Igiss,Dec 10 2005, 11:27 AM Wrote:Ok, list of things to test before I release Discovery 4.78.1 on TLR.
- Chainguns: all of them.
- Huegenot
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This is sort of connected to the huegenot. The sidewinder torpedo can go in the cruise disruptor slot allowing for dual torpedos still. Either that or its just my huegenot. I will be removing that torpedo when I get on today.
The purple goddess turrets are good. I will be checking the solaris' today as well.
Igiss,Dec 10 2005, 05:27 PM Wrote:Ok, list of things to test before I release Discovery 4.78.1 on TLR.
- Marsflyer: weapons, power.
- Chainguns: all of them.
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I tested the 'new' Marsflyer today, after much problems staying connected (!) It's more balanced than before but possibly a bit too weak now. In a duel with Lancer's Templar (which didn't have armour upgrade), the battle went down to the wire. Had it not been for my armour, and some Corsairs that showed up, I think Lancer would've won. It could either do with slightly more power or more powerful stem guns. I liked before how the turrets were shield-strippers, now they are regular guns. :( But it is an improvement.
The Chaingun Wildfire works OK, and Tizona is, as Virus says, invisible again. :P
EDIT: Purple Goddess works OK too, new damage and energy is OK on these chainguns.
Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons
"Bounty Hunters. We don't need that scum." - Admiral Piett