• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 240 241 242 243 244 … 547 Next »
New Missions

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4
New Missions
Offline Varyag
09-13-2011, 04:23 PM, (This post was last modified: 09-13-2011, 04:24 PM by Varyag.)
#31
Member
Posts: 1,336
Threads: 23
Joined: Dec 2007

Actually, I think the convoy raid missions would be more in line with the assassination/capture/kill cargo missions.

I am still trying to get the one I am working on to work and it is fairly simple, yet a PITA to get right. This is not as easy a project as just slapping some ships together in a point.

[Image: RHShroom2.png]
"I looked up and all I saw was green death"
Reply  
Geeky
09-13-2011, 06:35 PM,
#32
Unregistered
 

There's no conceivable difference between this and say a mission where you are going to shoot somebody and destroy - tractor cargo (like the escape pod). -just- have to change what reinforcement your victim has.
Reply  
Offline Varyag
09-13-2011, 06:44 PM,
#33
Member
Posts: 1,336
Threads: 23
Joined: Dec 2007

That was why I thought it would be fairly easy to do. However... not as easy as it seems.

[Image: RHShroom2.png]
"I looked up and all I saw was green death"
Reply  
Offline Domjan
09-13-2011, 06:44 PM,
#34
Member
Posts: 900
Threads: 57
Joined: Jul 2009

I support this idea of yours, but then you should also provide adequate missions for fighters/bombers as well as for caps, because it wouldn't be quite fair that caps have all the fun would it?
  Reply  
Pages (4): « Previous 1 2 3 4


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode