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Ballistic Mines

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Ballistic Mines
Offline Knucklehead
06-13-2012, 04:30 AM,
#1
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So, you're flying a VHF and you want to take a shot at that lumbering behemoth parked over there. Trouble is, you don't have a Mini-Razor or Sunslayers mounted. You normally suck with mines, and 9 times out of 10, they end up smoking your own ship. What to do? Switch to Ballistic Mines!

The idea is simple: Give a mine the turn rate and speed of a torpedo, make it a basic mine, with a large payload.

The fighter lines up for a run at the ship, releases one or two of these while pounding away with your regular guns or pulses, and veer off before smacking into the ship. The Mines will follow roughly the same course and, with any luck, slam into the big ship to give him something to think about.

Worst case scenario for the fighter, he doesn't veer off in time and gets caught in the blast (or manages to stay in front of the mines and gets taken out directly). Worst case scenario for the Cap, the mines hit something vital and take out a gun or two, or a small chunk of the hull.

Stat wise, the turn rate, speed, and homing capability would be comparable to a Vanilla Sunslayer, while the payload and blast area would be slightly larger than a nuke mine, with a much smaller activation range. Energy cost would be comparable to a pair of ARCHANGELs fired together, mostly to keep them off a starflea.

Advantages over Nukes would be the reduced probability that the mine would wind up following you instead of the intended target. Disadvantages would be the increased ability for the Cap to dodge the mine.

Advantages over Torps would be the ability to carry CD's at the same time, and no "Incoming Torpedo" message for the target. Disadvantages would be the inability to fire them from long range or at a stand-still.

Advantages over Mini Razor/Inferno would be the reduced energy cost per shot, disadvantages would be the ammo cost in addition to the energy cost, plus the possibility of the mine not doing any damage at all like many explosives.

Might be a good addition to a Bomber's arsenal as well.

Info Card could relate them to the traditional free-fall bombs used on 20th-Century Earth. Could also make a Junker or Xeno version that is essentially a crate full of explosives with a makeshift impact sensor...

Thoughts?

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Offline Ipuvaepe
06-13-2012, 04:38 AM,
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I don't think mines work with newtonian physics - IE they drop to 0 when launched irrespective of the velocity of the launching vessel. Torpedoes with a max speed of 0 and no motor delay would work pretty well though.

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Offline Zynth
06-13-2012, 09:31 AM,
#3
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You can do this with regular mines, but you have to be a risk taker.

Drop mines and let them follow you, go at the same speed as the mines. Then just before you hit the enemy ship, steer your ship away and thrust. The mines will switch targets and track the enemy ship.

This however, I feel, seems to be a torpedo in a mine slot. I think it's OP, but that's just me.

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Offline sajjukar
06-13-2012, 11:09 AM,
#4
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Dunoo if any of you noticed but Freelancer has gravity in space....allmost everytime i releaset a mine...it started goiing down but the point it there was not target "down there" and it mostly tend to do the when i am in my drone and sometimes i seen one chasing a roid....or my imagination...i really dont know.The ideea is that you can easy mine a big bastard withought getting yourself killed....just dodge and get in front of it release 1-2-3 mines and veer off and offcourse...fly mosquito style
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Offline sajjukar
06-13-2012, 11:09 AM, (This post was last modified: 06-13-2012, 11:11 AM by sajjukar.)
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Or mount screamaers and try your luck with cannonballs
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Offline Pepe
06-13-2012, 11:48 AM,
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I like the idea, dude. I call it a bomb. I even dream about bombs for a year now. But, bombs are to be for bombers exclusively, imo. Standard fighter mines should be for fighters, yeah?

Bombs features:

- two models: big/small
- damage like: Nova/half Nova
- no guidance, just dummy float forward same speed as bomber when dropped it (or simply 90 m/s, if easier to make it that way)
- just explode in 8/4 seconds, whoever there is

Blast range could be an issue here, as it has no guidance. I can't predict it a way that makes all happy. But BS captains must be able to evade it with some efforts, or just flak it like a bitch.

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Offline Hone
06-15-2012, 07:25 AM,
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If it has the speed and turn rate of a torpedo, how is it different from a torpedo?

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Offline Coin
06-15-2012, 06:11 PM,
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or a bomb in the pure sense of the word; you align yrself to the target, you thrust, your release, and you get out of the way.
the bomb then follows your path and if it hits, it explodes. ofc, should anything hit it beforehand, like weapons, flak or a player ship, then it blows up too.

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Offline sindroms
06-15-2012, 06:27 PM,
#9
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Offline 11of10
06-16-2012, 11:35 AM,
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Nice ambush Spaz, that on custom server?

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