these stuff is used, than why must Discovery implement it? Couse its more realistic? Then redone the whole FL universe, couse there is no cubic meter in the space that is realistic in Sirius...

The only positive about these drain can be if the energy comes back immediately or after 1-2 seconds after leaving the cruise speed, but the best solution is to remove these feature.

sorry for the double post.
How can i delete my posts?

[Image: uzdlytw.png]
Sketchfab - deviantART - p3d - ArtStation
Reply  
Offline TFinnegan
10-29-2009, 08:18 PM,
#26
Member
Posts: 636
Threads: 48
Joined: Jul 2009

' Wrote:Where at first I thought...

"Well, this makes sense, I mean what do the cruise engines run on anyway, twinkies?"

I then got cdspammed, and shieldstripped before i could return fire. This mechanic makes for great ambush hunting, and lolwut piracy, but unless there's some drastic game mechanincs change, including NPC behaviour, I think it's gonna cause much more pain than it's gonna create realism.

Thats my two cents, but i need a token for the subway so i'm taking one back
-Finn

First, when I say 'Don't quote me on that." I mean, YOU don't quote me. I quote myself all the time...

Secondly...
What insane ship designer designs his cruise engines to eat up all the available power on the ship, even threatening to kill the life support? Thats just nuts!

ALTERNATIVE... Have cruise engines drain say 50% or 75% or heck even 90% of power, THAT makes more sense in a realism / nerf the speed attack contest. That way, you could at least return fire after being CD'd or on a high speed drift. You simply couldnt go on a pewpewpewpew rage untill you gave yourself some space to recoup the energy.

Yeah?

[Image: 4ZLnMzL.png]
  Reply  
Offline Sprolf
10-29-2009, 08:24 PM,
#27
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

' Wrote:First, when I say 'Don't quote me on that." I mean, YOU don't quote me. I quote myself all the time...

Secondly...
What insane ship designer designs his cruise engines to eat up all the available power on the ship, even threatening to kill the life support? Thats just nuts!

ALTERNATIVE... Have cruise engines drain say 50% or 75% or heck even 90% of power, THAT makes more sense in a realism / nerf the speed attack contest. That way, you could at least return fire after being CD'd or on a high speed drift. You simply couldnt go on a pewpewpewpew rage untill you gave yourself some space to recoup the energy.

Yeah?

Can I quote you on this?
Because it's a very good series of points and ideas.

  Reply  
Offline Pingu!
10-29-2009, 08:33 PM,
#28
Member
Posts: 485
Threads: 31
Joined: Jul 2009

' Wrote:The only issue left here with this power drain is that the devs dont want to admit that they're wrong, and revoke it.

Totaly agree with this. If nothing is broken, no need to fix it, there is really no need to this power drain.
For example, you cruise in open space, betwen two jumpholes, and on half of your way, pirate CD you.. What can you do, nothing. Thrust speed Transports = 150, Bombers = 200. Just this sucks hard.

Agmen of Eladesor Wrote:But you either follow our rules here and work with us - or STFU and GTFO.
Reply  
Offline Gentle
10-29-2009, 08:40 PM,
#29
Member
Posts: 411
Threads: 21
Joined: Jul 2007

I DONT like it.

The Madness of the Pirate King
  Reply  
Offline jimmy Patterson
10-29-2009, 10:36 PM,
#30
Member
Posts: 1,695
Threads: 45
Joined: Mar 2008

make it drain a PRECENTAGE LESS THAN 100% OF YOUR WEAPONS ENERGY ASLONG AS YOU CAN SOMEWHAT FIRE
/plays on a looping record

[Image: 2emctxg.png]
kudos tommeh for sig
  Reply  
Pages (4): « Previous 1 2 3 4 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode