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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Kusari Container Transport (Take 2!)

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Kusari Container Transport (Take 2!)
Offline jxie93
09-06-2010, 10:49 PM,
#21
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

Looks okay. Kind of stubby though, add an extra row of containers would be better.

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
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Offline Luis
09-07-2010, 09:05 PM,
#22
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

Okay, here is an update - 75% Textured

[Image: K-Con.png]

Edit:
' Wrote:Looks okay. Kind of stubby though, add an extra row of containers would be better.

Nah - adding another row will look just like a train.
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Offline Crusader4
09-07-2010, 09:59 PM,
#23
Member
Posts: 1,262
Threads: 60
Joined: Jan 2010

Looks cool.

[Image: 6884_s.gif]

Hate will eat you up from the inside, so hurry up and give your heart to a girl before you get eaten up.
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Offline Ortog
09-07-2010, 10:31 PM,
#24
Member
Posts: 304
Threads: 21
Joined: Aug 2008

Still dislike the flips ahem wings of the walrus.
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Offline Jimothy
09-07-2010, 10:54 PM,
#25
Member
Posts: 942
Threads: 67
Joined: Nov 2008

[Image: SEAL.png]

In seriousness though, I think Personally that the wings would look better attached to the main body, as opposed to the engine-y bits...
But it's still a nice ship...

I was formerly know as Spiritar.

It's been a while.
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Offline Luis
09-08-2010, 12:48 AM,
#26
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

Fully Textured:

[Image: K-Con6.png]

No Editing will be done.


Edit: I am starting to hate Photobucket - it makes my renders "white-ish" - IT DOESN'T LOOK LIKE THAT IN 3DS! Q_Q
--Luis
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Offline Dusty Lens
09-08-2010, 01:21 AM,
#27
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Now that I think about it, are you planning on hitboxing the fins?
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Offline Luis
09-08-2010, 02:30 AM,
#28
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

' Wrote:Now that I think about it, are you planning on hitboxing the fins?

I can try :/

However, I will need help on:

-Hitboxing (Not that much, since I got expereince)
-Hardpointing
-UTF Editor
- All other necessary things to work proper in-game and ready for Submission.

EDIT:

Also, don't say to go to Starport and find out how to do it because I cannot find **** in there. Only sur splicing thats all. If you do, I'll be glad if you send a link over.
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Offline FGDireito
09-08-2010, 02:53 AM,
#29
Member
Posts: 373
Threads: 15
Joined: Jan 2010


sexy transport ship you got there;)

[Image: CCA0PJZ.gif]

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Offline Boss
09-08-2010, 02:57 AM,
#30
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

I would fly this.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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