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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Two Ideas

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Two Ideas
Offline Grimly
02-16-2010, 01:21 PM,
#21
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' Wrote:Oh, Cannon, would it be possible to implement a jump-interdictor ship / weapon then? Like rendering the JH's inoperable for a duration, similar like the cruise disruptors?
Exists already.
88Flak jump gate/holes

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Offline AJBeast
02-16-2010, 01:28 PM,
#22
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' Wrote:Jump Field (creating a small "escape hole" for little craft to jump without running to JHs or gates - it can be a special type of ship with a special weapon class - like the counter ship of an Interdictor cruiser)
Is it possible to handle these implementations with the current engine or through hook?

Like this?

That would be really fricking awesome. Make it drain all your shields and make you unable to move for a minute or so. That way it should be balanced.
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Offline MarvinCZ
02-16-2010, 02:38 PM,
#23
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The EMP bomb would be easily possible as a lightly modified mine, with just a few changed stats. I'm pretty sure it could be made to explode on launch or with a short delay too.

If that idea was to be implemented, there would have to be some delay, otherwise it would be too useful for surprise 1-2 SN-ing someone who thinks he's safe with full shield...
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Offline Tovig
02-16-2010, 07:29 PM,
#24
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What do you call EMP bomb ? I think it already exist, it's called Screamer mines.
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Offline swift
02-16-2010, 08:04 PM,
#25
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Just a thing about the EMP, if it's not been said already.
Theoretically, it seems to me that it would be doable by making the EMP continuously drain extremely high amounts of energy, as to drain it all and stop it from regenerating.
It would, of course, run out in a certain amount of time.

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Offline Monster
02-16-2010, 08:09 PM,
#26
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Enough with the emp, lets talk nukes.
Arm cap ships with nukes.Make nukes with explosion range as large as planet manhattan.
Make the nuke launcher and nukes hugely expenisive.
Sounds good right:crazy:

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Offline tansytansey
02-17-2010, 05:32 AM,
#27
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' Wrote:Just a thing about the EMP, if it's not been said already.
Theoretically, it seems to me that it would be doable by making the EMP continuously drain extremely high amounts of energy, as to drain it all and stop it from regenerating.
It would, of course, run out in a certain amount of time.
EMPs don't work on a temporary basis. They're essentially a surge of electrical energy that fries any electronics with in the blast radius. Good luck breathing when you fry your own life support system.

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Offline ophidian
02-17-2010, 01:18 PM,
#28
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Well then, a temporary fail of all high-tech systems may work fine if it is properly balanced and implemented (talking in theory here). And all high tech systems usually (or should) have a low-tech "blunt but safe" backup. Like life support (or should have. You are out in space after all, no oxygen isn't something that comes as a surprise for the last 2 millenia)


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Offline swift
02-17-2010, 01:22 PM,
#29
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' Wrote:EMPs don't work on a temporary basis. They're essentially a surge of electrical energy that fries any electronics with in the blast radius. Good luck breathing when you fry your own life support system.
Well, this game is not 100% realistic anyways. Plus, you can always rationalize it technologically, you just gotta work for it a bit.
You could just say it fries everything for a certain time until the backups kick in or whatever.

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Offline tansytansey
02-18-2010, 07:03 AM,
#30
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' Wrote:Well, this game is not 100% realistic anyways. Plus, you can always rationalize it technologically, you just gotta work for it a bit.
You could just say it fries everything for a certain time until the backups kick in or whatever.
Why call it an EMP then? It's just an over-glorified Paralyzer. It's not exactly a case of toe-may-toe toe-ma-toe.

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