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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Is the engine kill from cruise rule required?

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Poll: Do you think the Engine kill from cruise rule is required?
You do not have permission to vote in this poll.
Yes
44.44%
44 44.44%
No
55.56%
55 55.56%
Total 99 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): « Previous 1 2 3 4 5 Next »
Is the engine kill from cruise rule required?
Offline DBoy1612
05-17-2007, 05:31 PM, (This post was last modified: 05-17-2007, 06:32 PM by DBoy1612.)
#11
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Posts: 2,067
Threads: 96
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EDIT:

Why the hell do I always vote wrong on these things?

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Offline majkp
05-17-2007, 05:33 PM,
#12
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Posts: 1,437
Threads: 133
Joined: Aug 2006

' Wrote:Cruise Engine Kill is not required... As it is a form of bad strategy and shield running...

Dboy, it's about whether *the rule* is required, didn't you just vote wrong? :)
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Offline DBoy1612
05-17-2007, 06:23 PM,
#13
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Posts: 2,067
Threads: 96
Joined: Oct 2006

' Wrote:Dboy, it's about whether *the rule* is required, didn't you just vote wrong? :)

<.<
>.>

Oops:P

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Offline Eppy
05-18-2007, 09:06 PM,
#14
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Posts: 3,865
Threads: 162
Joined: Apr 2007

There is little doubt in my mind we still need the rule-Shield running would be essentially legal again (Since so many people would end up banned, there'd be no more community). We just need to clearly define the rule. I think it reasonable that, say, fighters/bombers can cruise/engine kill-a single well-placed barrage from 6 missile turrets can drop a Saber like a Mig-21 hit with a Genie (Nuclear air-to-air missile). Capships, however, shouldn't, because, as stated above, they'd never die. Fighters should not, however, use the Cruise-Engine kill against each other. That's too much for anybody to handle ([pantswetting]except you super-pilot-Phantom/GoR types [/pantswetting]).

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline fwolf
05-19-2007, 12:06 PM,
#15
Member
Posts: 306
Threads: 28
Joined: Jan 2007

Damn, I voted wrong too. It was to be "no" but I voted "yes".

Just put a more high turn rate in the cruise disruptors and it will be all fine.
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Offline pipsqueak
06-06-2007, 03:20 PM,
#16
Member
Posts: 970
Threads: 37
Joined: Apr 2007

Here is a radical idea that can be flamed...:unsure:

Get rid of the massive shields on the cap ships altogether and raqther give them massive hulls. I mean massive enough to compensate for having no/or lower shields. May be give them enough shields so they do not die tring to get through a asteroid field. Make sure they are still the best shields in the game.Two advantages of that...

1. Repair costs will be astronomical. So people will think twice about flying these ships. aka more variety ...
2. will take care ofthe shield running problem.

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Offline McNeo
06-06-2007, 04:45 PM,
#17
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Posts: 3,424
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Joined: Aug 2006

Do you have any idea what flaks would do to the vanilla capships then?

If they all had one hitbox, then maybe that would be a feasable idea....but then guns would need to have alot more health and cost alot more to buy...im fine with that...

I think i'll vote yes for now.
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Offline Eppy
06-06-2007, 04:57 PM,
#18
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Posts: 3,865
Threads: 162
Joined: Apr 2007

I'd very much like to ditch capship shields, but that would invalidate the usefulness of any of the vanilla capships entirely. As I recall, one well-placed Mortar used to be able to slag an Osiris, in versions long past. Besides, we'd have to give caps millions of bots/bats, which would probably cause even more problems, and to compensate for balance we'd have to completely get rid of flak cannons, which would strip us of our anti-fighter systems. Not good. Not to flame, and it's an excellent idea, but...

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Nightfall
06-06-2007, 05:00 PM,
#19
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Posts: 2,291
Threads: 58
Joined: Mar 2006

Yes, but the Mortar was an explosive weapon, a torpedo. Now, it's an energy weapon. Flaks still remain though.

On the other hand, it would make people put the capships to the right use and reps.

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[Image: I_like_it_shiny_by_ravenwoodarts.gif] [Image: duque-de-corsica.png] [Image: ghosts-of-razgriz-tr-bk-2.png] [Image: outcast-pilot-3.png] [Image: raving-outcast.png] [Image: jolly_roger_a1a.gif]
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov
The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor
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Offline me_b_kevin
06-06-2007, 05:34 PM,
#20
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Posts: 1,525
Threads: 132
Joined: May 2007

is it possible to have shields negate each other?

so if they ram each other both your shields go down? and then you slam into each other and take hull damage..or.. you just get repelled from each other (like hitting an asteroid) with no shields.

ya know like two positives make a negative?

just an idea....do you think that would stop ramming?

Mon'Star the Red- Rated "R" : http://discoverygc.com/forums/showthread.php?tid=3224
Aboard the Necrosis- Rated "E": http://discoverygc.com/forums/showthread.php?tid=3313
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