I think the main idea here is not to force factions upon players, but to make the whole capship procurement procedure more RP-centric than it currently is.
As to the "putting the cart before the horse" comment, in case of official factions, like say, the Navy. It's the navy who'll commission the procurement of these objects to a trading faction, and not as individual. Then the ship, which belongs to the navy, can be passed on to a suitable player, based on merit.
And if there's an individual buying, well then he's gonna have to bear the brunt and do the accumulation himself isn't he ?
The navy's not gonna be making ships for every tom, dick and harry out there.
As for the concept, excellent one I'd say, but I can't comment on whether something like this is possible or not...
What with i.e. Outcast caps and other unlawfuls big ships?
This idea won't work ( I won't rewrite posts from above to tell you why). But merit of idea is good. Lets make shipping orders for factions more sensible than clean RP purpose.
' Wrote:Force people to join official factions by enforcing caps from gunboats and up official faction only. Responsible officials will teach newcomers how to roleplay properly and avoid the "lolcap syndrome", hopefully.
Indies will be stuck with puny gunboats and down, maybe not even including gunboats.
Feel free to criticise this.
This- but not exactly.What about faction leaders controls the Battleship/Cruiser License? So proved indies would be able to use them with little RP and common sense.It requires the independent player to join at least in the forums and try to RP a bit.No one of the officials is obliged to teach the lolwuts- why you want people to loose their time with them? Restricting them to do something in positive way will do it.
On the topic:
Your idea is good on paper but not really easy to implement and open to abuse. What about ship sales? If one BS costs 200 mill I will buy 4 of them for 400 mill each and people will do the dirty job for me because I can pay them.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Quote:First thing he sees is that he needs to bring 50,000 hull panels to Norfolk Shipyard. He doesn't have the time to do this, so he seeks out a trading faction, DSE and Universal both bid on the contract, but DSE wins and Bill pays them 150 million to haul all of these hull panels (and screenshot the evidence!)
Quote:As for a downside, really there is none besides having to deal with more players before you get your ship. There would also need to be some sort of system set up like SRPs or a FLhook command to control this.
First, I really like the idea of the commodities that we're carrying actually meaning something or going towards something rather than just getting dumped off and disappearing.
But as everyone else says, it seems impossible to implement this particular idea.