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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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'Bout in-game ship buying.

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'Bout in-game ship buying.
Offline Hell Hunter
09-12-2011, 08:13 AM,
#21
Member
Posts: 1,487
Threads: 80
Joined: May 2009

Let's NOT do this
This won't be fair, plus not all cap pilots are lolwutters.

Cap vs Cap fights are fun, even if they lollers.

who said freelancer was realistic

cap rp is fun

[Image: discosig_zps7bb5682f.png]
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Offline CzeReptile
09-12-2011, 08:15 AM,
#22
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Pew pew RP?

While I possess considerable cap fleet myself, its always like this.

/l1

pew

[Image: n24ZouO.gif]


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Offline rwx
09-12-2011, 08:22 AM,
#23
No one is above the law
Posts: 1,038
Threads: 157
Joined: May 2010

' Wrote:@rwx - idea is very good, but how would you limit the ships themselves? Since I cannot just outta nowhere build lets say Marduk, can I?

Of course you can't. Sell/construction places are the same like now (shipyards).
It wouldn't really limit the cap spam, but retard it. Because you've to do more than get the the cash. Let's take a look at the Westfalen event - in the end it was limited to 7 days and was done in one (?!). That's was because all people focused on the deliver.

If you now have to bring the same amount alone, it takes more days (or weeks).

Limit 1: Deliver the needed cargo.

Now you can expand it. A construction can take time. 2-5 days for a battleship for example (ok, not really realism, but people shouldn't wait months/years for it)

Limit 2: construction time

Then you've to purchase it.

Limit 3: Cash.

And get permission.

Limit 4: Guard ID.

Well, it's the first concept. Of course there are some problems with it.

Rheinwehr Admiral Malexa Malte Wrote:
We make the rules, you follow them.
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Offline CzeReptile
09-12-2011, 08:38 AM,
#24
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Posts: 2,238
Threads: 89
Joined: Mar 2009

Alot of problems.

Delivering idea is good, but really? Imagine any huge amount of needed materials and yer on your own. Delivering for DAYS, not going to work.

Hiring extra transports - right, as long as you pay them more then their usual uberprofit route, which like doubles the cost of the BS.

[Image: n24ZouO.gif]


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Offline rwx
09-12-2011, 08:46 AM,
#25
No one is above the law
Posts: 1,038
Threads: 157
Joined: May 2010

' Wrote:which like doubles the cost of the BS.

-> reduces capspam.:crazy:

Rheinwehr Admiral Malexa Malte Wrote:
We make the rules, you follow them.
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Offline Echo 7-7
09-12-2011, 09:26 AM,
#26
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

No, this idea doesn't really help improve anything.

What if I want to RP a ship that has actually been in service for years, but want to buy it today? It wouldn't have anything to do with a limited number of ships having come off the production line in the last month.

The act of purchasing certain* ships can be considered an ooRP action anyway. Consider a captain in the Navy: if he gets promoted to command a larger vessel, he doesn't have fund the next ship himself, since it's actually the property of the Navy anyway.

*this example does not hold well for, say, a Freelancer who would be able to save up credits to buy a fighter, but I think you get the idea.

There was a sig here, once.
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Offline CzeReptile
09-12-2011, 09:34 AM,
#27
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Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:-> reduces capspam.:crazy:

How can you be sure? I made enough cash for eight stuffd battleships, think people dont have time to trade? It just leads to more Q_Q whine threads about pirates, mining and whatnot.

Plus, capspam is present just in Liberty. Solution is obvious. Move out of it. Avoid Liberty, upper part of Rhein, Corsair outcast and order space and you are fine.

Wait. NOwhere to go. Blah.

[Image: n24ZouO.gif]


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Offline Hairyloon
09-12-2011, 09:57 AM,
#28
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Posts: 20
Threads: 1
Joined: Sep 2008

OK, I have skipped to the end of the thread, and I'm new here, but I'll throw in my tuppence worth anyway.

How does it work out in real world land?
Do you pop down the shipyard and buy a battleship?
No, you commission it several years in advance... Or you get an old one from the army surplus store.
And I have heard a rumour that this is supposed to be a role-play server, which means that sometimes we should sacrifice in-game advantages for the sake of realism.

So, it seems to me that things like battleships should be distributed by appointment only; i.e. by negotiation on the forum.
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Offline Loken
09-12-2011, 10:01 AM,
#29
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

1) Wait until first day of the month
2) Spend entire day filling accounts with Sabres
3) Monopoly
4) $_$

[Image: NVY3f0y.png]
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Offline CzeReptile
09-12-2011, 10:01 AM,
#30
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:OK, I have skipped to the end of the thread, and I'm new here, but I'll throw in my tuppence worth anyway.

How does it work out in real world land?
Do you pop down the shipyard and buy a battleship?
No, you commission it several years in advance... Or you get an old one from the army surplus store.
And I have heard a rumour that this is supposed to be a role-play server, which means that sometimes we should sacrifice in-game advantages for the sake of realism.

So, it seems to me that things like battleships should be distributed by appointment only; i.e. by negotiation on the forum.

Thatd kill population on the server. Not everybody is on forum. NOt everybody can write textwall of ossim story to get one.

If you dont give players freedom, theyll go to place where freedom is. While then we can have realism, we will have 25% of players too. Not much fun to have in empty space, is there? You´d miss the capspam then...

[Image: n24ZouO.gif]


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