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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Lets improve the gameplay between the Hessians and the Corsairs

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Lets improve the gameplay between the Hessians and the Corsairs
Offline farmerman
03-31-2012, 09:20 PM,
#41
Off in space for a bit
Posts: 3,215
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Joined: Jul 2008

' Wrote:This is the reason why there are some grudges. Because some Corsair players make up a stupid story... like Corsair guns sucking (lie), Corsair ships sucking (big lie), and Hessian conspiracy in the dev team (biggest lie). And once the story is made up it spreads on skype, and eventually people just decide it's true. I wonder what else the Hessian conspiracy has done?

But back to constructive:

I already got a PM from a Corsair player about how to create a Hessian char which I am glad for. So now lets discuss this part.

Wait, wasn't the conspiracy in 4.85 about how the devs were on the side of the Corsairs?

But I think this thread is proving correct the idea the thread was made to resolve. :mellow:

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Offline Vredes
03-31-2012, 09:21 PM,
#42
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' Wrote:And what restricting Battleships have to do with the Corsair/Hessian OORP problems?

It will mostly equal the pirate factions(Corsairs and Hessians alike)
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Offline ProwlerPC
03-31-2012, 09:27 PM,
#43
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Please note, Six, that the cap ships are one of the major selling points of this mod. They are a cornerstone of Disco and I'm afraid they won't be going anytime soon. We'll need them to keep the server alive.

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Offline Vredes
03-31-2012, 09:30 PM,
#44
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' Wrote:Please note, Six, that the cap ships are one of the major selling points of this mod. They are a cornerstone of Disco and I'm afraid they won't be going anytime soon. We'll need them to keep the server alive.

I said nothing against the Pirate Cruisers which are best idea for a pirate capship.
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Offline Vladimir
03-31-2012, 09:53 PM,
#45
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You can't just remove battleships from unlawfuls and keep them for lawfuls, that'd be unbalanced and unfair.

I already voiced some suggestions, i might voice some more if i get to think of something else, but this is not an option just because i know how it feels to be capganked in ossies/turtles with only snubs and up to cruisers at your disposal.

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Offline Vredes
03-31-2012, 09:57 PM,
#46
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' Wrote:You can't just remove battleships from unlawfuls and keep them for lawfuls, that'd be unbalanced and unfair.

I already voiced some suggestions, i might voice some more if i get to think of something else, but this is not an option just because i know how it feels to be capganked in ossies/turtles with only snubs and up to cruisers at your disposal.

Why so, just that will bring balance but this is not the topic for these things.
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Offline Vito
03-31-2012, 10:01 PM,
#47
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' Wrote:Remove Legate and Osiris from the Corsairs, Remove Jormungand from the Hessians, Remove Sarissa and Ranseur from the Outcasts and you got your selve an improved RP, gameplay and what...what did I see... is this the salvation to the topic problems...

I know it sounds a bit radical but that is my oppinion.
What he said.

' Wrote:Please note, Six, that the cap ships are one of the major selling points of this mod. They are a cornerstone of Disco and I'm afraid they won't be going anytime soon. We'll need them to keep the server alive.
I told most of the sairs my opinion on this a couple of days ago: Gamma lolraids help the server activity and nobody (but the sairs) care that is doing on our expense. Everyone loves slow moving targets that can't shoot back, right?

It took me a while to understand it and all we can do is deal with it.

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Offline Coin
03-31-2012, 10:22 PM,
#48
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Posts: 3,329
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' Wrote:CR didn't have the player base that the Sairs did... not to mention 4.85 OC pretty much out numbered all other factions.

And yeah I have Corsair ships :P
If things were so bad then Benitez and TBH wouldn't be two of the most active factions on the server.
is not the inaacurracies that concern me, more of the 0.0

' Wrote:Wait, wasn't the conspiracy in 4.85 about how the devs were on the side of the Corsairs?

But I think this thread is proving correct the idea the thread was made to resolve. :mellow:

you cannot have a resolution to a conflict until both sides have aired ALL their grievances. meanwhile, here are some kitties


<google search kitties yourself, im on limited bandwidth>

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Offline Govedo13
03-31-2012, 10:30 PM, (This post was last modified: 03-31-2012, 10:43 PM by Govedo13.)
#49
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' Wrote:Interesting enough I see both sides trying to amend this observation you point out yet I see one person trying to fuel it. I'd hardly place all the blame of the Osiris nerf on Blodo :laugh:
Amending the situation would be possible if someone of one of the sides, that one that have any Dev trace into it, shows clear and really good reasons why corsair guns got nerfed while no of the corsair enemy guns got any nerf except outcasts, claiming that corsair 4.85 stuff was too good- well look at the Outcast stuff again- even nerfed Krackens are a way more superior guns then 4.85 Salamancas, RHA snubs were superior in Group fights versus the Corsair snubs, the only Corsair joker was Osiris, I personally am happy that Osiris got nerfed- indeed it was OP ship, however making it useless is good. The line between both is really thin but it is there. I am sayin that this topic could not work while this line is crossed, this or one of the sides consider the other side as idiots and are laughing at them with jokes like Osiris or like giving them NPC patrols that would be off when the rides happen.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Knjaz
04-01-2012, 12:27 AM, (This post was last modified: 04-01-2012, 12:54 AM by Knjaz.)
#50
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Govedo, I've yet to test out this newly bought thing in the actual combat in asteroid field, but I already see few things you... or, more precise, a potential, that you, seemingly, refuse to see in a Legate - that ship got unique properties almost no other battleship in mod has , at this moment. Valor, KuDread, LibDread, Redemption, Nephilim, Ossie, Mako - all these lack that, for example. Not sure about turtle, but more like it lacks it as well.
It's like a healthy man among crippled ones, in one certain way.


As for asteroid fields, well I cruised around O41 and Malvada. Sometimes funny, but nowhere as bad as you've been mentioning - I've seen worse.
Maybe, let's do a race?:)

But I do admit it will be a pain to fight with it in asteroid field, especially against skilled Jorms.

But all we need for that is to have Ossie being driven into Mako/Togo league, with slot numbers and arcs (2x360 heavies, 2x360 primaries, 2x180-forward primaries)


P.S. And you once, somewhere, mentioned you're not that deep into BS'es, anyway.
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