liberty doesnt really comform to the main reasons for the creation of this idea, which is police activity, since 40% or more of the server population are in liberty at all times, there is (almost) always police online, at least 2 or 3.
however if the net movement of players meant more people went to the taus sigmas and omicrons then the LPI would also find itself in the same boat as all the other police factions. which is people saying "never see you guys ingame" as they cling to their official status by a thread.:(
' Wrote:Though to be honest the Lockdown thing is kinda pointless. With the whole run 10k away and your considered "dead." Hit them a couple times with Dibilitators and laugh them out of system when they tradelane away. If it's some giant junker ship that you cant scratch, there's always at least one gunboat somewhere in system that is more then happy with killing smugglers.
again, this applies -only- to liberty, which doesnt conform to the same inactivity levels as all the other houses, unfortunatley.:(
also the police dont want smugglers, pirates, and other hostiles to just be "considered dead" since they are still going to profit from making you look foolish (specifically traders and smugglers) if they manage to escape from you using gates and lanes and bases in your own house. we want them to be dead, meaning they will think twice about using government property to operate their illeagal business. Police should really be able to do more to help us make that happen and preventing peoples escape is the best way to capture and "arrest" criminals.
' Wrote:The Lockdown idea is nice in concept, but its easier to just let Liberty know whose being a bother. They wont be able to show their faces near tradelanes ever again without being blasted by a dozen trigger happy LN who are always lurking about. Even if they run, its still considered a kill at 10k.
again only liberty :P
' Wrote:Oh and abuse can be almost anything an Indie player does. Just because you're in an official faction doesn't mean you can't be a complete jerk online.
of course, not saying faction players gain a halo and wings, but its much much more likley since you will be taking your roll seriously since you genuinely wanted to join the faction propperly, and due to feedback threads untrust worthy players are easily spotted when complaints are made.
i have to say ive never seen a abusive or jerk official faction player in the police or navy in bretonia or kusari.
' Wrote:say LPI member has said button option. Said LPI member gets on his pewpew pirate char. Said pirate char pirates near a lane and stops a trader...pirate uses /lockdown to his advantage vs the trader...yus? abuse-able to the max...even in "trusty" hands.
:unsure:pardon? why would the player that isnt on his police character still be able to use the /lockdown command?
thats like saying that because your in the BAF in one character its ok to have a bretonian battleship in the KNF on another completely separate character.;)
ONLY for OFFICIAL police players WHILST they are on their OFFICIAL police profiles.
this is about giving the police a actual ability they should have that gives them more weight inside their own space than the navy would. :)
Yes, and what's stopping a pissed off LPI/KNP/RFP/BPA officer that is tired of idiots to switching to his pirate char and abusing the /lockdown command? Nothing is. It's abuse-able. Even the most trusty person has their moments.
Class 9 guns are abuse-able, should they be removed?
Also, Hidimari specifically mentioned that the command be usable only on official police factions characters, not transferable to every character a player has.
Smugglers shouldn't be able to land on any lawful base or heavily trafficked lane anyway, and if your lawful is unfortunately caught in the crossfire, simply cruise to the next lane.
Tag + ID = able to preform a lock-down on trade-lanes/jump-gates/stations/docking rings OF THE SAME FACTION AS YOUR TAG AND ID!!!
In most houses:
Planets are owned by the police
Trade-lanes are owned by the police
Jump-gates are owned by the police
In most border-worlds:
Trade-lanes are owned by the military or corporations (like the GMG)
Jump-gates are owned by the military.
This would also prevent ANYONE FROM LANDING ON A BASE THAT THE OWNING FACTION HAS TOLD THEM NOT TO
THINK OF ALL THE SANCTIONS FOR OOC LANDINGS IT WOLD PREVENT!
so, TL;DL: Owning factions of X would have the ability to lock down X.
Indies to.. but an indie /lockdown can be lifted by a faction /unlock
Edit: /lockdown would have an effect time of 2 mins and a recharge time of 4
/unlock would have a revering effect and no recharge time
' Wrote:The idea could use a little tweaking.. but no, I'm not joking at all
Maybe the tradelane part could be taken out - perhaps the jump gate lock down.
But, if you look at Valina (battleship unity having the Colorado jump gate under its direct control) you can see where jumpgates could be actively locked down. Manhattan locking down after juni killed one measly person in a system of millions (ok, the lanes were still active, but they had to kill the battleship blocking it first.. so.. drop the lanes knocked out thing)
Also, the rules state that is -ANYONE- owning something (a base) says "dont land there Mr.X!" then Mr. X cant land there unless he feels up for getting a sanction for OOC actions.
The rules are already in place.. the sanctions are already pouring in... this cuts out the middle-man.
If the only way you can use the command is if you have the IFF AND ID of the thing you want to lock down, there is ZERO possibility for abuse (well.. other then being a dick.. but that can be done in plenty of other ways that are perfectly available right now.)
Give it to official police factions. lockdown concerns tradelanes, gates and stations/planets with Police ID or the corresponding House factions. So no locking down Rochester;).
Lockdown is active for 4 min, "cooldown" is 4 min as well. Radius 10k. Make it affect only the targeted player.
Giving a higher recharge time than effect time is useless. The pirate only has to stall the officer 2 min and then can safely escape because the timer is up and the officer can't lock again.
But I fear coding all this would be quite a hazzle.
Currently I work with the simple inRP-lockdown. Write a chat message (or even setmessage, if you will) and deny the targeted (#t) player docking rights to the station/gate/planet. Most players do follow it, as it would be totally ooRP to dock anyway.
RP justification:
The chat message is a notification to the (inRP) docking control station to deny docking rights for that individual. And jumpgates? As they are automated, it's simple: All police vessels have an integrated high-security-transponder unit that allows them to access gates directly and deny usage to individuals. Criminals can't get them because they are secured like the Ageira white boxes - open 'em and poof. Only guys who might circumvent that are lane hackers. And even they should inRP require some time to hack the gate systems.
Guys who don't follow this inRP lockdown I either ignore for their unwillingness to RP or you could even target a sanction, if you really wanted to.
Well arguments fairly defeater, I can see where it would be needed. I think even with abuse, if you think about it, a simple sanction report and bam no more lockdown abilities. Maybe make it available to guard only in police? It wont completely keep Indies from it, but let the dedicated ones get it.
[A.D.M.I.N](name omitted) has been caught cheating by the server Sean: //Admin I aspire to be you
Soooo angry I didn't get a screenshot D: ^^^
Best way to contact me is AIM, NOT skype (rarely have it on)
(Much of what I put down here are ideas from other's in the thread, I'm just making it cohesive.)
The implementation would be a little bit difficult, though I believe that in single player, when you were on a mission for the main plot, it said something along the lines of "Dock disabled".
Also, we already have a dock timer enabled to prevent jumping back and fourth too quickly, I'm sure that could also be used as a mechanic for /lockdown-ing people.
Have it be "target player" based.
Avoid disrupting other's gameplay
Limit the range inherently to 10k as that is the "selectable" range for targets.
Eliminate the need for a timer
Have it allied structures only.
This one is a bit more difficult, as it could go by IFF I suppose. Using the IFF and only having it effect those bases which are the same "IFF" as yourself will make the mechanic of it easily implementable.
Once it is put into effect, perhaps certain IFFs will have access to other faction's IFFs as well.
IE: Colonials and IMG, house police and military and their respective house corporations.
Have it only work for official factions.
Q_Q about it.
Give official factions a bit more power in-game. (Just my little prod to get a rise from you.)
Prevent abuse of the system as when you are in an official faction, you are held responsible for your actions through fear of dismissal.
How will it work? Well, perhaps having a mountable item (like a "licence" ID) only administered by admins. (I can't think of anything else ATM)
On a final note, if any of this isn't able to be done through game mechanics maybe a /hostile might work as well, at least for bases.
Make it a Police Guard ability. Indies will have the opportunity to use it if they work at it, and it'll keep admin demand down. Every Police faction will want all of their officers with it, so having them ask for specific IDs for 50 people + their different police ships would be too much a hassle on them.
[A.D.M.I.N](name omitted) has been caught cheating by the server Sean: //Admin I aspire to be you
Soooo angry I didn't get a screenshot D: ^^^
Best way to contact me is AIM, NOT skype (rarely have it on)
OK I took my time and read through the all the pages and I am looking at it from a few different perspectives...
1. Wishful thinking?.. Maybe, this one will be tough to pull off...
hook wise you want the program to scan and find all objects within 14k distance and then "damage" them till they are off (may be keep damaging them for 1 and a half minute) EEEKKKKK... good luck with that CANNON. Please give the poor guy a break.
2. Balance wise..(Favors liberty police significantly)
What are you willing to give up? can rogues /Gunboat an NPC patrol when they are outnumbered away from tradelanes?...just pondering...
I propose a simpler solution.
**LOCK DOWN MISSLE***
Hull Damage= 210 (Same as Reinforced Cruise Disruptor/ 2nd Best for CD)
Shield Damage= 128 (Same as Mosquito Cruise Disruptor/ Best for a CD)
Refire = 0.50 (Yup this will be a slow refire because of its definate advantage to prevent spamming)
Range= 3,850 m (350 more than Reinforced Cruise Disruptor/ Best for a CD)
Speed= 522 m/s (Same as Mosquito / Slowest for a CD)
Energy = Uses a quarter of a Class 9 Light fighter like liberator's energy. ( you will be using this to stop a ship not fight it any way, also this makes it less used in a PvP.)
Turn Rate= 4.36 (Think firestalker agility but give the transport a better chance of escaping)
Area of effect = 500m (50 less than Reinforced, 100 more than a train CD/ This will be best for small ships)
*Make sure you dont have NPC friendlies around you.
**Requirements**
House GUARD police faction affiliation and a House GUARD police faction ID.
Atleast one red flashing light on your light fighter class ship.
Atleast one blue flashing light on your light fighter class ship.
(the idea is if you use this missle, you should have a tough time blowing a transport up)
**What it will do***
Disrupts the cruise of a ship for 45 seconds (9x the normal amount).
This will be a little tougher tough to connect but if you hit, the trader is dead in the water with only thruster and with 45 seconds for you to charge up cruise and get to it, RP Away and plug him with another dose on 43'rd second.
Any reaction to this approach ?
PS. Since I had started a different thread with /lockdown aspect, I will add that here to avoid duplication
Ok here is an idea brewing in my head.
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Local police ships can mount color lights to simulate a cop ship but they are on all the time.
Can CANNON please make a fl hook the can change certain hardpoints in game to docking lights and back ?
I am assuming that information will need to be buffered what the hard points were (transfer to lights 127 & 128 on the ship data ?). but ghtsoff would change the flashing lights to dock lights that would stay off....then revert back if I typed ghtson it would go back to the original ?
LSF would fly with ghtsoff till they spot trouble
Imagine a smugglar going silent (ghtsoff) before trying to sneak into liberty..
My thoughts on the command
<ghts> (on/off) (NUM)
where NUM is corresponding to your lights (you can have multiple NUM with spaces. eg. ghtsoff 1 2 3 4 5 would change lights 1 through 5 to docking lights.
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So cop sees ship, turns on lights to activate the CD (remember ? need one red and one blue), shoots the smugglar bugger and then rp's away.