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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Allowing Capital ship turrets mount lower level turrets.

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Allowing Capital ship turrets mount lower level turrets.
Offline Friday
03-04-2010, 11:54 AM,
#21
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Posts: 1,897
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' Wrote:oh, I get the point, the Bombers would fail against Battleships, since they could spam Solaris for eternity +1.

How about making Cruisers and Battleships really really powerfull, yet SRP only?

They can already do that if they so choose - ask the Corsairs about the Solaris packing Osiris...

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Offline Varok
03-04-2010, 12:02 PM, (This post was last modified: 03-04-2010, 12:03 PM by Varok.)
#22
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Posts: 827
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Joined: Dec 2009

NO.

Battleship class vessel=Battleship weaponry
Cruiser/Destroyer class vessel=Cruiser/Destroyer weaponry
Gunboat class vessel=Gunboat weaponry

And so on...

Allowing Dreadnougts to use gunboat missiles would a EPIC FAIL.:laugh:
Offline jimmy Patterson
03-04-2010, 02:10 PM, (This post was last modified: 03-04-2010, 02:11 PM by jimmy Patterson.)
#23
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why dont you all just say it "keep caps nerfed so i can fly a bomber and be uber agenst a target that cant touch me " the games more imbalanced then ever this idea*again idf done right)would despretly fix cruisers i mean we did it in world war two iowa alone had like 22 5 inch(thats a destroyer gun btw) guns as her secondary and main AA complement and most cruisers (heavies)had a few 3 incher guns(another destroyer gun btw)

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Offline Athenian
03-04-2010, 02:30 PM,
#24
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' Wrote:why dont you all just say it "keep caps nerfed so i can fly a bomber and be uber agenst a target that cant touch me " the games more imbalanced then ever this idea*again idf done right)would despretly fix cruisers i mean we did it in world war two iowa alone had like 22 5 inch(thats a destroyer gun btw) guns as her secondary and main AA complement and most cruisers (heavies)had a few 3 incher guns(another destroyer gun btw)

The Iowa's commander most likely didn't get that ship after two days of power-trading.




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Offline Thurgret
03-04-2010, 02:35 PM,
#25
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Posts: 536
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Joined: Jun 2009

And so it comes back around to the whole 'make battleships and cruisers SRP' thing. Which...

Yeah.

Nice idea, but someone is going to find a way to spoil someone's day with it. Spamming gunboat missiles, for example. Yeah, they can be avoided, but it means a big ship with a missile can keep snubcraft pinned down - or at least on their toes - indefinitely with only the occasional click of the mouse.
 
Offline Hawk
03-04-2010, 03:29 PM,
#26
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I like this idea. It would require people to use more strategy when choosing loadouts. Yes, a battleship with gunboat weapons could rip bombers and gunboats to shreds (Except maybe for some range issues) but that same battleship would get owned by another battleship or maybe even a cruiser. Let em pick their poison I say.


Offline Varyag
03-04-2010, 11:08 PM, (This post was last modified: 03-04-2010, 11:20 PM by Varyag.)
#27
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As much as I would LOVE this. It would be too much for some.

Seriously though. The only really issue with this is funboat missiles. Back when cruiser missiles were good for light stuff I dern near insta killed a whole group of RM in my hessian cruiser using the old cruiser missiles and primaries. But then again it comes down to what jimmy said earlier. A real cap does not go down to a pair of fighter bombers. I know people hate to reference the real navy where even a light cruiser could put up a fight for hours vs a bombers swarm. Player trust is what hurts these ideas. Knowing that there WILL be someone out there that does field a whole battery of missiles and you have to go cap vs cap to kill them.

Then again... Liberty cap drivers really haven't had any good targets lately. Maybe we need a few nomad infested captains for the LN to order a hit on.

The thought that gb weapons other then missiles would bake a BS uber is pretty funny. Imagine being a bomber pilot and knowing that they only have a 800m range... Battleships have battleship solaris which are the best anti fighter/bomber guns out there. Even loading up on LM for a BS would weaken it. It would actually lower the effective range of the ship (slow moving projectile) and only help when fighting a different BS at long range. A BS loaded with primaries and a single Heavy mortar would be about 3 times as efficient with damage per energy point and almost have the same range. You would get a awsome amount of damage very quickly from the LM but it would fade fast and the properly setup ship would win after a little bit of time.

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Offline Tovig
03-04-2010, 11:27 PM,
#28
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It would be horribly abused. So no.
 
Offline jimmy Patterson
03-04-2010, 11:37 PM, (This post was last modified: 03-04-2010, 11:39 PM by jimmy Patterson.)
#29
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' Wrote:The Iowa's commander most likely didn't get that ship after two days of power-trading.
annnnd the point in that is what, besides the horrable anti indie bias

again refrenceing real life DESTROYERS could fight for DAYS on end agenst swarms of planes(in groups which is how caps should run anyway) if the fighters and bombers were stupid anti shipping fighter ops need teamwork you send in one plane yyou lose that one plane you send in 3 you might lose 2 you send in 20 ... and you see where im going with this

it dosent matter whop gets the ship if there problematic let the factions deal with them how they see fit (its what the order was doing and it helped greatly they saw a problem they declared it stolen and blew it up end of problem) there oorp anyway if they warent admin attention or a faction to want to destroy there own ship 2 bombers should not beable to destroy a battleship im sorry3-4 in freelancer terms then yeah i can see it more realisticly based on tech 5-6 deffnatly if all you guys want are people in snubcraft then why not REMOVE CAPS ALLTOGEATHER

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Offline Lunaphase
03-04-2010, 11:46 PM,
#30
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Posts: 1,405
Threads: 68
Joined: Apr 2008

Jim, spellcheck please. But aside from that, hes right. Balancing vs lolwuts dident work with the guard id idea, dident work with the rep idea, DIDENT WORK WITH THE TRADE IDEA.

Dont balance against lolwuts, balance for RP'ers. Or at least use common goddamned sense with these.

NONE of the anti lolwut measures taken so far have worked, and minimal rp is imo a violation of 0.0, so why dont we make the ships and if the guy just "red is dead lol"'s it the admins take it away?

Trying to balance against what someone MIGHT do is both stupid and absolutly dammed illogical. The reaction that "oh the iowa wasnt powertraded for in 2 days" is a moot point considering trading is really the only profitable income YET AGAIN. So why cant we make battleships, BATTLESHIPS. They arent supposed to be sitting ducks and if a lolwut handles one odds are he sucks in one and will get taken down anyway.

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