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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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My first try to make a figther...

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My first try to make a figther...
Offline Anonymous User
04-12-2010, 02:50 PM,
#1
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

yeah i know its not 100% perfect... but i just worked a day on it to earn a bit Experience with the program

what do you think?
-stop modding cause i am reaaaaally bad and have no chance to make a good ship^^
-or continue my work... maybe... any day... one of my ships flyin arround the sirius sector *dreams*:D

and yes i know it dont looks like a Freelancer ship^^ i think its to.... smooth?!

later i will add the textures...

Pic1
Pic2
Pic3

]
  Reply  
Offline Korny
04-12-2010, 02:53 PM,
#2
Member
Posts: 2,901
Threads: 139
Joined: Feb 2010

It definatly has something interesting. Keep it up !;)Would like to see it with some textures.

[Image: 60d.gif]
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Offline ALS20
04-12-2010, 02:55 PM,
#3
Member
Posts: 30
Threads: 6
Joined: Oct 2009

your model is much much more better
You have skill
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Offline Not Espi
04-12-2010, 03:21 PM,
#4
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

may i be the forst one to say ...


"TO THE BATMOBILE!"


looks really smooth. what polycount is on that?
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Offline Linkus
04-12-2010, 03:24 PM,
#5
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

Don't use the smoothing tool.

Hard edges are grand, really. You can always adjust them if people want something smoother but the smoothing tool just adds too many polys to your model.


Other than that, it has an interesting design alright, I'd like to see it developed further.





Facilitating the rise of robotics since 0 A.D.
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Offline Anonymous User
04-12-2010, 03:56 PM, (This post was last modified: 04-12-2010, 04:00 PM by Anonymous User.)
#6
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

@ "what do you care?"

just a "little" picture to answer your question^^

please count the polys by yourself^^ i dont wanna wasting my time with it:D

[Image: polyrg.jpg]


@ Linkus

what the **** is a smoothing tool? lol i dont used it at this ship... cause id dont know where i have to klick for it and how it works:D

]
  Reply  
Offline Montezuma/Kukulcan
04-12-2010, 03:59 PM,
#7
Member
Posts: 1,691
Threads: 43
Joined: Mar 2009

Freelancer ships are supposed to be angular and 'blocky', not smooth.

Other than that, if you made it more in line with vanilla FL ships (i.e. angular edges not smooth), it would look fantastic.

[Image: montezuma1.png]
  Reply  
Offline Kazinsal
04-12-2010, 04:15 PM,
#8
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

Ye friggin' godlings that's a lot of polys...

Nice work though, if it had less polys and more of an angular shape, it'd be amazing.

Retired, permanently.
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Offline Anonymous User
04-12-2010, 04:49 PM, (This post was last modified: 04-12-2010, 05:03 PM by Anonymous User.)
#9
Member
Posts: 2,052
Threads: 132
Joined: Nov 2009

yeah thanks to you all^^ but i dont care about: "is that a good freelancer ship?"
its just my first try to look i have a bit of skill:D

i never thinking about add this ship to freelancer^^ just my first try to mod anything with a design

so... modding skill improved...

now i have to improved my english xD

]
  Reply  
NixOlympica
04-12-2010, 04:56 PM,
#10
Unregistered
 

You have

Pilgrim
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