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  Discovery Gaming Community Discovery General News and Announcements
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Strange reason #6

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Strange reason #6
Offline BeyondTheVeil
09-07-2011, 07:26 PM,
#21
Member
Posts: 11
Threads: 2
Joined: Jul 2010

Yes, zooming is disabled now. And truth be told, turret zooming is a bit too good a thing. As turret steering is definitely excellent for there are no convincing reasons why a ship can't maneuver and shoot independently of the ship's turn direction, zooming camera far from the ship is more artificial and unrealistic thing. So I feel just all right now. And yes, most things can still be done with steering without zooming. Hurray, good aiming is needed again.

[Image: theministryofban.png]
 
Offline Tachyon
09-07-2011, 07:44 PM,
#22
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

It will be released in these small updates:P

[Image: vJQQbhu.png]
Offline Zahas
09-07-2011, 08:27 PM, (This post was last modified: 09-07-2011, 08:27 PM by Zahas.)
#23
Member
Posts: 818
Threads: 30
Joined: Aug 2010

you can still move and shoot in turret view tho
use it guys still it's active
Offline Tachyon
09-07-2011, 08:31 PM,
#24
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:you can still move and shoot in turret view tho
use it guys still it's active

The zoom isn't active though, I think. I really want to have it back for photography.

[Image: vJQQbhu.png]
Offline Loken
09-07-2011, 09:13 PM,
#25
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

' Wrote:Q_Q

I hope 4.86 releases yesterday.
I hope 4.86 releases a year and a half ago.

Nice work with these DLL's Cannon. It's almost perfect now but I'm experiencing various connection problems that I didn't have before. The only thing that's changed since they started is the DLL.

[Image: NVY3f0y.png]
Offline McNeo
09-07-2011, 09:19 PM, (This post was last modified: 09-07-2011, 09:21 PM by McNeo.)
#26
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

Can the cursor be locked to the screen in windowed mode while its the foreground window? If it was, it would make combat in windowed mode easier, while hopefully the functionality of the graphics stopping when it becomes a background screen could be retained.

That sounds a bit confusing ._.

Basically, in windowed mode, can the cursor be locked to the screen, whilst retaining the feature of the window not freezing when it is unselected?

I had a program that did this with vista called D3Dviewer or something like that, but it stopped working when I started using windows 7.
 
Offline Domjan
09-07-2011, 09:22 PM,
#27
Member
Posts: 900
Threads: 57
Joined: Jul 2009

Nice job, if it ever gets too frustrating fixing, you can always revert to the original no?;)
 
Offline Tachyon
09-07-2011, 09:33 PM,
#28
Freelancer for Life
Posts: 2,664
Threads: 53
Joined: May 2011

' Wrote:Nice job, if it ever gets too frustrating fixing, you can always revert to the original no?;)

Cannon can do what he wants to do. Did you forgot ?

[Image: vJQQbhu.png]
Offline Domjan
09-07-2011, 09:44 PM,
#29
Member
Posts: 900
Threads: 57
Joined: Jul 2009

' Wrote:Cannon can do what he wants to do. Did you forgot ?

Err...

Yeah...
 
Offline Blodo
09-07-2011, 10:43 PM,
#30
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

' Wrote:Can the cursor be locked to the screen in windowed mode while its the foreground window? If it was, it would make combat in windowed mode easier, while hopefully the functionality of the graphics stopping when it becomes a background screen could be retained.

That sounds a bit confusing ._.

Basically, in windowed mode, can the cursor be locked to the screen, whilst retaining the feature of the window not freezing when it is unselected?

I had a program that did this with vista called D3Dviewer or something like that, but it stopped working when I started using windows 7.
Why not just use the new go-to-fullscreen-mode shortcut to go to fullscreen while in battle (it's ctrl-enter I think)... then switch out again when done? Saves Cannon the work and IMO it's better without forcing the focus on the window when in windowed mode - nicer for multitasking while ingame.
 
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