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Missions against Nomads & The Wild

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Missions against Nomads & The Wild
Offline ProwlerPC
04-05-2010, 03:17 AM,
#21
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This is absolutely true. I found out the hard way trying to rep an Order Sekhemet once. I was trying to avoid the missions against Thresher swarms and thought maybe some Nomad harvesting might help. It didn't.....

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Offline kingvaillant
04-05-2010, 03:24 AM,
#22
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' Wrote:Doesn't work that way, the empathy is at zero. While the reputation between humans and Nomads is hostile, the zero empathy means that even if you kill as many Nomads as Jinx and Yoda put together your rep will not have changed in the slightest (other than the Nomads, Nomad Guard, and Wild being at -0.9 if they weren't already, as those factions -do- have empathy with each other).

You'd be surprised, I have a character that is nearly negative neutral with the Phantoms haha


-
On the subject... Heh, My only fear is the exponential population increase these areas may get. Nomad farming may become too popular. However, if the missions are set to be difficult, it won't be an issue anymore.

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Offline n00bl3t
04-05-2010, 09:40 AM,
#23
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' Wrote:As far as I'm aware the Nomad and Wild players haven't objected to missions being offered against their NPCs, at least not on the grounds of attempting to prevent people from acquiring Nomad remains.

' Wrote:zoner missions against nomads was stamped down - by the nomads, as far as i remember. - missions against the wild is about the same.

So close. Three days short of a year. We are still on a similar point.

He could be wrong? However, I am guessing why people think this is the case. Be nice to get a developer in here to clarify.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Jinx
04-05-2010, 10:01 AM,
#24
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from what i know about that issue...

- yes, you can kill 1.000.000+ nomads, no matter if in a mission or outside a mission - and your rep won t change. - that is a fact, no rumor

- an argument actually was that nomads were not to be made "cannonfodder" in missions. - missions have the habit of trying to balance what cannot really be balanced ( cause the mission randomizer is troublesome as many people know that went on a mid range mission in a fighter - just to face 4 osiris battleships )

however with that in mind, offering missions would lower the "respect" before the unknown superiority whatsoever.... "yea - i ll be right there.... just killing off those last 14 nomads, just give me a minute...." <-- doesn t look like fighting the scourge of humanity, but rather like driving a tank into a few zerglings.

- there are serveral "logical" places anti-nomad missions could be given, if we take playerlore into account as well as vanilla lore.

* order missions vs. nomads ( naturally, no doubt there - anywhere in order territory anti-nomad missions should be available when following only the lore )
* LSF missions vs. nomads ( taken into account that keepers have raided liberty systems very much - its logical that the LSF / Navy offers anti-nomad missions as a consequence )
* zoner missions vs. nomads ( again - based on playerlore... nomad NPCs have been a problem for zoners as well as player controlled nomads )
* BHG core missions vs. nomads ( same like order - the BHG does the very same thing, for another reason )
* corsair missions vs. nomads ( after all, keepers and nomad NPCs alike have raided yaren outpost often - enough reason for the warrior faction of corsairs to fight back )


in RP - many factions have a good reason to go vs. nomads ( probably a lot more than i just listed ) - it leaves the question..... will it improve the perception we want nomads to be percieved?

is that argument unfair? - of course it is... after all, we turn all other factions into NPC cannonfodder. - but then, what can one do?

- oh, and ultimately there is always the problem with balancing. - discovery offers the player a lot of freedom when it comes to defense, agility and firepower ( light fighter up to a battleship ) - balancing missions to be challenging, yet not impossible is hard.

personally ( and thats just MY point of view ) - i think anti-nomad missions are good - and should be treated like anti order, anti BHG anti whatever missions. missions are hardly a basis for roleplay much - or we d have only ace pilots that have killed a thousandfold of enemies before they perished themselves. ( and from what i know - in WW1 - the title "ace" was already given to a pilot shooting down 3 enemies without being shot down himself )


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Offline Treewyrm
04-05-2010, 10:15 AM,
#25
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I'll see what I can come up with. Except it'll be only for the Order. Having a reason to go against isn't the same as having resources to put the fight. Plus balanced towards group (so that Order pilots should help each other), not solo. You want to fight for humanity - you'll put up against corresponding difficulty. The rest can farm the old fashioned way, could care less.

Also the assumptions that it was stamped down by nomad players are incorrect. Get a golden gravedigger shovel and you'll find out I was one of those who suggested putting missions in the first place. So how about those of you with tinfoil hats on start talking facts. There are technical difficulties in implementing these missions, they don't work the same way as for other factions.

If anyone got useful ideas - PM me or talk on skype, otherwise that'll be all for now.

Time will tell, so wait and see. No promises though.
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Offline n00bl3t
04-05-2010, 10:37 AM,
#26
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' Wrote:I'll see what I can come up with. Except it'll be only for the Order. Having a reason to go against isn't the same as having resources to put the fight. Plus balanced towards group (so that Order pilots should help each other), not solo. You want to fight for humanity - you'll put up against corresponding difficulty. The rest can farm the old fashioned way, could care less.

Also the assumptions that it was stamped down by nomad players are incorrect. Get a golden gravedigger shovel and you'll find out I was one of those who suggested putting missions in the first place. So how about those of you with tinfoil hats on start talking facts. There are technical difficulties in implementing these missions, they don't work the same way as for other factions.

If anyone got useful ideas - PM me or talk on skype, otherwise that'll be all for now.

The Core is meant to have even more resources than The Order, in terms of ships to throw out there. Oh well.

Also, who are these tinfoil hat people you speak of?

I may take you up on that offer, after I think a bit more on it.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Treewyrm
04-05-2010, 11:17 AM,
#27
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Quote:The Core is meant to have even more resources than The Order, in terms of ships to throw out there. Oh well.
May be, may be not. I am not here to argue on who got what resources. All the talk aside the fact is the missions would be available only in next version, and given plenty other things that have to be before that - it might as well come only in some update for the next version, not at it's initial release. So keep in mind that the storyline does not stand still for all this time, nor do systems, there'll be changes of course, therefore such missions for other parties might as well come too late or even obsolete.

We spoke about the tinfoil hat people matter quite some time ago, Richard. Factions leaders conspiracy commission decided you're one of them... (booming voice)

Don't take too long on the thinking part - free time to do some modding comes at odd times and pretty much unpredictable. It's all quite chaotic.
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Offline n00bl3t
04-05-2010, 11:29 AM, (This post was last modified: 04-05-2010, 11:30 AM by n00bl3t.)
#28
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' Wrote:May be, may be not. I am not here to argue on who got what resources. All the talk aside the fact is the missions would be available only in next version, and given plenty other things that have to be before that - it might as well come only in some update for the next version, not at it's initial release. So keep in mind that the storyline does not stand still for all this time, therefore such missions for BHG might as well come too late.

We spoke about the tinfoil hat people matter quite some time ago, Richard. Factions leaders conspiracy commission decided you're one of them... (booming voice)

Don't take too long on the thinking part - free time to do some modding comes at odd times and pretty much unpredictable. It's all quite chaotic.

Fair enough, it just seemed unusual that the Core's supposedly endless resources would be unable to hunt nomads, considering they have the resources and their RP states they want nomad technology. Eh.

Read my post on the nomad people stamping down missions again. I proposed a reason why people thought this was the case, and then asked for clarification. I even stated the source which I quoted could be wrong. You came, you clarified, and then you decided to have a slice by bringing up a conspiracy which I have stated does not exist on multiple occasions and by mocking me. Tribal war, uncalled for. Oh well, I must be the paranoid one.

I take a long time to think, but my actions are quite short. If I get thoughts to you in time, then all good, if not, well there is always version 15.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Treewyrm
04-05-2010, 11:42 AM,
#29
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Posts: 2,085
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Joined: Jul 2007

Paranoid and/or you simply don't get it. Funny that is, considering your past remarks. Ah well, it's irrelevant and doubtful to make any difference. I'm not mocking, just making a little fun of the old times (have they ever passed though? sometimes I doubt that). Sadly in your case it works one direction only. Oh well.

Frankly I don't know about that "endless resources" thing. Assuming they are so it would make nomad resources twice or thrice endless to be able to fight back? I sense logical problem here. So I suspect it is not meant to be taken literally in the first place. I'd assume they do have plenty resources backing them up but certainly not infinite. My opinion is that they have a better chance at taking anything that Order made based on nomad tech, rather than trying to dabble into arcane and alien arts themselves - that's something only very few in Order itself have understanding of, but still more than most of all at least, save for nomads themselves and close associates of theirs of course. BHG is more of a gun work and quite fits the big guns approach they take, but they fought other humans, not aliens, unlike the Order, that makes up big difference in my opinion. But all that is just my opinion. Other than what nomads do, and by proxy who knows what and how much about them, the rest is up to their own factions. Anyway, I don't think that matters much right now. There are experiments to be done...:)

EDIT: Looks like I've found some of my old works on missions. Seems only two types will be available: destroy all hostile ships and destroy base. All other mission types make no sense anyway. Base one is more interesting - it can have custom composite bases and things like that, although there are several nasty quirks that need to be dealt with first.
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Offline Timberwolftrass
04-05-2010, 02:09 PM,
#30
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Joined: Mar 2010

My final opinion on why missions against nomads and the wild should be included in future updates:

The nomads and the wild are pretty much enemies of every human being in the sirius sector. they are, however, most active in the edge and border worlds. so it would only be right to actual ingame lore if the order were offering anti-nomad missions in omicron minor, for instance. also, zoner, corsairs and bounty hunters should offer the same anti-nomad missions in omicron delta system.

basecally, every system that has a base of any faction should offer missions against nomads or the wild if the nomads or the wild are active in the system as well.

take omicron delta for instance. the zoner are generally neutral to anyone... but do you think the nomads would care? nope... they wouldn't. they would just keep on attacking freeport 11 until nothing is left but a burned out wreck. so it would kind of makes sense if the zoner inhabitants of freeport 11 are offering missions to mercenaries, freelancers and the like to aid in the defense of freeport 11 against the nomads.

if, for instance, you were the commander of a space station, which is under a constant threat by an enemy faction, in this case the nomads, it would be your duty to ensure the safety of your space station. now, as the commander of said space station, you have, of course, your own defense force to maintain security. however if you had the chance, what would you, as the station commander, rather do? would you send your own men on a dangerous mission and hence risk them getting all killed, which would mean a loss in your total defense forces, or would you rather pay a mercenary to do the mission who basecally wouldn't be a big loss to you if he were to fail?

;-)
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