I was thinking about the possible problems with using the Mercenary ID if you're a less-than-lawful merc. So I came up with this idea:
Quote:Pilot carrying this ID is an Unlawful Mercenary, who :
- Can smuggle and escort smugglers
- Can fulfill unlawful bounty contracts
- Can assist pirates with the act of piracy, but may not pirate without an accompanying pirate IDed or piracy faction player
- Cannot demand contraband unless specified in employer's bounty
- Cannot use any transports with more than 3,800 cargo
- Can open fire on lawful military and police if fired upon or if forces are covered in a bounty
Allowed ships: Fighters, Freighters, Transports, Gunboats
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
Can't you simply just use the regular merc ID and request to be perma-hired by corsair/outcast/hacker ect ect. and then change your IFF to your employer? this why you will basically be an unlawful-merc? Since I'm assuming you can only be hired by an unlawful pirate in order to do use that ID?
The current Mercenary ID allows you to do that. Also, mercenaries don't smuggle, they are hired by smugglers and pirates. If you want to be a smuggler obviously you're gonna use the Pirate or Smuggler ID.
You can already shoot traders if you're hired to. Quote the ID: "Mercenaries can only fire on traders or smugglers in self-defense or if the trader or smuggler fires on or is bountied by the mercenary's employer."
Which means that if he doesn't pay, your employer can simply say "Alright, one million to waste this fool," and you can fry him. Or, I'm sure you can get a contract posted on the forums that says you're getting paid to help destroy any trader that doesn't comply with the demand - also allowed.
As for trading/smuggling, the existing ID says you can trade, and IDs make no distinction between smuggling and legit trade.
Ultimately, this proposal serves no purpose. Everything it can do, the existing ID allows.