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Omicron-64

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Omicron-64
Offline Dab
06-23-2007, 01:18 AM,
#1
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Alright, once I have Denelo's system packed, I'll be starting on what was originally going to be Omicron-80, but Omicron-64 was added to take, its place. A joint Zoner-Outcast system with its own history put into the Role Play times here on Disco. Alot of the original ideas for Omicron-80 will be used here, such as my Freeport surrounded by 3 planets, and editing being done to that base.

I'm wanting to see what other players might like to have in the system. (Battleship models for anything other than Liberty, Rheinland, Kusari, Bretonia, and Order are not available)

So if you want to see something specific in a system, post it here. If it fits, I'll add it in.

[Image: DFinal.png]
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Offline BestFlyerHere
06-23-2007, 03:45 AM,
#2
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A jumphole to Vespucci? The allies from half of Sirius away have to have a route to their allies....

Also, have a few Nomads patrols? Have the Outcasts and Zoners fighting them.

I am a long-absent Supreme Commander, Executive Commander, Grand Admiral, Fleet Admiral, and Captain in the mighty Hellfire Legion. I have returned, and am on an urgent mission from Drake Thastus to return the Legion to its former glory, and to claim the galaxy for its own. Only then will I be able to rest.


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Offline Korrd
06-23-2007, 04:30 AM, (This post was last modified: 06-23-2007, 04:31 AM by Korrd.)
#3
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A 3-D maze of mines, radiation, death zones, and the like. And in the centre, a station where powerful stuff is sold.

[Image: 3cfefe54.jpg]

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Offline Commodore
06-23-2007, 04:33 AM,
#4
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and korrd, that would be awesome...

what about place where nomads carrying equipped nomad blasters and with very high armor are found, but they have supirior nomad brains.
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Offline Lt.Cmdr.Olsav
06-23-2007, 05:17 AM,
#5
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sounds like puerto rico when added:lol:

RAHF.Lt.Karol.Olsav
fmr Lord Solar Admiral of the Helghast, fmr.RAHF-Olsav-[Cpt], fmr. {Helghast}(LSA-vhf)~Olsav, fmr.{Helghast}(LSA)~Olsav, aboard HCS. Kesselring
[Image: oslav0001copiesj1.png]
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Offline Qunitinius~Verginix
06-23-2007, 07:30 PM,
#6
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A big laser that you can equip to a star flyer and it shoots our peguins to kill ppl with cuteness!!!! It would be 1337!!!!!

Or not,

Anyways, I like the sounds of this, and I can see some pontential here, A Jump hole acrross the map to vesspucci would NOT be a good idea. It would prevent people having to work to get to the far-away places. But I like the three planet idea ands having it outcast and Zoner.

Verginix Out

[Image: qvsigaz9.gif]
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Offline Commodore
06-23-2007, 07:57 PM,
#7
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yeah, nice ideas, im making a system too, sigma 60. a major problem in system making is: "what backround should I use?". Im going to keep the tohoku starshpere on sig 60, but o 64, what starshpere will it have?
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Offline Commodore
06-23-2007, 08:47 PM,
#8
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I suggest one of the kusari backrounds or maybe o alpha backround.
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Offline Dab
06-25-2007, 04:28 AM,
#9
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Umm.. Well reasonable fitting ideas would leave... ALL of those out.. Especially yours BFH and Verg..

@Commodore; According to system submission guidelines, you are not supposed to change suns, JHs, add JHs, or change backgrounds.. Sigma-60 should have same BG as before, unless you okay it with Igiss ahead of time.

For the one that COULD have reasonably been added, BFH's Nomad vs. Outcast/Zoner fights. It COULD work, except that Omicron-64 is not near any Nomad-infested systems. So those won't be added. However, there will be Outcsat vs. BHG/GMG fights near the jump holes (once you've read histories you'll understand why. I'll say one thing now, one of the reasons is to keep anyone from knowing about the Outcasts and Zoners being co-workers on the stations there [most bases will be 60/40% owned, with Zoners owning 60% on some, and Outcasts owning 60% on some. Exceptions will be the Outcast main base, which wll be 100% Outcast, the Zoner main base that will be 100% Zoner, and the shipyard that will be 50/50, but Outcast-controlled (that way you can't still dock when hostile to Outcasts.)

The Outcast patrols around the jump holes will be particularly difficult to defeat, near guard-difficulty, but farther in the system, it will get easier. Most defense is centered around the JHs as they try to annihilate intruders well before they can get any intel on the system (and in terms of NPCs, they are very effective about it).

All JHs will remain, though one will be moved, so they are not within 5k of each other. I'll be asking Igiss if I can add an Omicron-74 or Omicron-Theta JH to it. It won't mess up trade routes or anything, because Omicron-64 is connected to only Omicron Beta and Sigma-60 (or one of the empty ones). It won't be creating any shortcuts, but it will have an added trade route that goes to it, but I'll be doing math to make sure its not any more than the best of the best trade routes out there right now, I don't want to make it an uber-route, just one that will make some traffic. I've decided to make it be for Military Vehicles, since right now there are NO trade runs for them. Also a less-profiting one for Spaceship crew. This should give Outcast Smugglers some stuff to take that will make almost as much as the best routes around, since Military Vehicles I believe are on RM's contriband list, and SF's too.

[Image: DFinal.png]
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Offline Eppy
06-25-2007, 04:32 AM,
#10
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Why is everybody suddenly modding all the available Omicron systems? Leave some for us.

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