• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 443 444 445 446 447 780 Next »
Terrorist ID: Is it even needed?

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (6): « Previous 1 2 3 4 5 6 Next »
Thread Closed 
Terrorist ID: Is it even needed?
Offline mwerte
02-24-2010, 09:13 PM,
#11
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

' Wrote:Yes, I think they are abused. Those stupid pre set two line ***talk*** then getting killed are not RP, yet people get away with it due to their status and friendships. ***This will probably be denied!*** /rant
*chuckles*

Good to know.


 
Offline Seth Karlo
02-24-2010, 09:19 PM,
#12
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

' Wrote:It is not needed at all, only for lolwuting without getting wtf-admin-pawned after it.
The best roleplay I ever withnissed from an Terror ID player was: "This will be fun" *coughs*Pitchfork*coughs*, the worst was something of 5 to 10 lines of "//" talk saying, "Hey i am Terrorist ID come and shoot me" *coughs*Salazar*coughs*.

So they are more than superfluent, and harm the server play more than they give. More like an Licence to lowut, then special roleplay.

P.S. the jokers are fun Terrorists, and they do it with generic pirate and freelancer ID, so...

Oh? Do tell me when I've ever used // in system on my Terrorist except for a //Great fight, and I believe I always use local chat for that.

If you can provide me with screenshots I will apologise completely, but I've always attempted to use RP instead of PvP.

If you are however lying or exaggerating (Which I believe you are) Kindly shut up.

Thanks

-Seth

[Image: SethSig.png]
Signature by Sleipnir.
 
Offline AJBeast
02-24-2010, 09:21 PM,
#13
Member
Posts: 1,477
Threads: 55
Joined: Aug 2008

' Wrote:It is needed for this simple reason: Not all role-play fits into the idea of demanding actual items in the game. Take Walter Layton. He demands a varying assortment of items: Life support components, hands, ears, legs, and other items which my imagination has yet to create.

The Terrorist ID is a unique item, that offers a unique role-play: The power to attack whoever you want whenever you want, so long as it fits your role-play and you actually role-play it out.

Don't take away ma Terrorist Tiger Shark, it would make me a sad panda.

However, the window separating killing without demands from what we like to describe blatant PvP whoring is rather slim and honestly I've yet to see one that fits in said window. Even the Phantoms demand things. They demand that you dance. They demand that you rip a limb off. Care to show me a situation in which you do not make any demands and still need to kill someone? Excluding deathly nemesis, situation which I believe is covered in a Special Operative ID/Appropriate IFF combination.

' Wrote:Well yeah as Sandvich Thief put it, I support the idea of keeping the ID, I think it allows for a broader Role-Play that the Pirate ID or the Vigilante ID can't fulfill. If you ask me what exactly, that is pretty hard to state since it depends on the character in question. But generally its about killing stuff, in a rather imaginative way. Although that does not mean people carrying Pirate ID aren't imaginative, like the Joker for example, good fella.

Same as what I told Tom. Show me a specific situation in which not needing to make demands is necessary.

' Wrote:There always needs to be a level of danger prevalent everywhere in sirius. Pirates must demand cargo or credits, they cant scratch your trader otherwise. Pirates are also limited to gunboat or lower class ships when doing any sort of pirating.

Joker and his thugs were, more or less, using a loophole to create characters which could attack any lawful on sight, they didnt often pirate, so they werent really playing their ID's like they should have. A lot of unlawfuls are like that - an unlawful or pirate ID lets you readily pvp with any lawfuls you find, regardless of whether you're actually pirating or not.

Terrorist ID's are somewhat like the 'indy' version of the wilde, phantoms, and keepers. They can go anywhere, fly most ships, and are designed specifically for the purpose of creating fear by letting people know that they can and will attack even without reason. Space is not run by rules, sure you may have server rules or the laws of the houses, but there is danger everywhere, and the terrorists exist to remind you of that fact. Far too many traders and other characters in disco act smug and comfortable when they shouldnt.

The keepers, wilde, and phantoms have similar purpose. They dont care what ship you're flying or what you're doing, if they feel like killing you, you're gonna get killed. Of course, keepers are encouraged to be more selective in our killing than the other groups, but you get the point =P

So, in your opinion, the dozens of pirate factions, the hundreds of pirate indies, the wars, the corruption (in-RP of course) do not make Sirius dangerous enough? Do we need the Terrorist ID for the simple fact that people are not afraid enough?


' Wrote:I guess I saw this coming. I should have placed a bet.
I feel terrorist ID is needed, because not everything fits in the other ID's especially lawful ones.

I had extreme fun roleplayting today as well as wtfpwning those that start rule lawyering me after i fire the first shot.

I also feel that under my roleplay (explained to admins) I have a need for a terrorist ID. and the concept is much much bigger than "ahaha lets kill all that moves" (i actually dont target more than few people)

But at the point in my roleplay a moment came where I wanted to do things normal Id's don't allow me.
And quite frankly, I feel that being granted this ID means that my rp was approved by admins. And that means good deal since they do make the game run.
As for Mentira: It's a frikkin pirate transport. I have 2 bil on my account. I pirated 80mil in 10 minutes when Ore wasnt even in game. I surely am not getting it to get 3k goods from someone every time.

As I said, 90% of the people. If your roleplay is not as so then congratulations. One thing to note though, what you write may not be what you transmit in-game. I've seen many terrorists with a encyclopedia-sized forum RP written down that doesn't reflect in their in-game actions at all.

Also, tell me exactly how does a regular ID restricts what you would like to do with your character, aside from wtfpwning those who break the rules?

Also victimizing yourself does not help this discussion in any way.
Offline Malexa
02-24-2010, 09:21 PM,
#14
Member
Posts: 1,275
Threads: 186
Joined: Oct 2008

Please get this discussion back to a friendly and civil level, otherwise the<strike> terrorists</strike> moderators will hit this topic.
And stick on the subject too.
Merci.

~Malexa

[Image: image.png]
[<span style="color:#FFCC00">The Mandalore's Office</span>]
 
Offline swift
02-24-2010, 09:26 PM, (This post was last modified: 02-24-2010, 09:26 PM by swift.)
#15
Member
Posts: 2,838
Threads: 61
Joined: Jul 2008

Well, the Terrorist ID isn't a terrorist ID, doesn't have to be.

It's meant to facilitate what could be called a higher grade of Special RP requests, when no one ID fits in just well enough for a character one wishes to roleplay.

Of course, not every "I stole it" story can just be waltzed in with and be granted full liberty of doing whatever one wants, so that's where the Terrorist ID comes in.

If a character is in need of it and the admins rule that the story's plausible and that one can be trusted with such freedoms, and that it's the best option for the character's roleplay, you get a shiny Terrorist ID and develop the character to your heart's content.

Anyways, I say, let's not be generic, keep the Terrorist ID, and allow creative people to, well, create.

<span style="font-familyTonguealatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
</span></span>
<span style="color:#33FFFF">The CFF</span>
<span style="color:#33FF33">CFF Communication Channel and RP Collection</span>
 
Offline Tenacity
02-24-2010, 09:28 PM,
#16
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Quote:So, in your opinion, the dozens of pirate factions, the hundreds of pirate indies, the wars, the corruption (in-RP of course) do not make Sirius dangerous enough? Do we need the Terrorist ID for the simple fact that people are not afraid enough?

Yes.

Do you know how many times a pirate has encountered a trader, and the trader starts rule lawyering or using some other excuse to get out of having his money or cargo taken? Traders, most of all, are far too 'smug' in their little transports. Most traders I see, on any of my characters, give no effort to RP their way out of a situation, it's either run, shoot back, or start mouthing off that "you cant pirate me! iz against rulez!"

These people need to understand that the rules are not always going to protect them - and it isnt just limited to traders (though, they're by far the worst group when it comes to this behavior). Sometimes, the best way to get someone to snap to the realization that the only way out of a situation is to -roleplay- is to kill them without mercy.

People shouldnt be flying through space mouthing off at everyone they meet, they should be constantly on edge and aware that the next breath might be their last, and the only way to avoid it is through proper RP. Sometimes, that's not going to work either, but it usually does. My junker has run into phantoms and such multiple times while trading, and just as if they were pirates I always play to their tune. I may not give in, I -never- give up my money or cargo, but if you connect with the other player's RP, they're less likely to blow you up. Only recently has that approach stopped working, and I've started having to sacrafice my trading partners as bait while I run away =P

At any rate, my point is that players here are too comfortable, and the phantoms/wilde/keepers/terrorists exist to disrupt that comfort and incite a little fear and anger for the general good of the server.

[Image: Tenacity.gif]
Zeltak
02-24-2010, 09:30 PM,
#17
Unregistered
 

' Wrote:Same as what I told Tom. Show me a specific situation in which not needing to make demands is necessary.

Well alright, I will give it a try but I don't own a Terrorist ID char myself however so I will go by logic.

Lets say you have a Terrorist ID character who is a psycho-maniac guy and has a rather sadistic behavior.

Some times this character enjoys demanding the most weirdest kinds of things such as human body-parts and sometimes he just enjoys watching things burn.

Although this character might state this in a confrontation with another character does not mean he demands something. You see he could just as easily kill the guy, in order to watch his vessel burn. Probable situation to be honest.

But let's talk about this whole "demand" thing you are going on with. I mean, just because a Terrorist ID'ed character has demands dosen't mean the ID should be thrown away. I see the point you are trying to get across here is that you can simply do the same things with a Pirate ID. But if you are a Pirate, usually you are after some kind of money or cargo. If you are planning on a larger plot regarding mass-murdering, psycho personality coupled with more rare types of needs where you most likely just go out and kill stuff in order to emphasize your character, well I guess that's when the Terrorist ID comes in.

Your question as a whole is really hard to answer, because as I said, it depends on the character in question. Perhaps try to ask someone who has a Terrorist Character.
Offline kuth
02-24-2010, 09:31 PM,
#18
Member
Posts: 1,201
Threads: 66
Joined: Sep 2009

' Wrote:So, in your opinion, the dozens of pirate factions, the hundreds of pirate indies, the wars, the corruption (in-RP of course) do not make Sirius dangerous enough? Do we need the Terrorist ID for the simple fact that people are not afraid enough?

If I knew a terrorist ID'd player operated in a system and was prone to killing people on a whim, I'd try to avoid it when he was online.

The other unlawfuls don't scare me as much. I either A: have an agreement with them, B: Can avoid them, or C: Pay them.

You can predict the RP of a pirate. You shouldn't be able to predict the RP of a terrorist.

Lurker
 
Offline Tenacity
02-24-2010, 09:34 PM,
#19
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Quote:You can predict the RP of a pirate. You shouldn't be able to predict the RP of a terrorist.

Replace "RP" with "Behavior" and you're spot on. Pirates act in a manner suited to their faction, terrorists are the unpredictable entities in space that may attack you on a whim, or may offer you kisses and flowers (ahem, phantoms...). That's what causes the uneasiness when players have to deal with them.

One day, you run into a terrorist and he/she may chat a bit, ask for some goods, hell they might even provide you escort for a while. The next day, you run into that same person, and you get shot at.

People do not like what they cannot predict, and that's the very point of the terrorist ID'd players and terroristic factions.

[Image: Tenacity.gif]
Offline Exsiled_one
02-24-2010, 09:44 PM,
#20
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

Quote:Also, tell me exactly how does a regular ID restricts what you would like to do with your character, aside from wtfpwning those who break the rules?


I dont know how to break this down to you without revealing too much of my roleplay and by that spoiling alot of things.
Ivan is unhappy with the way Corsairs are now. He does not want them to ally with some house, or something like that, and he doesn't want them to be mindless killers.

I'll give you one of the bit.. lesser reasons my ID helps me.
Encountering a enemy trader. Such as Bowex.
This guy openly supports his country (and he'ld be crazy if he didn't) in war against my faction.

For years (yes, actually Mentira is old ship, very old) Ivan has approached with his ship and his crew to these guys and demanded third of their cargo. They dropped it, and Ivan felt like dumbest person in the world for not asking the whole cargo. Trader got to live but he whined as well, to being pirated.

After a lot of time (5months ago, or when OPG broke) Ivan decided to ignore the invites for Groups and Fractions knowing there must be something better there. He accepted Magistrate position and with his ships he started to pirate bit harder.

The said bowex vessel would lose half of his cargo. Ivan still felt dumb because bretonia still gets help and trader complained.

When Ivan got disappointed again in how things are in Corsair nation (i have been fired upon by... 4 different cruisers, 3 gunboats and 1 legate [all corsair]) he decided he won't do it the same way again.
He decided to be more aggressive.



Ofcourse I could be lying about this all, and be a pvp whore. in a ptrans.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
 
Pages (6): « Previous 1 2 3 4 5 6 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode