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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Discovery 4.78.1 Release

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Discovery 4.78.1 Release
Offline Igiss
12-09-2005, 09:25 PM,
#41
Discovery Creator
Posts: 3,180
Threads: 578
Joined: Jun 2005

I'm sorry for delay. Server will be up and running fine soon.
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Offline Igiss
12-10-2005, 05:27 PM,
#42
Discovery Creator
Posts: 3,180
Threads: 578
Joined: Jun 2005

Ok, list of things to test before I release Discovery 4.78.1 on TLR.

- Marsflyer: weapons, power.
- Chainguns: all of them.
- 5.88 refire rate weapons - how are they now?
- Huegenot, Tizona del Sid - if they work fine.
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Offline Dab
12-10-2005, 06:58 PM,
#43
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Posts: 9,570
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Joined: Aug 2005

Igiss,Dec 10 2005, 11:27 AM Wrote:Ok, list of things to test before I release Discovery 4.78.1 on TLR.

- Chainguns: all of them.
- Huegenot
[snapback]7401[/snapback]

This is sort of connected to the huegenot. The sidewinder torpedo can go in the cruise disruptor slot allowing for dual torpedos still. Either that or its just my huegenot. I will be removing that torpedo when I get on today.

The purple goddess turrets are good. I will be checking the solaris' today as well.

[Image: DFinal.png]
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Offline Virus
12-10-2005, 07:51 PM,
#44
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Threads: 257
Joined: Oct 2005

The Tizona Del Cid is working properly.
As for the rest, I may decide to check out the Marsflyer later.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline daedalus
12-10-2005, 10:19 PM, (This post was last modified: 12-10-2005, 10:35 PM by daedalus.)
#45
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Igiss,Dec 10 2005, 05:27 PM Wrote:Ok, list of things to test before I release Discovery 4.78.1 on TLR.

- Marsflyer: weapons, power.
- Chainguns: all of them.

[snapback]7401[/snapback]
I tested the 'new' Marsflyer today, after much problems staying connected (!) It's more balanced than before but possibly a bit too weak now. In a duel with Lancer's Templar (which didn't have armour upgrade), the battle went down to the wire. Had it not been for my armour, and some Corsairs that showed up, I think Lancer would've won. It could either do with slightly more power or more powerful stem guns. I liked before how the turrets were shield-strippers, now they are regular guns. :( But it is an improvement.
The Chaingun Wildfire works OK, and Tizona is, as Virus says, invisible again. :P
EDIT: Purple Goddess works OK too, new damage and energy is OK on these chainguns.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
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Offline Wolfpack98
12-10-2005, 11:08 PM,
#46
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The Solars ROCK.

THey work much better on my cruiser and they do much better damage against Nomads and other ships than they did before. Kudos!

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Offline Angel
12-11-2005, 06:54 AM,
#47
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Joined: Sep 2005

Agreed the Solaris's are lookin pretty sharp.

Alignment:The Outcasts
Status: Retired
Personal Bio Click here
Current Ships:The BlackPearl
Base Of Operations:Pryde Villa, Planet Malta

[Image: b673aff0-1.png]
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Offline Igiss
12-13-2005, 10:25 AM,
#48
Discovery Creator
Posts: 3,180
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Joined: Jun 2005

Ok, I'm preparing for a new release now, version with all known issues fixed. Will be labelled 4.78.2.

It fixes several bugs and issues for the previous version. Changes:

- Slipstream shield bug fixed;
- Bounty Hunters no longer carry chainguns (they increase lag, sorry);
- Added nolootshiparch.ini file (was missing from 4.78.1 initial release, needed only for looting script);
- Slight changes to infocards, new ships, equipment, mostly fixing misprints and minor bugs.

Also expect Discovery OpenSP to be released simultaneously with 4.78.2.
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Offline Mantaray
12-13-2005, 04:12 PM,
#49
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Posts: 163
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wOOt single sp, cant wait :)

-------------<FEAR ME>-------------
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Offline Wolfpack98
12-13-2005, 04:20 PM,
#50
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Joined: Nov 2005

Igiss,Dec 13 2005, 03:25 AM Wrote:Ok, I'm preparing for a new release now, version with all known issues fixed. Will be labelled 4.78.2.

It fixes several bugs and issues for the previous version. Changes:

- Slipstream shield bug fixed;
- Bounty Hunters no longer carry chainguns (they increase lag, sorry);
- Added nolootshiparch.ini file (was missing from 4.78.1 initial release, needed only for looting script);
- Slight changes to infocards, new ships, equipment, mostly fixing misprints and minor bugs.

Also expect Discovery OpenSP to be released simultaneously with 4.78.2.
[snapback]7596[/snapback]

Please tell me you've made the nomads a bit harder to kill.. especially the battleships...

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