• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 259 260 261 262 263 … 780 Next »
Hypothetical Scenario: Changes in Thruster mechanics

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): 1 2 3 Next »
Hypothetical Scenario: Changes in Thruster mechanics
Offline Fletcher
02-09-2012, 03:27 AM,
#1
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

In this scenario, thrusters are modified in such a way that it is no longer possible for the thrusters to push into their top speed in the timespan of a second or two.

Meaning that in order to reach the top speed with the ship's thruster, the player must keep it powered up for up to three to four seconds, maybe more depending on the mass of the vessel. The same goes for deceleration, it takes a bit longer to accomplish.

This will mean that ships will no longer go from normal speed to boosted top speed near instantly, meaning their use in combat is greatly dulled. Causing a lot of snub-craft agility to be lost, however to make up for this, their top speed has been increased due to their lower mass.

So folks, what do you think would happen if acceleration/deceleration mechanics while boosting thruster top speed for some vessels were added to Disco?

Thoughts?

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Offline RmJ
02-09-2012, 03:30 AM,
#2
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

Are you speaking in which means to pivot better while thrusting?

[Image: CrlBx.gif]
Reply  
Offline kikatsu
02-09-2012, 03:31 AM,
#3
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

Interesting, it would make normal jousting techniques suicide and we might see more dogfighting maneuvers. However dogfights in other games turn into endless rounds of planes circling each other and agility beats all.
Reply  
Offline RmJ
02-09-2012, 03:33 AM,
#4
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

' Wrote:Interesting, it would make normal jousting techniques suicide and we might see more dogfighting maneuvers. However dogfights in other games turn into endless rounds of planes circling each other and agility beats all.

I have a concept that fixes that issue. If only minions would listen to me.

[Image: CrlBx.gif]
Reply  
Offline kikatsu
02-09-2012, 03:34 AM,
#5
Member
Posts: 2,199
Threads: 253
Joined: Jul 2008

Fletcher, is this only for thrust speeds? I mean can you still hit the breaks instantly like before?
Reply  
Offline RmJ
02-09-2012, 03:39 AM,
#6
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

Fletcher! We have questions! Answer! Plox!

Having more delays in speed would create a huge gap in the purpose of Fighters. Making suck more to be in a fighter for which this game started out to be.

Bombers...seems to be like the favorite child of Discovery because they get all the attention.

Bombers are just freakshow fighters. Nothing unique in their makeup. Thus why should the thrusters be changed? That is my question.

What makes it so important to post but NOT add a cool poll?


Bombers should drop things....many things...high yielding things...with trackers...and sensitive prongs.

[Image: CrlBx.gif]
Reply  
Offline Hone
02-09-2012, 03:41 AM, (This post was last modified: 02-09-2012, 04:01 AM by Hone.)
#7
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

I like this idea, and think impulse and cruise acceleration, aswel as reverse thrust should all have much slower, varying rates, dependent on the ship.

However it may require a lot of balancing.


User was banned for: Griefing others
Time left: (Permanent)
Reply  
Offline RmJ
02-09-2012, 03:48 AM,
#8
Member
Posts: 2,092
Threads: 161
Joined: Mar 2008

' Wrote:I vote for this and for normal acceleation, and cruise acceleration to not be instant either, for all to be dependant on the ship.

However it may require a lot of balancing.

EDIT: Also for reverse thrust to not be instant either.


Balancing is a scam. Just saying. Making uniform is more reasonable.


Have the speeds change with key binding and such.

How easy it is to hit something going 50 m/s, 100 m/s, 150 m/s.... 250 m/s What would be cool is if thrusters got up to Cruise speed. OH WAIT! Isn't that the reason they created cruise drain? No more sniping at 400M/S:(

If we seriously want a speed control for afterburners suggest we have adjustable settings for our energy based weapons.

[Image: CrlBx.gif]
Reply  
Offline Hone
02-09-2012, 03:51 AM,
#9
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

' Wrote:Balancing is a scam. Just saying. Making uniform is more reasonable.
Have the speeds change with key binding and such.

How easy it is to hit something going 50 m/s, 100 m/s, 150 m/s.... 250 m/s What would be cool is if thrusters got up to Cruise speed. OH WAIT! Isn't that the reason they created cruise drain? No more sniping at 400M/S:(

If we seriously want a speed control for afterburners suggest we have adjustable settings for our energy based weapons.

what?

User was banned for: Griefing others
Time left: (Permanent)
Reply  
Offline Fletcher
02-09-2012, 03:53 AM,
#10
Member
Posts: 5,473
Threads: 952
Joined: Apr 2008

' Wrote:Fletcher, is this only for thrust speeds? I mean can you still hit the breaks instantly like before?
In this scenario, only thruster speeds where you hit tab, or whatever you hotkey'd it as.

' Wrote:Fletcher! We have questions! Answer! Plox!

Having more delays in speed would create a huge gap in the purpose of Fighters. Making suck more to be in a fighter for which this game started out to be.

Bombers...seems to be like the favorite child of Discovery because they get all the attention.

Bombers are just freakshow fighters. Nothing unique in their makeup. Thus why should the thrusters be changed? That is my question.

What makes it so important to post but NOT add a cool poll?
Bombers should drop things....many things...high yielding things...with trackers...and sensitive prongs.
Fighters and their ilk would still get rather nippy acceleration, though on paper the more mass, the slower the acceleration, so bombers would take a hit while gunboats and trains would be hardest hit.

' Wrote:I vote for this and for normal acceleation, and cruise acceleration to not be instant either, for all to be dependant on the ship.

However it may require a lot of balancing.

EDIT: Also for reverse thrust to not be instant either.
Reverse isn't instant either in this scenario, and yes, balancing would be a pain.

' Wrote:Balancing is a scam. Just saying. Making uniform is more reasonable.
Have the speeds change with key binding and such.

How easy it is to hit something going 50 m/s, 100 m/s, 150 m/s.... 250 m/s What would be cool is if thrusters got up to Cruise speed. OH WAIT! Isn't that the reason they created cruise drain? No more sniping at 400M/S:(

If we seriously want a speed control for afterburners suggest we have adjustable settings for our energy based weapons.
That would cause a lot of issues with balancing again in my mind, there is only so much this engine can take before it screams "Bloody rape!", at least, until Cannon shouts surprise.

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
Reply  
Pages (3): 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode