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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Faction Idea: Criminal Organisation of Sirius

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Faction Idea: Criminal Organisation of Sirius
Offline icehawk398
01-15-2010, 08:23 AM,
#1
Member
Posts: 72
Threads: 6
Joined: Dec 2009

[Image: sco.png]

The Sirius Criminal Organisation



History:
The Sirius Criminal Organisation originated from Hamburg, Hamburg System. Being a small street gang to start with. Dealing drugs, doing hits, loaning muscle and even doing some legitimate police work, they managed to work their way up to a small Mafia. They continued to deal drugs, and do hits, but they stopped lending their men out like objects, and started sticking together. The police work also stopped shortly after. They bought out plenty of police officers, and managed to expand their empire to a few other cities. Although their influence was never quite as big in these areas. They eventually bought a launch pad for small freighter class space ships for 352,000,459 Credits and and a pig. However it was many years before they even considered buying a ship of their own. They made plenty of profit charging people to land their ships there anyway. (Roughly 680,000,000 Credits per year). However they decided it might be a good idea to buy a Armoured Transport for use to store highly prized commodities in high orbit. They bought a top of the line armoured transport, and also bought out its crew. They used the ship to store drugs and hostages in at first, but the ship was soon shot down by Police Forces in space. Seeing their weakness, they bought not one, but a fleet of Armoured Transports, and a further 6 Civilian fighter ships in order to protect their investment. Finding there was a lot of money to be made in space, they soon almost completely ditched their place in Hamburg in favour of bases in outer space. They started to pirate, smuggle and perform hits in outer space. They never actually procured a base of their own. mainly due to the fact that they couldn't find any good locations, and any Station building personnel willing to work for them. They did however work Closely with the Outcasts, Using their Bases, Ships, and weapons (With Permission) In return, they gave the Outcasts Credits, raw components for their shipyards, protection (If needed) and also smuggled in illegal items. After fourteen years, the group had become a component of the Outcasts, Living and working in and around Outcast territory, Using Outcast ships and doing dirty work for the Outcasts. In 812 A.D the Outcasts Officially adopted the Criminal Organisation of Sirius into their community.



ID and IFF

IFF Will be Outcast.
ID Will be either Pirate or Outcast.



Ranks:



The Leadership:

Leader
Leader's assistant - One per head Honcho
Cell Leader - One per Cell


Freelance Operatives:

Assassin
Smuggler


Cell Operatives:

Cell Representative
Captain - Gains access to Cruisers (Only with special Authorisation)
Commander - Gains access to Gunboats.
Bombardier
Crusader
Barbarian
Recruit


Ships used:


Light fighters:

Dagger
Scimitar


Heavy fighters

Stiletto
Switchblade


Very Heavy Fighters + Bombers

Sabre
Falcata


Capitals (Special Issue Only!)

Tridente
Storta


Misc.

Pirate Transport
Pirate Train
Slave Liner
Border Worlds Transport



Weapons Used:

Any Outcast Weapons.
Any Civilian Weapons.




Zone of Influence:


Outcast Territory.




--

Ideas? Suggestions?
Reply  
Offline Exsiled_one
01-15-2010, 08:31 AM,
#2
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

It looks like brach of the Outcasts. I dont know why is it called Sirius when your ZOI isn't that big.
aside from that, another cartel sounds ok.
I'm kinda waiting for the cartel war

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  Reply  
Offline icehawk398
01-15-2010, 08:43 AM,
#3
Member
Posts: 72
Threads: 6
Joined: Dec 2009

We work all over Sirius, but we actually have Authority in Outcast territory. E.g we can't tell someone to leave outside of Outcast Territory. But inside Outcast Territory we can.
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Offline Birdtalon
01-15-2010, 08:49 AM, (This post was last modified: 01-15-2010, 08:49 AM by Birdtalon.)
#4
Member
Posts: 2,053
Threads: 93
Joined: Apr 2009

You are either outcast or not outcast, ID wise.

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  Reply  
Offline icehawk398
01-15-2010, 08:53 AM,
#5
Member
Posts: 72
Threads: 6
Joined: Dec 2009

' Wrote:You are either outcast or not outcast, ID wise.

What? We are Outcast. WE do odd jobs for the Outcasts outside of Outcast territory. (Gaining needed materials, Pirating etc.) Pirate ID is only for Specific Pirate vessels within our Faction.
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Offline Serpentis
01-15-2010, 10:14 AM,
#6
Member
Posts: 2,214
Threads: 156
Joined: Jul 2008

' Wrote:We work all over Sirius, but we actually have Authority in Outcast territory. E.g we can't tell someone to leave outside of Outcast Territory. But inside Outcast Territory we can.


Eeeeh.... What now?

You have nada authority in Outcast space.

That is the 101st and the ministry's thing..

There are older groups who've worked to get respect and get the "authority" to go around ordering people.

You don't just make a group and say things like that.

Try again.

Do it right.


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Offline jenya
01-15-2010, 10:18 AM,
#7
Member
Posts: 196
Threads: 8
Joined: Oct 2008

I think there are already too many Outcasts or at least their ships around...
  Reply  
Offline jammi
01-15-2010, 10:25 AM,
#8
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Posts: 6,549
Threads: 360
Joined: Aug 2007
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The origin makes them sound like a Rhienland version of the Buccaneers. The execution reminds me of the [insert random Outcast unofficial group]. Seriously though, Outcasts by no means have a all-Sirius ZoI.

They can't use Rhienland for piracy for one, which would put you at odds with your history. Similarly they don't usually pirate in Bretonia i.e - those who do get destroyed by the BAF then executed by the Commonwealth's Mirage squadron.

I'd recommend a Pirate ID and a Outcast IFF if you'll looking to be Outcast affiliates. The Outcast ID is actually for Outcasts, not people who work with them.

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Offline Mao
01-15-2010, 10:26 AM,
#9
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

Not another OC faction... Jeez! Join one of the existing ones if you like OCs that much.

But, come on! There are other nice and cool factions that can be made/joined. OUTCASTS are too many!

Same thing goes for Sairs...

[Image: ZZ0gBOD.png]
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Offline icehawk398
01-15-2010, 10:36 AM,
#10
Member
Posts: 72
Threads: 6
Joined: Dec 2009

' Wrote:I'd recommend a Pirate ID and a Outcast IFF if you'll looking to be Outcast affiliates. The Outcast ID is actually for Outcasts, not people who work with them.

Thats what I Implied. Thats why I said Outcast or Pirate ID

Why is it that No one can have a chance to create a faction? all possible other factions are taken, half of them I've never seen a single member active. I just want a chance to make a fresh faction. But no, every time I try to do anything everyone jumps on and says they own the place. I'm sorry but its the truth. No offence meant, its just getting to me that every time I try to do anything, I have to get approval from over 9000 people.

:angry:
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