' Wrote:Lolz if everyone with docking rights/admin is on holiday and it dies again...
Np, just have some altacc indy repairship at the fight and it will be restored again.
If i got it right it wasn't a bug that it got destroyed but an indy repairship that reengaged, right?
Regards,
Talesin
Edit:
' Wrote:Lolz if everyone with docking rights/admin is on holiday and it dies again...
I think we should open a book on how long it will take to die?
20:1 Today
5:1 a Week
2:1 a Month
100:1 More than a month.
Well as said. A Jorm can supply slightly less than three cerberus turrets and you need 100 cerbs firing at the base to overcome it's repairrate as long as it has all three repair materials available.
That said we either have to wait until Krupp doesn't get supplied again, or get 33+ jorms, all outfitted with the most energy-efficient setup, meaning 3 cerbs.
Also, if my calculations are correct, a lvl 4 base running on full repair only consumes 1800 materials of each kind for each full hour under siege by 33 jorms.
' Wrote:Np, just have some altacc indy repairship at the fight and it will be restored again.
If i got it right it wasn't a bug that it got destroyed but an indy repairship that reengaged, right?
I laughed so hard. I'll make sure to bring another invincible ship <sarcasm>
Nvm, I actually missed Krupp. It was a familiar view when one flew by NB.:)