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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Piracy Rules

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Piracy Rules
Offline Cardamine-=?=-
01-01-2006, 12:14 PM,
#21
Member
Posts: 52
Threads: 8
Joined: Dec 2005

Quote:Just look at the Rules of Engagement. It's kinda universal.

Transports are largely left alone unless they're carrying contraband, otherwise, they're left alone.

Attacking an opponent's supply base and infastructure is fundamental to achieving victory in any conflict.

What sort of maniac lets his opponents convoys pass untouched?

www.wehatetheworld.com
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Offline Thunderstorm
01-02-2006, 08:53 PM,
#22
Member
Posts: 30
Threads: 5
Joined: Oct 2005

I had a thought about NSP and =?=, why just not declare them terroristclans instead? It's not like they try to be normal pirates :P just my thought

I'm in love with the rheinland bomber...Does that mean I'm disturbed? Smile)
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Offline The Pirate
01-02-2006, 08:56 PM,
#23
Member
Posts: 452
Threads: 89
Joined: Dec 2005

well if u read NSP Faction Background ull see we are Pirate/Terrorists

[Image: Untitled-9.png]
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Offline Dab
01-02-2006, 09:01 PM,
#24
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

But your not pirates/terrorists. Your just terrorists.

[Image: DFinal.png]
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Offline urgel
01-03-2006, 12:09 AM,
#25
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Posts: 47
Threads: 3
Joined: Dec 2005

there isnt enough traders for it to be profitable only to be pirates :D
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Offline Virus
01-03-2006, 12:46 AM,
#26
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Posts: 4,311
Threads: 257
Joined: Oct 2005

Being a terrorist makes you absolutely NO money. If anything, you lose money.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline marauder
01-03-2006, 12:51 AM,
#27
Member
Posts: 1,950
Threads: 42
Joined: Nov 2005

You can make loads of money being a pirate, goto malta or crete and take missions to kill bounty hunters. Not only do you get paid $200,000 plus per mission, you can sell the BH pilots for over $10,000 and make more money. I bet you can make a million credits after 3 or 4 missions.
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Offline Virus
01-03-2006, 11:40 PM,
#28
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

This reminds me.... We don't have rules for proper fights to take over systems. We have no clan war rules.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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Offline Igiss
01-06-2006, 02:11 AM,
#29
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Clan wars have no rules, as for system takeover, they turn up to be either overcomplicated or unfair. Each system has its own specific layout making it very hard to plan battles beforehand.

Terrorist RP seems pointless to me. Terrorists commit actions against civilian and military targets to achieve some goals. Freelancers of whatever alignment are neither civilian or military target. Terrorism on our server should not exist, or you are not getting enough in real world?
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Offline Virus
01-06-2006, 02:15 AM,
#30
Member
Posts: 4,311
Threads: 257
Joined: Oct 2005

Well.... Igiss, I've made post that is basically starting, and basic running of a system takeover. I hope you'll consider it. I've put a lot of thought into making it as fair and flexible as possible.

[Image: virussig3.png]
Into the Maelstrom - A Measure of Salvation - Reaver Company Database
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