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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Order Heavy Carrier -UPDATED #3-

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Pages (9): « Previous 1 … 4 5 6 7 8 9 Next »
Order Heavy Carrier -UPDATED #3-
Offline Tenacity
05-21-2010, 10:11 PM,
#51
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Posts: 9,496
Threads: 635
Joined: Apr 2008

That looks quite a bit more than 15% size difference, luis =P

At that size, it'd need to have more armor and a 9 mil power core, than the stats I previously suggested. The model in your size comparison looks to be pretty close to the liberty carrier.

[Image: Tenacity.gif]
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Offline Jinx
05-21-2010, 10:17 PM, (This post was last modified: 05-21-2010, 10:23 PM by Jinx.)
#52
skipasmiður
Posts: 7,685
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Joined: Sep 2007

can you also compare it to other 9 million core battleships? ( legate, kusari BB, rheinland BB ) - cause from what i remember, the lib carrier just barely makes it a "heavy" battleship - being smaller than even the outcast battleship ( which admittedly is disgustingly huge though )

from what i see - it doesn t look "large" enough for a heavy ship - but a medium battleship should do. ( but maybe i m wrong, its been a while that i examined the size charts )

when its supposed to have armour of like 1 million or more and a 9 million core ( somewhat trademarks of heavy battleships ) - it really needs to fit the size. ( however, no need to be as large as the juggernaut or the marduk )

and we should also never compare to the lib DN, which - if it had been a custom model - never have gotten a medium powercore and so much armour, but would have received something like mako stats, i guess. which gets me to another issue....

one of the main enemies of the order, the BHG only got a rather inferior light battleship ( its really much worse than the osiris ) - question is - how are they supposed to fight a really heavy one that has a good turret arc cover ( it already has trouble iwth the legate - and the legate has at least quite a large weak spot ( rear ) ) - currently, the mako is mostly balanced to fight the osiris. if facing a heavier opponent, i dare say, there is no choice but to simply add more ships to even the odds. ( adding more ships to a battle - meaning ... they ll have to fight 1 mako+whatever vs. one heavy carrier in order to have a fair chance to win )

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Luis
05-21-2010, 10:37 PM,
#53
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@Jinx:
You do have a point there ... :mellow:
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Offline Sprolf
05-21-2010, 10:46 PM,
#54
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Joined: Mar 2009

And the answer: Their very nice bombers.

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Offline Luis
05-21-2010, 10:59 PM,
#55
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Posts: 1,964
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Jinx, as you requested.

[Image: Ex-4.png]

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Offline Jinx
05-21-2010, 11:07 PM,
#56
skipasmiður
Posts: 7,685
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Joined: Sep 2007

tough one - but might "just" qualify as a heavy one on the lower end of the scale. - but its larger than i expected.

thanks for the comparison sheet anyway.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Sprolf
05-21-2010, 11:09 PM, (This post was last modified: 05-21-2010, 11:12 PM by Sprolf.)
#57
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Fits right in.
Looks absolutely great.


Rawr. :3

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Manifest.Destiny
05-21-2010, 11:24 PM,
#58
Unregistered
 

Im a noob, but here anyways:

From the scale, the 2 hangars on the side look a bit too small to service fighter craft. Could be mistaken though.

Thought about doing a single larger hangar that runs throught the middle, or which is located under the ship?

Question.... are there actually going to be mobile docking bases piloted by players?
If not... why make carriers as player ships? Maybe just make carriers to replace "ship" bases like Atum and Isis.
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Offline Tenacity
05-21-2010, 11:40 PM,
#59
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Posts: 9,496
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Quote:From the scale, the 2 hangars on the side look a bit too small to service fighter craft. Could be mistaken though.

The current geb model has 4 hangar bays on the front that you couldnt even fit a starflea into.

Quote:Question.... are there actually going to be mobile docking bases piloted by players?

No.

Quote:If not... why make carriers as player ships? Maybe just make carriers to replace "ship" bases like Atum and Isis.

For roleplay purposes. Even if you cant actually launch fighters, it's still a nice spin being able to roleplay the part. I do it all the time with my geb.

[Image: Tenacity.gif]
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Manifest.Destiny
05-21-2010, 11:57 PM,
#60
Unregistered
 

Tenacit Wrote:The current geb model has 4 hangar bays on the front that you couldnt even fit a starflea into.
Geb never looked like anything that carries anything anyways. Looks good.... but not like a carrier.

Tenacit Wrote:For roleplay purposes. Even if you cant actually launch fighters, it's still a nice spin being able to roleplay the part. I do it all the time with my geb.
Hm... do you RP imaginary ships launching, or do you imagine your budies who follow you around as being docked before they say "launching"?
Both ways kinda have that sandbox type playing of a kid shouting "zzzooinng launching fighters pew pew pew Im firin mah lazors" while moving around matchbox cars in the sand kinda feeling.

Back to the carrier...

If you dont want people to say "wtf those hangars cnat hold nuthin" all the time...
Make a single well visible and capable large hangar that really looks like it could handle fighters quickly nad efficiently. Like the hangar is the most important thing. The "axe" kind of ship's snout looks kinda out of place here. It looks like the ship can also ram, but the sideway hangars dont fit into that concept.
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