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Beam Weapons

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Beam Weapons
Offline Haphestus
09-06-2011, 12:56 PM,
#1
Member
Posts: 401
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Joined: Jul 2008

beam weapons yes or no.

How and balancing
super high rate of fire
low damage per shot
limited range
high energy cost.

Nano Machines, Son.
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Offline AeternusDoleo
09-06-2011, 12:57 PM,
#2
Ex-Developer
Posts: 5,744
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It's been tried with the ECO chaingun variants. I believe it turned out the sheer amount of projectiles was a bit problematic on people with lower end graphics. There is an alternate in the works though.

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Offline jammi
09-06-2011, 12:58 PM,
#3
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There's a few ways to make beam weapons. The way you're suggesting (I think - lots and lots of really fast refires, to create the illusion of a beam) would crash the server. This was a problem with the old chainguns, which used to generate lag like crazy when they had the original refire rate. They were 32.00, I think.

By the way, the alternate technique works. Broken Bonds already has it implemented as a working weapon, lag free. We're just getting over teething problems with beam coordination, really, but that's mostly a hardpoint thing. I think.

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Offline AeternusDoleo
09-06-2011, 01:08 PM,
#4
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You guys use the weapon flash combined with a null projectile for that as well then?

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Offline Jinx
09-06-2011, 01:12 PM,
#5
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fact is - we can make beam weapon effects without rediculous high weaponspeeds or so

but it still leaves the question - "what weapon does it suit?"

in a world where most weapons are "bolt" weapons - a beam like weapon is special and shouldn t be "wasted" - but since we do know how to create the illusion of a good beam - finding a good weapon to use it for is the smaller work.

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Offline Friday
09-08-2011, 02:13 PM,
#6
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Posts: 1,897
Threads: 76
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Can a firing delay be introduced into a weapon?

if so, a fast beam could be balanced with such a delay, to make a single ZZZZZAP gun that charges, then fires.

Good as an epic forward gun, not so ggod for sniping snubcraft (unless they are unlucky, or too stupid to get out of the way).

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Offline Snak5
09-08-2011, 02:16 PM,
#7
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Is it possible to make only each X particle visible?

For example, only each 6th particle of beam weapon is visible while others ar not.

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Offline Tachyon
09-08-2011, 03:21 PM,
#8
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Joined: May 2011

I would also say, that 'real' beam weapons should be availible for the Gunboat class and higher.

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Offline hansen-dennis@hotmail.com
09-08-2011, 05:49 PM,
#9
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There's This

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Offline Taneru
09-08-2011, 05:55 PM,
#10
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Posts: 518
Threads: 21
Joined: Apr 2009

' Wrote:There's This
Note the video's description.

And that's still a high-refire gun.


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