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Admin Announcement: Full server, what now?

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Admin Announcement: Full server, what now?
Offline Coin
10-26-2009, 09:48 PM,
#121
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

' Wrote:What if I am not a lolwut capzor and last docked in NY? Because my character's ZoI lies in a high trafficed area I don't ge to play? Sure, that sounds perfectly fair.
Yeah, I didn't think of that. But on the other hand... a lot less to police:Dand so you could spend time on your other chars
As for reducing the NPCs/other enviromental stuff to reduce lag and thus be able to increase the number of players.

While I would love the server to be able to allow more than 200 people on at once, I don't want to sacrifice the game environment just to have more people online. Whats the point of playing with a ton of people when the environment is empty?
But what if the npc's were replaced by... People! What if every encounter in space was with someone that didn't say "this is black seven. I'm from the...................system. I'm going to the.......................system. I have 7 more waypoints to go"

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
Offline Donutman
10-27-2009, 01:37 AM,
#122
Member
Posts: 835
Threads: 21
Joined: Jun 2008

' Wrote:We either put a password on the server that only forum members know, or my idea:
Create a new FLHook that allows up to 1000 players.

For the last time, Igiss says "No password for the server", THEN THERE WILL BE NO PASSWORD FOR THE SERVER!

Also, 1000? We'd need a frickin supercomputer for that. -.-

' Wrote:This thread is so stupid that a bird sitting on a nearby tree just EXPLODED.
 
Offline Elsdragon
10-27-2009, 01:41 AM,
#123
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

And we cant harwire a Mainframe...

No longer a slave to the man!
 
Offline Acebulf
10-29-2009, 01:54 AM,
#124
Member
Posts: 11
Threads: 1
Joined: Oct 2009

I say run ads on the website to be able to afford a supercomputer. For 1000 players, I wouldn't mind seeing ads.

::[7] Leader::
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[7]Derp - Junker
Offline mith
10-29-2009, 02:30 AM,
#125
Member
Posts: 119
Threads: 5
Joined: Oct 2009

I think the 1000 user comment over FLhook was more about having say 8 different threads each running on one core with the database sharing idea and 125 players per server. That wouldn't be particularly expensive and would provide the best balance of NPCs, players and scalability.
Offline Quorg
10-31-2009, 04:50 PM,
#126
Member
Posts: 1,508
Threads: 93
Joined: Jan 2009

I thought the problem was more software-based than hardware-based...

ATTENTION SMUGGLERS
The Midnight Express: A Slaver <strike>who doesn't completely realize what he's doing.</strike> (video)
Merged to trim sig Wrote:Quorg, you're officially a moron.

...mongs like Quorg being like a malignant little cancer...

Way to be useless, Quorg.
Offline jammi
10-31-2009, 09:15 PM,
#127
Badger Pilot
Posts: 6,549
Threads: 360
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

' Wrote:I thought the problem was more software-based than hardware-based...
Nope. We've a hack that lets us put the player cap at whatever we want, but anything too far above what we've currently got will burn out the host PC. Freelancer can only use one Core at a time, which means it doesn't really matter how much money we through at the hardware, we won't actually get anywhere unless we can find a single core PC that can work at over 4Ghz, or whatever it is that it's called.

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
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Offline Blaze
11-01-2009, 03:52 AM,
#128
Member
Posts: 1,482
Threads: 63
Joined: May 2009

What about this?

http://digg.com/tech_news/Tilera_launches_..._core_processor

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Offline Soar
11-03-2009, 01:37 AM,
#129
Member
Posts: 43
Threads: 2
Joined: Sep 2009

' Wrote:What about this?

http://digg.com/tech_news/Tilera_launches_..._core_processor
Multiple cores. Won't work, as FLServer only uses one core.
 
Offline Kazinsal
11-05-2009, 04:11 AM,
#130
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

' Wrote:Nope. We've a hack that lets us put the player cap at whatever we want, but anything too far above what we've currently got will burn out the host PC. Freelancer can only use one Core at a time, which means it doesn't really matter how much money we through at the hardware, we won't actually get anywhere unless we can find a single core PC that can work at over 4Ghz, or whatever it is that it's called.
http://ark.intel.com/Product.aspx?id=27492...pec-codes=SL7Z4

That's what you mean.

For those who don't feel like clicking, it's a single core 3.73 GHz Intel Pentium 4 processor. Sh'yeah.

Retired, permanently.
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