• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 18 19 20 21 22 … 28 Next »
this is supposed to be a TEST station.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
this is supposed to be a TEST station.
Offline Unseelie
02-04-2010, 10:26 PM,
#11
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

The biodomes seem to be bent in the wrong direction: ring stations are rings because spinning them creates a simulation of gravity, but those biodomes are angled so that the force would be pushing the plants upward. Which doesn't exactly make sense.

Other than that, it seems rather large for a freelancer station.

Reply  
Harcourt.Fenton.Mudd
02-04-2010, 10:31 PM,
#12
Unregistered
 

' Wrote:it seems rather large for a freelancer station.


Thats the point she said.

As for the rings, agreed they make no sense. They have artificial gravity so no need.

Turn them into a solid section instead, makes the station feel bigger.

For the biodomes, WHY are they tilted ? That just looks........ odd.

But hey its space, gravity is how you dial it, so it doesnt matter, but yeah. Still looks odd.

Also, prehaps double the biodomes and add a second set of bio domes underneeth the ones you allready have.

Basicly, the bottom of each set is were they connect at.
Reply  
Offline dr lameos
02-04-2010, 10:49 PM,
#13
Member
Posts: 1,249
Threads: 46
Joined: Jul 2008

Wouldn't it also make more sense, for the domes to be tilted the same way - i.e. towards the sun?

For testing there's no issue which station it replaces, however it shouldn't replace 11 permanently, it makes little sense for that station to be upgraded, and also it's logistically difficult.

[Image: jXWPvRb.png]
  Reply  
Offline Unseelie
02-04-2010, 10:51 PM,
#14
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

Well, you're not agreeing with me, because rings make plenty of sense. A spun station only requires only to be spinning, not a constant antigrave juice drain. Its cheaper, an lower tech, which is more reliable.

For that matter, assuming a station receives a certain amount of traffic, spin can be maintained by placing the docking ports along the equator and carefully modulating the speeds at which ships land and take off.

As for the argument of size, that really falls to a discussion of population density and growth, which is something we tend to handwave...but honestly, it doesn't deserve to be larger than the ring. (which, if any modeler wants a project, is up for grabs: the Ring is supposed to be the largest manmade object in space)

Reply  
Offline Sprolf
02-04-2010, 10:57 PM, (This post was last modified: 02-04-2010, 10:57 PM by Sprolf.)
#15
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

This is Freelancer.
Fun over Physics.

I'd be surprised if gravity still worked.
Oh, wait. It doesn't.

  Reply  
Offline reisiger_duke
02-04-2010, 11:01 PM,
#16
Member
Posts: 375
Threads: 20
Joined: Jun 2009

Looks good.

Replacing Freeport 11 with it makes a lot of sense to test how the docking / undocking works.

Would be nice tho to have docking bays for fighters/bombers/freighters and mooring points at visible places for bigger ships.

[center][Image: OSI-Header.png]
<span style="color:#eabf67">OSI Wiki :: OSI Recruitment :: OSI Feedback :: OSI Official Faction Charter :: OSI Message Dump</span>

[Image: ZonerAllianceSig.png][/center]
  Reply  
Offline Luis
02-04-2010, 11:16 PM,
#17
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

' Wrote:Looks good.

Replacing Freeport 11 with it makes a lot of sense to test how the docking / undocking works.

Would be nice tho to have docking bays for fighters/bombers/freighters and mooring points at visible places for bigger ships.


/signed


Also, some docking/mooring stem on bigger ships, imo.
  Reply  
Offline Blackstarr
02-05-2010, 12:52 PM,
#18
Member
Posts: 715
Threads: 110
Joined: Feb 2008

This looks epic Jinx.. another fine peice of work from our resident modeller .
I would like to say some things though.

Too bad you are making it one whole big model. With the whole spin ideas going around it would be interesting to see a station with a stationary core with rotating modules around it.

Also I agree with others that this is a more suitable replacement for FP9, because as stated above it recieves more traffic.

[Image: aT5VYWN.png]
[Image: 18dfqvf.png][Image: Wr8jEFH.png]
Reply  
Offline lolciclepops
02-05-2010, 01:06 PM,
#19
Member
Posts: 92
Threads: 5
Joined: Jul 2009

' Wrote:Wouldn't it also make more sense, for the domes to be tilted the same way - i.e. towards the sun?

For testing there's no issue which station it replaces, however it shouldn't replace 11 permanently, it makes little sense for that station to be upgraded, and also it's logistically difficult.

If the station is spinning, then there is obviously no point in having the domes face the same way.

I for one would be in favor of this relatively-pretty looking model by our old favorite Jinxy, though I think I shall place my vote for it not to replace freeport 11. Possibly a different freeport? I too think freeport 9 is the best option in my opinion.
  Reply  
Offline Tommeh
02-05-2010, 01:58 PM,
#20
Member
Posts: 1,596
Threads: 31
Joined: Jan 2009

Actually I would say replace more of Freeports, as Jinx said Freelancer vanilla base design is ugly and too simple, we could certainly use more custom bases all around Sirius to break the same design all over it which is kinda stupid considering all the different factions and nations.
It could replace Freeport 11 for start, but it shouldn't stop just on that.

This is great start, and excellent design. And other modellers should concentrate more on bases then bunch of ships.

[Image: final3.png]
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode