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  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
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Submitting new Liberty Carrier

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Submitting new Liberty Carrier
Offline Seth Karlo
05-18-2010, 09:00 PM,
#1
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Posts: 2,985
Threads: 141
Joined: Apr 2008

CMP file:

http://www.alphaomega.x10hosting.com/fil...idence.cmp

MAT file:

http://www.alphaomega.x10hosting.com/fil...idence.mat

SUR file:

http://www.alphaomega.x10hosting.com/fil...idence.sur

I used a resized Liberty Dread file, and it uses a slightly modified Liberty Dread texture which I did. The model is Xings.

Pictures:

http://i130.photobucket.com/albums/p272/Se.../screen1263.jpg

http://i130.photobucket.com/albums/p272/Se...LibCarrier1.jpg

-Seth


[font=Times New Roman][color=#F96807]The images were too big so I changed them to links for you. They need to be less then 700px wide please - Widow.

[Image: SethSig.png]
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Offline Ebon
05-18-2010, 09:04 PM,
#2
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Posts: 689
Threads: 26
Joined: Apr 2009

Just epic ?

Very similar to dread, but I love dread look also hehe

[Image: Ebon.gif]
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Offline Death.RunningVerminator
05-18-2010, 09:11 PM,
#3
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Looks good, but that ship is completely unfair to bombers.
Offline Linkus
05-18-2010, 09:15 PM,
#4
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Posts: 4,027
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Seth mate, that sur file is horrible.
You add on roughly 50% extra to the ship's height with it.
Do the sur splicing tutorial that Gurjiv put up. It shouldn't take longer than an hour or two and you can have a perfect sur file for it instead of..this.

If you don't want to do that, a simple cube sur file is better than the currrent one, all it would add would be a small amount to the engines at the bottom and the gap between the hatchet at the front.






Facilitating the rise of robotics since 0 A.D.
 
Offline Seth Karlo
05-18-2010, 09:17 PM,
#5
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Posts: 2,985
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It looks fine in HardCMP... hence why I used it.

If it desperately needs a custom job I can do one...

[Image: SethSig.png]
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Offline Linkus
05-18-2010, 09:21 PM,
#6
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Posts: 4,027
Threads: 155
Joined: Mar 2008

[Image: shipg.jpg]

I wouldn't call that fine:P

It actually makes no sense to have the highlighted area, ought to just have a flat bottom on the sur instead.
At least squish the highlighted area a bit plox.





Facilitating the rise of robotics since 0 A.D.
 
Offline Seth Karlo
05-18-2010, 09:21 PM,
#7
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Posts: 2,985
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Joined: Apr 2008

Bah, okok.

I'll go make a custom one now.

-Seth

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Offline Seth Karlo
05-18-2010, 09:59 PM,
#8
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Posts: 2,985
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Joined: Apr 2008

Your two options:

I'm not sure if the bubble bit counts...will require ingame testing when I have the time (Now have to go revise):

1. http://www.alphaomega.x10hosting.com/files/Option1.jpg

2. http://www.alphaomega.x10hosting.com/files/Option2.jpg

-Seth

[Image: SethSig.png]
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Offline Irra
05-18-2010, 10:03 PM,
#9
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Posts: 1,329
Threads: 35
Joined: May 2008

Isn't there already one like this one, almost same, with two engines and no holes in hull?

this is cool signature
Offline Linkus
05-18-2010, 11:29 PM, (This post was last modified: 05-18-2010, 11:30 PM by Linkus.)
#10
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Posts: 4,027
Threads: 155
Joined: Mar 2008

Option 2, the bottom fin isn't that important compared to how much space it takes up elsewhere.

Otherwise just go for a more tight fitting one with more groups.

Oh and option 2 could do with some optimisation, the engine part isn't completely covered when it would be easy to.





Facilitating the rise of robotics since 0 A.D.
 
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