• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 319 320 321 322 323 … 547 Next »
Scanner range

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): 1 2 Next »
Scanner range
Offline Ice-H
03-29-2010, 10:47 AM, (This post was last modified: 03-29-2010, 10:49 AM by Ice-H.)
#1
Member
Posts: 239
Threads: 23
Joined: Sep 2009

I thought it might be appropriate to extend the possible cargo scan range for capital ships to, let's say, 6 k or even 8 k. The basic idea was, why should a battleship have the same maximum scanner range that is possible on a Starflier?

[Image: 311t84g.png]
  Reply  
Offline Not Espi
03-29-2010, 10:57 AM,
#2
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

because everyone would simply buy the battleship license for a scanner then.


(imo)
Reply  
Offline Ice-H
03-29-2010, 11:00 AM, (This post was last modified: 03-29-2010, 11:01 AM by Ice-H.)
#3
Member
Posts: 239
Threads: 23
Joined: Sep 2009

Then just make it BS-only... and i don't think that 250 million credits are an attractive price for a better scanner. Another option would be to remove the scanner-feature of the license and make the special cap-ship-scanners a separate item.

[Image: 311t84g.png]
  Reply  
Offline Not Espi
03-29-2010, 11:03 AM,
#4
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

heck .. i would buy it for my pirate transport if it had 8k scan range. but i agree that battleship scanners should have a bit improved scanner range. the thing is that scanners cant be limited to ship class as far as im concerned. then again, we have cannon, the flhook wizard:D
Reply  
Offline tazuras
03-29-2010, 05:51 PM,
#5
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

Actually, I have a better idea. What if the ship you have adjusts scanner range. So a lane hacker spy glass would have scanner range x 2 and a corvo cruiser would have scanner range x 1.5, or something like that...

[Image: l2gnAQh.png]
Reply  
Offline Ice-H
03-29-2010, 09:16 PM,
#6
Member
Posts: 239
Threads: 23
Joined: Sep 2009

Well, the two approaches are not mutually exclusive.

[Image: 311t84g.png]
  Reply  
Offline Varok
03-29-2010, 09:20 PM,
#7
Member
Posts: 827
Threads: 36
Joined: Dec 2009

I like Ice-H's idea, also tazuras's idea its pretty good. That way you can put all capital ships with a 2x scan range (for example) instead of 1x (for fighters and others).
Reply  
Offline tazuras
03-29-2010, 10:44 PM,
#8
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

' Wrote:Well, the two approaches are not mutually exclusive.
Indeed, I should have said a better idea of how to implement it. Also, I wouldnt mind restricting bombers, fighters and freighters from being able to mount BS licenses.

[Image: l2gnAQh.png]
Reply  
Offline Alex.
03-29-2010, 10:52 PM,
#9
Developer
Posts: 3,935
Threads: 145
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

' Wrote:Actually, I have a better idea. What if the ship you have adjusts scanner range. So a lane hacker spy glass would have scanner range x 2 and a corvo cruiser would have scanner range x 1.5, or something like that...
How would that be implemented? Didn't know it was possible.
Reply  
Offline Capt. Henry Morgan
03-29-2010, 10:59 PM,
#10
Natio Octavarium
Posts: 1,739
Threads: 160
Joined: Feb 2008

Actually, if we're going to discuss scan ranges, I had another strange idea a while back. Have all the ships that are in group and in the same system share scan data.

For example, assume you're 20k from your ally, and someone comes within his scan range. That person would appear on your scanners as well. Doing this, a group could set up a large scan area with proper deployment of ships, making enforcement of embargoes and whatnot a bit easier.

Cargo scan range shouldn't be shared, though. Only a ship that's actually close to the target should be able to see the contents of another ship's hold.

EDIT:
I just had another thought. If you're concerned about some sort of abuse, you could make it so it only functions if there's a capital ship in the group and system as well. RPly speaking, each of the fighters would be transferring it's scan data to the flag ship, the ship's crew collates the data, and sends the information to everyone else in the flight. If the capital gets destroyed, everyone loses the amended scan data.

[Image: pyBjInU.png]

Natio Octavarium
Faction Information and Status • Recruitment
Faction Feedback • Internal Affairs
Reply  
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode