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  Discovery Gaming Community Rules & Requests Rules
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Tranports vs Caps

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Poll: See post for question
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Yes
56.36%
31 56.36%
No
29.09%
16 29.09%
Ambivalent
14.55%
8 14.55%
Total 55 vote(s) 100%
* You voted for this item. [Show Results]

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Tranports vs Caps
Offline Oldum
05-15-2010, 06:32 PM,
#11
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Posts: 1,357
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I've been wondering about this for a long time now ... not only because I have a few cruisers ...

The first thing is, Military capital ships not allowed to fire on smugglers and such , well this doesn't smell right to me. Now official faction ships can shoot them, but how often will that happen? Close to never I suppose ...

The second is, pirate cruisers , as it's stated by the name, are built by pirates and such, so I don't really understand why they are not allowed to pirate. I doubt anyone will pirate in a BS, once cause besides the OC and 'sairs, noone has a pirate BS avaliable without SRP , second is that it's a way to big target ...

So all together, my opinion is that this rule makes no sense at all, and if you start shouting words like "ABUSE" and "GANKING" and such, then look around ... The server is usually full of that stuff.

Also, a scenario for you:

- You are sitting in an Indie BAF cruiser, watching the Stokes lane in Leeds. A smuggler comes by, you notice the load of whatever contraband in it's hold. What can you do? Sit around and try to RP , talk to the guy, tolerate the fact that he will probably laugh at you, cause you know you are not allowed to shoot back ... lovely RP let me say ...

Anotherone, for the other side:

- You are sitting in a one of a kind Scylla cruiser, in the middle of Cambridge (not Liberty, cause you'd probably get a load of LOLNS ships on your back) A trader comes buy with a load of gold ore. You rather want to pirate it for some cash, or some ore, no matter, but you can't first, cause you're ID says you can't, second is when the trader tries to run, all you can do is disrupt it ... well, that's another Grand RP isn't it?

Well, I think not ... in my point of view this rule makes the whole thing as much unrealistic as possible. Sure, there will be people trolling around cause their trader got blasted by a cruiser ... my answer for that :

Join a faction, ask members to escort you, or simply just hire mercenaries, freelancers, whoever ...

Thank you and good night ...

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Offline tansytansey
05-15-2010, 06:36 PM,
#12
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Simply put... if you want to inderdict smugglers or pirate, don't take out your Cruiser. It's that simple. You don't need a Cruiser to do these things, you simply don't.

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Offline Elven
05-15-2010, 06:41 PM, (This post was last modified: 05-15-2010, 06:50 PM by Milton Krest.)
#13
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Threads: 51
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I disagree.
This rule should stay.

At first, I don't want to see pirating Vidars / Stortas / Praefects / GRP Obstinates / Something alike. That's just not fair to trader.
IRP, that's huge resource abuse on...what, 2-3 millions and then getting blown up by a pair of Fafnirs? No, thanks.
After that, capital ships shouldn't be running after transports at all. Why doesn't battleship in California move for transports? Stationed, you'll say? It's as stationed as Spyglass is, for example. Or maybe let Isis chase your artifact smugglers?
Also, that makes whole server moving to caps. Nothing'd stop them now, becuase they can do most of stuff in caps. I believe rule was invented to make people flying fighters. Just expect now hunting packs, cruiser + BS.
Cruisers double-mortaring transports - that's another thing I'm not happy to see.

I loudly say "no".

EDIT:

Quote:- You are sitting in an Indie BAF cruiser, watching the Stokes lane in Leeds. A smuggler comes by, you notice the load of whatever contraband in it's hold. What can you do? Sit around and try to RP , talk to the guy, tolerate the fact that he will probably laugh at you, cause you know you are not allowed to shoot back ... lovely RP let me say ...
Should you care about him? Your business is war, not interdicting smugglers. You can demand contraband in GB, be happy with that, actually. For smugglers you have escorts IRP.

Quote:- You are sitting in a one of a kind Scylla cruiser, in the middle of Cambridge (not Liberty, cause you'd probably get a load of LOLNS ships on your back) A trader comes buy with a load of gold ore. You rather want to pirate it for some cash, or some ore, no matter, but you can't first, cause you're ID says you can't, second is when the trader tries to run, all you can do is disrupt it ... well, that's another Grand RP isn't it?
Tell me what should Scylla do in the middle of Camridge? Especially with Armistance? :|

Quote:The second is, pirate cruisers , as it's stated by the name, are built by pirates and such, so I don't really understand why they are not allowed to pirate. I doubt anyone will pirate in a BS, once cause besides the OC and 'sairs, noone has a pirate BS avaliable without SRP , second is that it's a way to big target ...
Because those cruisers are used as hideout. They're not even enough efficient in battles.
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Offline Oldum
05-15-2010, 06:51 PM,
#14
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Posts: 1,357
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' Wrote:EDIT:
Should you care about him? Your business is war, not interdicting smugglers. You can demand contraband in GB, be happy with that, actually. For smugglers you have escorts IRP.


Tell me what should Scylla do in the middle of Camridge? Especially with Armistance? :|

So I could get transports in a GB ... but still I'm sitting in a cruiser ... then the before metioned scenarion stands ...

and now I start wondering what a Molly cruiser would do in Cambridge .... hmm ... really no clue /sarcasmoff

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Offline Elven
05-15-2010, 06:57 PM, (This post was last modified: 05-15-2010, 06:58 PM by Milton Krest.)
#15
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' Wrote:So I could get transports in a GB ... but still I'm sitting in a cruiser ... then the before metioned scenarion stands ...

and now I start wondering what a Molly cruiser would do in Cambridge .... hmm ... really no clue /sarcasmoff
GB =/= Cruiser. Cruiser is far more powerfull, eats more resources and takes more effort to build. And cruisers have escorts IRP.

Molly Cruiser in Camridge really has nothing to do. Did you ever hear about Armistance? Mollys and BAF are neutral now.
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Offline Zapp
05-15-2010, 06:58 PM,
#16
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Actually, [MR] and BAF are neutral now. Indy Mollies can still attack BAF if they find reason to dislike the 'Armistice'. That's neither here no there though.

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Offline casero
05-15-2010, 07:01 PM,
#17
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' Wrote:So I could get transports in a GB ... but still I'm sitting in a cruiser ... then the before metioned scenarion stands ...

and now I start wondering what a Molly cruiser would do in Cambridge .... hmm ... really no clue /sarcasmoff

Do you think the Mollies built that cruiser for the purpose of pirating? While small ships like fighters, bombers and gunboats can do that pretty well, or even... I don't know.... transports?

Or may be the mollies built those cruisers to defend "their" system from BAF capital ships and corsairs capital ships? Just wondering, if it's worthy to take out a cruiser to sit it on a trade lane and pirate. Yeah, impresive RP, don't forget to say "2milordai".
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Offline Zapp
05-15-2010, 07:09 PM,
#18
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The Mollys may not have built it with that thought in mind, but would it really just let a trader go by when the opportunity presents itself?

Let's not forget the Rogues. Did they make the Scylla to attack Navy? Don't be ridiculous.

Whether or not the ships were built for the purpose is neither here nor there. It's that, when faced with the situation where they in-RP would take advantage of the transport they cannot. Whenever I've been on a trader faced with a cruiser, I play as if I'm scared to death.

Also, adding a clause to the OC Guard/Corsair Guard ID that cruisers can't leave the Omicrons/Taus (Outcasts) and Omicrons/Omegas (Corsairs) (and maybe Sigmas for both) would limit them from being used freely in piracy, since they are "freely" purchasable.

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Offline Oldum
05-15-2010, 07:20 PM,
#19
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Posts: 1,357
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' Wrote:GB =/= Cruiser. Cruiser is far more powerfull, eats more resources and takes more effort to build. And cruisers have escorts IRP.

Molly Cruiser in Camridge really has nothing to do. Did you ever hear about Armistance? Mollys and BAF are neutral now.

Guess what .. I'm in BAF and I know ... Still, I didn't say that this is a MUSt, but a scenario, a possibility ... need a dictionary for that ?

' Wrote:Do you think the Mollies built that cruiser for the purpose of pirating? While small ships like fighters, bombers and gunboats can do that pretty well, or even... I don't know.... transports?

Or may be the mollies built those cruisers to defend "their" system from BAF capital ships and corsairs capital ships? Just wondering, if it's worthy to take out a cruiser to sit it on a trade lane and pirate. Yeah, impresive RP, don't forget to say "2milordai".

Who told you it was the intention to pirate? The cruiser is there for it's own reasons, and as Zapp said, why would it miss the opportunity ? Cash is cash ...

And thank you for putting me into the "lolwutpirate" category, especially in view of the fact I don't even have a pirate ship ...

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Offline Shryke
05-15-2010, 07:31 PM,
#20
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Posts: 925
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Joined: Jul 2009

From the Outcast Guard ID:



Quote:Can only pirate in a gunboat or smaller (cruisers and battleships may demand allied pilots only)



From the Corsair Guard ID:



Quote:Can only pirate in a gunboat or smaller (cruisers and battleships may demand allied pilots only)



From the Red Hessian Guard ID:



Quote:Can only pirate in a gunboat or smaller (cruisers and battleships may demand allied pilots only)



So for pirating isn't just a rules matter, its also an ID matter. Removing the rule basically opens up the lawful caps to go lulzing around and shooting at transports. I mean how tough is a transport anyway? I've taken out PTrans' with a Sabre. Do you really need to 2-shot them?



To answer your question, I'm indifferent. I'm a careful trader/smuggler and a careful transport pirate. But if the rule was taken out, all transports should be fair game for all caps, and the no cap piracy clause should be removed from the unlawful IDs. None of that "only lawful caps can shoot transports" nonsense.



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