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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Two Ideas

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Two Ideas
Offline Alex.
02-16-2010, 02:23 AM,
#11
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' Wrote:Both things are possible with enough work.
Enough? Would enough be worth it?
We know it's doable - but is there any point?
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Offline ophidian
02-16-2010, 02:24 AM,
#12
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The point part shall be discussed after a proposition is given, right Alex? The questions are about the technical aspects at this time:)

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Offline Vape
02-16-2010, 02:38 AM,
#13
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' Wrote:Oh, Cannon, would it be possible to implement a jump-interdictor ship / weapon then? Like rendering the JH's inoperable for a duration, similar like the cruise disruptors?
well it is for an AoE cruise disruptor.


In ToW the Gravity well generators were basically invisible wide area of effect cruise disruptors, with no EN drain and a high refire

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Offline Akura
02-16-2010, 02:50 AM,
#14
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Realistically, could we have both without abuse and without inbalancing what we have?


If yes, then I see no reason why not...
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Offline Cris
02-16-2010, 02:55 AM,
#15
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<strike>Both ideas will be abused one way or another with a loop here and a loop there and will lead to more rules making the mod more complex for new pilots aka noobs</strike>

EDIT: just noticed Alex Heartnet is right sorry:P

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Offline crimecities
02-16-2010, 03:17 AM,
#16
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' Wrote:Both ideas will be abused one way or another with a loop here and a loop there and will lead to more rules making the mod more complex for new pilots aka noobs
' Wrote:The point part shall be discussed after a proposition is given, right Alex? The questions are about the technical aspects at this time:)

You are missing the point of this thread, Crisfg
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Offline Cannon
02-16-2010, 04:03 AM,
#17
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' Wrote:Oh, Cannon, would it be possible to implement a jump-interdictor ship / weapon then? Like rendering the JH's inoperable for a duration, similar like the cruise disruptors?

Yes it is possible.

I'm not going to do these things; don't have time. I'm just noting that it is technically possible to do most ideas.

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Harcourt.Fenton.Mudd
02-16-2010, 04:24 AM,
#18
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The EMP bomb is easy as hell to do.

Just set the blast radius to be really big.

Freeworlds has one like that allready (1k blast range), and it's a standard tactic to combine that with the heaviest hull buster bomb (500m blast range) and suicide but wtfpwn everyone in range in a fighter.

That or launch them from cruise EK and tag a station and kill the people at it.

It'd basicly be a massive abuse/grief toy if added.
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Offline tansytansey
02-16-2010, 04:47 AM,
#19
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Using an EMP bomb in space is a bit like sitting on the end of a branch and sawing through it.

Think about it.

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Harcourt.Fenton.Mudd
02-16-2010, 05:11 AM,
#20
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' Wrote:Using an EMP bomb in space is a bit like sitting on the end of a branch and sawing through it.

Think about it.


Pretty much, yeah.

Plus anything with a large blast radius is opening the door to greifing.
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