• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 313 314 315 316 317 … 547 Next »
Remove cruise drain from LFs?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
Remove cruise drain from LFs?
Offline Gaz83
04-16-2010, 08:53 PM,
#21
Member
Posts: 572
Threads: 10
Joined: May 2009

' Wrote:At least one in a group, but killing transport with LF is hard (they can be annoying as hell though) (maybe make bombers just 10 m/s slower than transports and caps 20 m/s, would give real use to LF)

I like this idea.
Because at the moment LFs are the most underused shipclass in the mod.
Reply  
Offline tazuras
04-16-2010, 10:15 PM,
#22
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

' Wrote:I'm pretty sure I heard someone say LFs are getting a Cruise Speed buff... that plus no cruise drain?

D:
Sweet, I get to post this again!

' Wrote:LFs are getting increased cruise speed as well as a bit better powercore.
Let's see how that works?

Also, I wouldnt support this unless the whole cruise speed, cruise charge time andcruise drain system was revised so all three of these things was different for different ship classes.

[Image: l2gnAQh.png]
Reply  
Zeltak
04-16-2010, 10:24 PM,
#23
Unregistered
 

Either higher cruise speed for Light Fighters or remove the Cruise Drain from them almost entirely. But not both.
Reply  
Offline jxie93
04-17-2010, 12:55 AM,
#24
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

In order to balance out increased cruise speeds, there needs to be cruise drain.

As I said in my previous post, all classes of shiptypes need a rebalance in varying cruise speeds. Cruise drain is not a problem.


[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
  Reply  
Offline Lancelot9
04-17-2010, 01:15 AM,
#25
Member
Posts: 436
Threads: 21
Joined: Dec 2009

Rebalancing definitely required, but definitely worth it to encourage LF use.

[Image: LBSig2.png]
[Image: lancelotsig2.png][Image: LBSig4.png][Image: LBSig5.png][Image: LBSig6.png]

Credit Database
| High Security Vaults | Loans | Market Data | Ancient Sports Betting (FIFA 2010)


<span style="color:#FF6600">Loans of 50m-1bn available with a price-match promise!</span>

Pioneering a more secure financial future for the citizens and corporations of Sirius.
<div align="right">//Feedback</div>
  Reply  
Offline SeaFalcon
04-17-2010, 01:20 AM,
#26
Member
Posts: 3,044
Threads: 101
Joined: Aug 2009

' Wrote:In order to balance out increased cruise speeds, there needs to be cruise drain.

As I said in my previous post, all classes of shiptypes need a rebalance in varying cruise speeds. Cruise drain is not a problem.

I think there is 1 problem here.
If freighter or small transports can go faster why have big ships with 5k cargo when they can't make more profits since they are to slow to keep up. It needs some major balance thinking that way.

I would like to see engine items also it shouldn't be to hard? the items could be called Energy cells or something.

- Slow engine lots of energy
- faster engines low regenerate of energy

Also makes people different from each other and I think the whole cruise drain would be needed.
Reply  
Offline Wo3dy
04-17-2010, 01:22 AM,
#27
Member
Posts: 203
Threads: 21
Joined: Sep 2007

LF underused, ye true, but if someone uses them they get flamed by lag jumping and stuff.

- =CR=Chacon[Colonial], - LPI-W.Hemmeryckx[RO] , - Tempo[Xeno], - Ibanez[Pirate] http://www.youtube.com/watch?v=94f7FvIbJPY
A&amp;L Guy Quote : When I am done with the system maintenance, and depending on how much beer I have consumed at that time, I MIGHT take a look at it. No promises though.
Gravedigging &gt;&gt;&gt;
' Wrote:i never knew.... wo3dy was incharge of LSF stealth fleet...
  Reply  
Offline GHOSTbielars
04-17-2010, 04:09 AM,
#28
Member
Posts: 133
Threads: 6
Joined: Mar 2008

-Overall be honest, its rare to see people in light fighters and even rarer if they choose to be in one rather than just using it as a stepping stone. Giving them some advantages just like the vhf has now wouldnt kill the server in my opinion. Idk am I wrong?

@ Sea Falcon.
-Thats kinda like worrying about the balance in the real world between a massive tanker and a large fishing boat. Yea one is marginally faster but they both serve a purpose.

The varying engines idea is interesting, gives more differences between ships. It is a little bothersome for me at least that all ships fly the same speed in cruise and even with the base engine for that matter. Not to call out the devs or anything (cause theyve done a great job seriously) but that is a pretty cool idea.

' Wrote:OHSH it's Igiss everyone look busy.
  Reply  
Offline gekerd
04-17-2010, 10:34 AM,
#29
Member
Posts: 279
Threads: 12
Joined: Oct 2007

How about this idea:
Cruise speeds
Light Fighters 370 m/s
Heavy Fighters/freighters 360 m/s
VHF/Transports 350 m/s
GB's/bombers (liners?) 340 m/s
Cruisers 330 m/s
BS 310 m/s

VHF are heavier, but have about the same engine as LF/HF and bombers are even heavier, while freighters are heavier as they have bigger engines on em as well. Same story for transports (you earn more if you are faster at your goal) GB/Cruisers/BS are just heavy (maybe make a clear difference for GS and make them cruise at 350)


[Image: Gekerd1.png]
  Reply  
Offline Jinx
04-17-2010, 10:59 AM, (This post was last modified: 04-17-2010, 11:00 AM by Jinx.)
#30
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

we shouldn t try to recalibrate every shipclass in the entire game.

furthermore, one should not base stats on the popularity of ships ( even if it was done in the past )

if you run the statistics, you d see that light fighters are roughly as numerous as battleships ( by numbers ) - so we shouldn t attempt to say "buff light fighters to be used by more players, cause they re unpopular".

the cruise speed as such is an "absolute" speed. - giving ships too much advantage in that department turns them to become near invincible.

right now, a light fighter that knows how to dodge can escape a lot of damage in a pure melee - when we buff up the cruise further, they can also escape from everyone. - and while it might be quite a satisfaction for a "light" fighter to kill a larger ship... one should also look at the other side.
no matter how small your weapon and armour, when you re impossible to hit ( unless you run into a nuke mine by your own mistake ) you can chew your opponents armour away in a very long and very boring dogfight.

think of it - a liberator fights a nomad voidrunner ( meaning the best public LF vs. the best LF in the entire game ) - the dogfight is supposed to be fun. - and while the keeper fighter can still fire a minirazor - he is unlikely to ever hit ( but i think he can also drop a nuke mine as it has a minedropper, too ) - but if both pilots are equally highly skilled, the fight can go on and on and on and on.... for hours.

is that fun?

light fighters might not be as popular as VHF, and thats - at least from my point of view - a blessing. fighting them is more frustrating than any other ship.



when it comes to opinions about cruise - there is no logic one way or another. - for example in star trek / star wars - the larger ships are faster than the small ships. the small ships are more agile, but whats agility when you fight weapons that travel at lightspeed or faster anyway....

for example, the kusari dragons engines take up like 10% of the ships mass ( they are those two little tubes ) - the liberty dreadnoughts engine takes up roughly 30% of the ships mass - one might think that the liberty dreadnought is faster than the dragon - but not more agile of course.

in space - the mass of a ship or its size is rather meaningless ( unless it produces its own gravity well ) - the mass only affects the acceleration, but not the top speed.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode