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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Codenames

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Codenames
Offline Barrier
12-26-2009, 06:31 AM,
#1
Event Developer
Posts: 1,514
Threads: 203
Joined: Nov 2008

I don't know if anybody thought of it already, but I have no idea where CODIES come from. Sure, you get them from wrecks, but where do wrecks get them from? Yeah.
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Offline Sprolf
12-26-2009, 06:33 AM, (This post was last modified: 12-26-2009, 06:33 AM by Sprolf.)
#2
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

The gnomes of Zurich...



Zurich base was a secret Rheinland Imperial Navy facility hidden away through a jumphole that could only be reached through the Alps cloud somewhere... it was the source of all the Navy's codenames. Then people started taking them from their ample wrecks after the 80 Years War and they got distributed all over Sirius.





In other words:
Nobody knows...


Nobody but the gnomes, anyway.

  Reply  
Bobthemanofsteel
12-26-2009, 06:36 AM,
#3
Unregistered
 

Bloody Gnomes.
But that's all lies Sprolf.

The wrecks got them from the weapons dealers.
The Weapons dealers got them from wrecks.

The wrecks have been there since the beginning of time.
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Harcourt.Fenton.Mudd
12-26-2009, 07:59 AM,
#4
Unregistered
 

personaly I say remove the wrecks respawn ability, make them instead only respawn via either admin command or a random period with a min/max value.

They should be rare, not almost more common than regular weps.
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Offline Bear
12-26-2009, 08:35 AM,
#5
Remembeared
Posts: 1,377
Threads: 194
Joined: Nov 2008

Well I'm assuming because they have project names that they would be rare experimental weapons made by unknown scientists long ago. They made so many because they could never quite make one of the guns perfect.

There. Made up on the spot especially for you. Enjoy.

 
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Offline reavengitair
12-26-2009, 08:55 AM,
#6
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Would it be possible, therefore, to have a gun which damages yourself, though blasting the crap out your opponent?

That sounds like a faulty codename weapon to me.
  Reply  
Offline arvg
12-26-2009, 11:16 AM,
#7
Member
Posts: 3,207
Threads: 315
Joined: Sep 2009

What like cursed magical items?

I think that would be interesting

like codies that completely drain the shields when the fire.

Or codies that throw you into a massive reverse thrust when discharged

Or one in every three shots backfires.

That could be really interesting... adds consequences to using these weapons.

[Image: 5438_s.png]
  Reply  
Offline Irra
12-26-2009, 11:52 AM,
#8
Member
Posts: 1,329
Threads: 35
Joined: May 2008

And with this damage it would fail.. couse some other guns will overpower codes... so if adding "broken" codes then add them much much more damage if they are going to fail.. make them fail with nice boom.

this is cool signature
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Offline Prysin
12-26-2009, 12:05 PM, (This post was last modified: 12-26-2009, 12:06 PM by Prysin.)
#9
Apex Predator
Posts: 3,099
Threads: 165
Joined: Jul 2009

God created the earth and everything on it in 6 days on the 7th he gave us codename weapons as a response to his wife always yelling at him being too lazy

[Image: v1zVWKX.png]
DHC Discord
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Offline ... kur nubėgo?
12-26-2009, 12:27 PM,
#10
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

They are mostly crap anyway. So they are not job result of teh supreme being. Means Dincu - you'r wrong.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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