' Wrote:What if I am not a lolwut capzor and last docked in NY? Because my character's ZoI lies in a high trafficed area I don't ge to play? Sure, that sounds perfectly fair. Yeah, I didn't think of that. But on the other hand... a lot less to police:Dand so you could spend time on your other chars
As for reducing the NPCs/other enviromental stuff to reduce lag and thus be able to increase the number of players.
While I would love the server to be able to allow more than 200 people on at once, I don't want to sacrifice the game environment just to have more people online. Whats the point of playing with a ton of people when the environment is empty?
But what if the npc's were replaced by... People! What if every encounter in space was with someone that didn't say "this is black seven. I'm from the...................system. I'm going to the.......................system. I have 7 more waypoints to go"
I think the 1000 user comment over FLhook was more about having say 8 different threads each running on one core with the database sharing idea and 125 players per server. That wouldn't be particularly expensive and would provide the best balance of NPCs, players and scalability.
Posts: 6,549
Threads: 360
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
' Wrote:I thought the problem was more software-based than hardware-based...
Nope. We've a hack that lets us put the player cap at whatever we want, but anything too far above what we've currently got will burn out the host PC. Freelancer can only use one Core at a time, which means it doesn't really matter how much money we through at the hardware, we won't actually get anywhere unless we can find a single core PC that can work at over 4Ghz, or whatever it is that it's called.
' Wrote:Nope. We've a hack that lets us put the player cap at whatever we want, but anything too far above what we've currently got will burn out the host PC. Freelancer can only use one Core at a time, which means it doesn't really matter how much money we through at the hardware, we won't actually get anywhere unless we can find a single core PC that can work at over 4Ghz, or whatever it is that it's called.