OK, how about this:
Say your Juggy is guarding Gran Canaria, against what I have no idea. Or a Nomad defending Xerna. Or really any ship with any reason to be near a planet. Just standing there is a bit boring, so why not implement a /orbit [PLANET NAME] command that only works within 2k of a planet's surface? And a /deorbit command to allow docking, if needed.
So, input?
interesting idea, but it does not add much besides the fact that it is just sorta cool
I picture a problem with this though...say if you orbit Manhattan and accidently bop into Trenton and go splat into the planet....basically pathfinding problems is what I imagine could be an issue.
perhaps orbit command could be implemented with more turning macros for capital ships to enjoy more moving in combat?
Nothing extra complicated, something like Uturn, side turns, up down, so people could drive ship in turret mode by these simple commands.
I know that you all 1337 battleship captains with 1000 actions per minute dont need that. But for normal people it could be nice, also if it could be macroed it could be masked by RP commands, like you would create prototype and then just type in chat "Helm hard to port." and ship makes 90 degree to port at its maximum turning speed.
Hm... that's an interesting idea right there, evasive manuvers... Would be great for people flying larger capships, so your ship can still move a bit while in turret view.
Something like /evasive as the starting command...
/evasive zigzag - causes your ship to strafe and turn left and right in a zigzag pattern
/evasive circle - causes your ship to turn in a tight circle
/evasive roll - causes your ship to roll
/evasive flip - causes your ship to do a 'backflip'
/evasive stop - stops performing evasive manuvers