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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Allowing Capital ship turrets mount lower level turrets.

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Allowing Capital ship turrets mount lower level turrets.
Offline kikatsu
03-03-2010, 11:26 PM,
#11
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Posts: 2,199
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This topic is going no where now...unfortunetly.

Sorry
Offline ProwlerPC
03-03-2010, 11:29 PM, (This post was last modified: 03-03-2010, 11:29 PM by ProwlerPC.)
#12
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Sounds neat, can I have 12 Light Mortars and 6 BD GB missile turrets on our GMG| RH BS?

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Offline Garuda
03-03-2010, 11:31 PM,
#13
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I have try it on my Server with Osiris full with Light Mortars or GB Turrets.

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Offline Blaze
03-04-2010, 09:01 AM,
#14
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Do you know that Light mortars have worse damage to energy ratio than the heavy mortar??

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Offline ... kur nubėgo?
03-04-2010, 10:28 AM,
#15
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How about NO ?

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Offline Govedo13
03-04-2010, 10:30 AM,
#16
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The idea is bad in general and will never gonna be put in the game because it will ruin the power core and guns balance.
However may be certain ships may bet boost by changing one or 2 turrets for lower class ones, it can be used to balance better the caps, but not all of them. In my opinion may be only some cruisers need to be rebalanced may be 10%or 15% more punch, cruiser razors need to be changed too.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Offline CzeReptile
03-04-2010, 10:40 AM,
#17
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idea is good, abuse is bad.
Since you all only think about abuse, not contribution, its doomed to work.

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Offline Friday
03-04-2010, 11:01 AM, (This post was last modified: 03-04-2010, 11:05 AM by Friday.)
#18
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Well IF one were to recalibrate the class 8-10 weapons it could work.

Class 8 = Only anti-aircraft weapons such as AA missiles, turrets, and flaks.
Class 9 = Primaries/Cerberus/Cruise Missiles
Class 10 = Razors/Mortars/Pulses

Then you could assign each ship different amounts of each turret class, depending on its role. At the moment you have all these different types of guns duplicated for the three levels of power.

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Offline CzeReptile
03-04-2010, 11:33 AM,
#19
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' Wrote:Well IF one were to recalibrate the class 8-10 weapons it could work.

Class 8 = Only anti-aircraft weapons such as AA missiles, turrets, and flaks.
Class 9 = Primaries/Cerberus/Cruise Missiles
Class 10 = Razors/Mortars/Pulses

Then you could assign each ship different amounts of each turret class, depending on its role. At the moment you have all these different types of guns duplicated for the three levels of power.

Lawl.
That is actually the answer to it!!!

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Offline 11of10
03-04-2010, 11:35 AM,
#20
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Posts: 675
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' Wrote:Well IF one were to recalibrate the class 8-10 weapons it could work.

Class 8 = Only anti-aircraft weapons such as AA missiles, turrets, and flaks.
Class 9 = Primaries/Cerberus/Cruise Missiles
Class 10 = Razors/Mortars/Pulses

Then you could assign each ship different amounts of each turret class, depending on its role. At the moment you have all these different types of guns duplicated for the three levels of power.

If you did that, I don't think you'd need to assign specific hardpoints to ships. Just balance it by Power Core of individual ships. Let loadouts remain flexibile. Gunboats couldn't ever fire a mortar, and could maybe get 1-2 Small Razors. Cruisers could mount normal ammount of Razors, and 1 Mortar (effectively), and Battleships could spam ... oh, I get the point, the Bombers would fail against Battleships, since they could spam Solaris for eternity +1.

How about making Cruisers and Battleships really really powerfull, yet SRP only?

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