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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Another Command Idea! - /hostile

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Another Command Idea! - /hostile
Offline Thexare
06-22-2010, 08:59 AM, (This post was last modified: 06-22-2010, 09:00 AM by Thexare.)
#1
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

Are you a freelance pirate hunter that ended up neutral to the Rogues for shooting a bunch of Xenos? Or perhaps the Corsairs have forgotten that you killed a few of their friends because you got swarmed by Daggers in Liberty? Bribed the Junkers, but the Hessians are still supposed to want you seperated from your cargo?

/hostile!

/hostile <faction> sets the faction to full-red hostile without affecting any other rep. Perfect for minor repfixing and practically impossible to abuse.

At least, as far as I can tell.

And there's more to it than making NPCs shoot you - it's also helpful as a quick indicator of whether or not the player in front of you might try to kill you. (hint: he will.)
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Offline .:Mongoose:.
06-22-2010, 09:06 AM,
#2
Member
Posts: 285
Threads: 30
Joined: May 2009

Good Idea

My Gaian is forever becoming neutrla with various factions I should be hostile with and It would save me the job of having to pop into Dublin and shoot up load of Mollys because I have killed just enough Bretonia Police to make them like me.

On another note is the Gaian ID not repninja thingy ma bobbed?

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Offline corvious
06-22-2010, 09:09 AM,
#3
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Posts: 112
Threads: 14
Joined: Feb 2010

Hmm, interesting idea.

Though I suppose if you're too lazy to just shoot their npc's...

Although I could see this command being useful for setting other people hostile to a faction.

Say /set [player name] hostile [faction]

If given to a select few people in official factions they could set certain people hostile to them

Use?
All the unaffiliated mercs that are shooting lawlful or unlawful pilots while maintaining their neutrality. They could change it so they are no longer simply neutral.

Thoughts?
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Offline Thexare
06-22-2010, 09:11 AM, (This post was last modified: 06-22-2010, 09:12 AM by Thexare.)
#4
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

' Wrote:Hmm, interesting idea.

Though I suppose if you're too lazy to just shoot their npc's...
That could screw up your rep with other factions, though, and is really hard if there's 185 people online.

Say you've ticked off the Rogues, and only the Rogues. Somehow, no one else cares. Shoot the Rogues and you'll have the Hackers, Mollys, Outcasts, and maybe Hessians after you. /hostile Rogues and you only make the Rogues hostile.

Also useful for odd cases like Aquila Defense Systems, my unofficial pirate shipbuilder. The Rogues and Mollys are not to shoot at us for RP reasons, but it's not a deal any of their allies know about, so we'll still have issues with the Hackers and Hessians.
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Offline Zeb Harley
06-22-2010, 09:18 AM,
#5
Member
Posts: 645
Threads: 25
Joined: Jan 2009

I would like the command quite a lot.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

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Offline ryeguy146
06-22-2010, 09:37 AM,
#6
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Posts: 683
Threads: 32
Joined: May 2009

I'd really like to see this. It would encourage players to fix their IFF system to fit their role play.
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Offline Ceoran
06-22-2010, 10:11 AM,
#7
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Posts: 1,867
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Joined: Sep 2008

perfect. I'd go /hostile Freelancers on all my Chars immediately. Spares me a lot of time of waiting for their NPCs:yes:

[Image: signaturr.gif]
My Stories Outcast laws and structures Join Samura|-
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Cond0r
06-22-2010, 10:19 AM,
#8
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

' Wrote:Say /set [player name] hostile [faction]

If given to a select few people in official factions they could set certain people hostile to them

Use?
All the unaffiliated mercs that are shooting lawlful or unlawful pilots while maintaining their neutrality. They could change it so they are no longer simply neutral.

Thoughts?
Ever heard of Faction Right 5 my boy?

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
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Offline hribek
06-22-2010, 12:24 PM, (This post was last modified: 06-22-2010, 12:27 PM by hribek.)
#9
Member
Posts: 1,159
Threads: 61
Joined: Dec 2007

Guard rep would become easy to get. Whether you think it's good or bad, it's a side effect that you should reckon with.

@Willis: That sort of idea has been proposed and subsequently shot down in the past, because of concerns about abuse potential. Some of the people around here are kids and er ... you get the idea.
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Offline Ash
06-22-2010, 12:26 PM,
#10
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

Bek's got a point. But on the other hand, it would make setting up a vigilante or terrorist alot easier.

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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