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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New Missions

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New Missions
Offline Tachyon
08-31-2011, 06:54 PM,
#21
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

I -likelikelike- the idea. Oh and one note, the 'kill NPCs' mission should say right away in the mission desciption in the bar, if NPC capitals and/or failboats will come. Its really not cool taking a mission for only 250000 credits on Crete and you will need to fight 3 bounty hunter GBs.

[Image: vJQQbhu.png]
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Offline (ツ)
09-11-2011, 12:49 PM,
#22
Member
Posts: 523
Threads: 19
Joined: Sep 2011

Hey guys, I recently posted some mission ideas in the main suggestion thread.
I thought i'll throw em in here as well, so you can discuss em:

QUOTE:
-Add some anti capship missions for other factions apart from BHG and Corsairs/Outcasts. Other factions have capships too, or they would not be bulding/selling them.
If you are repping for RM, why dont you throw in some missions, where the hessians have captured some gunboat like ship and you have to destroy it.

-Add some different Station models. For now we have the Large Space staion and the weapons platform. Isn't it possible to add some other models that have different charactersistics like HP, hotspots, towers.
-Add some rewards: More Money or Maybe one of the stations has a storage full of cardamine!?
-Add some easy to code missions like:

-Cargo dump. Waste disposal (could be done with a "/") Maybe into an asteroid field or into the sun...

-Prison Transport/VIP Transport wildly getting attacked by npcs but well paid.

-Escort freighter.

-Espionage (take some pictures of a certain base)

-Sabotage-Destroy a depot near a NPC main base)

-Jack Bauer Mission - Bring an bomb to a Station and get the hell away before it blows up, turing the docking mechanism off for some time.


The question is, is if possible to code these missions?

That biplane just shot down my jet!
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Offline Hell Hunter
09-11-2011, 01:14 PM,
#23
Member
Posts: 1,487
Threads: 80
Joined: May 2009

take pics of a base.
wtf.
no way no

[Image: discosig_zps7bb5682f.png]
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Offline Tomtomrawr
09-11-2011, 01:33 PM,
#24
Guardian of the Void
Posts: 3,224
Threads: 242
Joined: Nov 2007

While we're at it, we could change missions to stop saying things like "kill all Liberty Rogue ships". They're objects, they're not alive. Therefore you cannot kill them.

But yeah, more mission stories would be nice.

[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
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Offline Sabre120
09-11-2011, 07:57 PM,
#25
Member
Posts: 355
Threads: 31
Joined: Dec 2009

Anything that would bring a bit of variety to missions I'd be well up for. +1

[Image: 2hoigky.jpg]

Dream Theater - "Sabre120 and Jongleur officially win. That is all."
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Offline Polarkreis
09-11-2011, 08:04 PM,
#26
Member
Posts: 166
Threads: 11
Joined: Sep 2011

Sounds good :yes:

/signed

[Image: EmpiredesTenebressiggy06.jpg]
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Gytrash
09-13-2011, 02:06 PM,
#27
Unregistered
 

I like the idea. I would volunteer but my massive ADHD would have me running off after rabbits:(
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Offline Stefz
09-13-2011, 03:54 PM,
#28
Purple-eyed
Posts: 2,002
Threads: 121
Joined: Mar 2011

' Wrote:Sounds good :yes:

/signed
:yes:

[Image: LYB774k.jpg]
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Offline Cavaliere
09-13-2011, 04:10 PM,
#29
Member
Posts: 243
Threads: 11
Joined: Feb 2011

Nice, but is it possible ?

[left]
' Wrote:Bow before the prophet of the great god Lolwut. He sayeth unto you, "2millordai".
Now I handeth down the laws of Lolwut.
1) Shooteth he who rp, for he is the devil.
2) Demandeth credits from starfleas.
3) Sayeth Lol and typeth smileys to end sentence fragments.
4) Screameth, "Ennngggaagggeee" to appeaseth the evil god "Admin".
5) Attacketh only with capships, and only those who flyeth transports.
These are the laws of the great god Lolwut. Offendeth him at your own risk.
[/left]Tea

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Offline Taneru
09-13-2011, 04:18 PM,
#30
Member
Posts: 518
Threads: 21
Joined: Apr 2009

A Convoy raid mission wouldn't actually be that hard to do if you made it a sub-type of a base-kill mission.

Stationary transports in place of the weapons platforms, and maybe larger ones replacing the stations.

There are different weapons platforms for each of the vary levels of mission difficulty, so using those to determine the type of transports encountered would help. Lower level ones would be spawning the normal transports and large transports, while the higher level ones would give you trains and such.

Mind you, the ships wouldn't move, as they'd be spawned as stations rather than actual ships, but they'd shoot back.


On a similar note, placing battleships instead of stations for the higher level base-kills might be a bit of a challenge.

EDIT: It might be possible to copy the BaseKill mission type and simply alter the infocard stuff for the copy so that it seems like a seperate convoykill mission type. That way, you could set it up so that base-transports only are created for the new convoykill mission type, while the original base-kill missions remain as they are.

This would allow you to write fitting descriptors for the mission that make sense. I'll have to look into that.


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