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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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BMM Asturcon Class Mining ship

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BMM Asturcon Class Mining ship
Offline kikatsu
03-08-2010, 01:44 PM,
#11
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Posts: 2,199
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Joined: Jul 2008

Oh wow, that is really great looking. I'll update the first post with the model.

Hmm... as for input, let me think. The only ideas I have at the moment for revisions to the model would be in the bow area. Perhaps making the engines that hand down below the command decks angle out away from the hull slightly...like how the engines on the Percheron. Also I think the command deck should be more wedge shaped, rather than block shaped...I have the Shire's front end in mind.

But she is looking beautiful sir, I never would have pictured that one of my designs would be modeled.
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Offline Prysin
03-08-2010, 02:02 PM,
#12
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looks like you merged the hegemon with the bret bs

[Image: v1zVWKX.png]
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Offline Gryphon
03-08-2010, 02:04 PM,
#13
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I'd use the exact same head as the Shire to differentiate between that and the Bretonian battleship (not sure what it's called). I'd also make sure there was a pair of large 'arms' to grip the large asteroids. Mining isn't done by shooting little rocks, it's done by grabbing ore laden asteroids and mining them out, before moving onto another one. Shooting little rocks is just a game mechanic I think.

Maybe switch the engines to the rear as well, again like the Shire (I was watching one while I was Camara trading today, so it's drawing ideas for me). That would, again, differentiate it from the battleship. The underside needs a little more detail too. At the moment it's just flat, which is a little boring to the eye.

<div align="right">[Image: Sig2.png]</div>
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Offline DartStriker
03-08-2010, 04:54 PM,
#14
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Well, about the bottom be boring, it's the bottom of the ship. I don't think I'm willing to waste any more pollies down there if it isn't going to help the side profile at all. I mean Side, top, back are the areas of focus, I tend to put a lot in the front too because thats where most people take shots of ships from. But the bottom area to me seems like a waste of time to mess with. How often do you just stare at the bottom of the ship your flying? While adding detail is always a good thing, this is already near my high point for poly count. Almost broke 3k with it.

[Image: 10850177_10205604867344576_7293107891114...g~original]
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Offline karthi
03-08-2010, 04:56 PM,
#15
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Joined: Nov 2009

well i can say it looks GREAT
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Offline kikatsu
03-08-2010, 06:15 PM, (This post was last modified: 03-08-2010, 06:16 PM by kikatsu.)
#16
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Well I've been thinking and wondering if we even need the rock grabbing arms on the bottom.

The other mining ship has them, and they work nicely for adding to the looks of the ship. However, maybe we can just say that the BMM instead uses tractor beams to move the rocks around, instead of just grabbing them with the arms like on the hegemon....Either that or make the arms more pronounced here.

As for the engines. Not sure what to do with them, as most Bretonian ships have this underslung engine design, well atleast their smaller ships do.

I would have finished more sketches, but a paper for class got in the way.
Throw around some ideas here and I may see what I can draw up later tonight when I get home.

Any input is welcome
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Offline DartStriker
03-08-2010, 08:22 PM,
#17
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[Image: brit_miner3.png]

[Image: 10850177_10205604867344576_7293107891114...g~original]
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Offline Gryphon
03-08-2010, 10:09 PM,
#18
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Posts: 16
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Actually, I just came up with an idea that would radically change the appearance of the ship, but would solve the arm problems. Make a cage that covers the underside, with a bay door in the hull, maybe with some kind of rock grinder included somewhere.

The engines would then have to be moved to the rear of the ship, a-la Shire, which would help to reinforce some line continuity. Solely using tractor beams would be a massive waste of energy too. Tractor beams could be used to drag rocks into the cage where they could be demolished, then drawn inside the ship for processing though.

<div align="right">[Image: Sig2.png]</div>
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Offline kikatsu
03-08-2010, 10:29 PM, (This post was last modified: 03-08-2010, 10:52 PM by kikatsu.)
#19
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I really like the revisions to the bridge, makes it look alot better I think.

The next thing I plan on trying to figure out is the underside mining bay. Currently it is lacking a bit, and sure it will not really be seen too much, I do not know if it should be left this way yet or not...

Sketches of the design are in progress as I type this.

and interesting idea there Incongruous, but I just have trouble picturing it really...you mean like this big scoop kind of thing?
and yes, as far as I know the Shire has two engines in the front and one in back


EDIT:
[Image: Asturcon_claw_idea_by_jack07.png]
A quick sketch for a possible ore bay like on the hegemon ship, along with a bigger grapple arm, more along the lines of the repair ship's arm, but beefier
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Offline DartStriker
03-08-2010, 10:56 PM,
#20
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Right now the mining bay I created is there as a way to hold the rock, they grab a large boulder with the arms and pull it up into the bay. They can tear apart the rock from inside the ship to extract it's minerals or bring back a large chunks of rocks back to be torn apart somewhere else.

[Image: 10850177_10205604867344576_7293107891114...g~original]
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