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  Discovery Gaming Community Rules & Requests Rules
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Proposing a New Bounty Rule.

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Proposing a New Bounty Rule.
Offline Agmen of Eladesor
11-03-2010, 01:39 PM,
#31
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

' Wrote:Two comments that show you don't understand the rules as they are, and you're here trying to amend them...

One, as the link aerelm gave shows, you cannot use Connecticut to escape from an RP situation.

Two, you fleeing one system doesn't mean your pursuers have to give up. They can follow you through that jumphole just as easily as you fled through it, and have every right to blow you to hell on the other side.

Perhaps you should get a better understanding of the current rules before proposing new or revised ones.

I feel so sad. I'm agreeing with Dab. :P

Of course, it's tough not to do that, because he right.

Connie is completely an OoRP system, and using it as a place to either stage from, or flee to, is a sanctionable event. Also, just because you manage to get out of a system means nothing - you HAVE fled, of course, as far as the fleeing rules are concerned. That doesn't mean that people can't pursue you and still try to kill you - all that does is mean that you now have restrictions upon YOUR behavior.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline Shikyo
11-04-2010, 07:13 AM,
#32
Member
Posts: 166
Threads: 10
Joined: Mar 2008

Now you folks are getting off topic. The idea was to propose and talk about the Bounty system and for some reason it's starting to feel like it's a witch hunt because of an action I used. Get off that part and how about focus back on the suggestions and the reason for this topic. Otherwise lock the topic or be selective and wipe my statements and everyone else that is off topic.

My feelings and thoughts still remain unchanged. There needs to be an adjustment or three concerning the system. While I am not saying what was done is not for the benifit of everyone, I still think they should have a consideration for others involved in RP.
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Offline Dusty Lens
11-04-2010, 07:21 AM,
#33
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

We already answered that we dislike the idea that you proposed and feel that it has no place on this server.

But, for teh lulz, maybe you could write it out exactly as it would appear as a server rule.
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Offline Shikyo
11-04-2010, 07:36 AM,
#34
Member
Posts: 166
Threads: 10
Joined: Mar 2008

I will do that, may take me a bit to consider the wording as best as I can. Looking back I know I had something definate in mind but most of that was lost to me. I am thinking along the lines where section 10 was writen, having an additional part stating something along the idea that if RP is in progress that the Bounty Hunter/Freelancer should make a bit more than the 'minimum' effort to become involved in that RP and then make it known their reason and purpose. While we all know this is a game, consider how things might progress real time. Certain players/factions involved in the RP with a 'criminal' should preclude another player from attempting to collect a bounty openly in front of them, ie House Police/Military.

Think of it this way, if a Police officer were questioning a 'suspect' and some Bounty Hunter comes along and tries to collect a bounty on that 'suspect' the Police Officer would step in and prevent that since the 'suspect' is under the Officers custody until either arrested or released depending on the nature of the questioning and so on...

Looking back at where I pointed out section 8, I am having to rethink that a bit. That part puts a lot of the burden of proof on the "employer" and also makes the persons who want to collect bounties also responsible for showing their rep properly. I am having less a problem with that part than I originally did when I first read it.

Still, I think a bit...more...could be added or tweaked that would improve upon or at least give both sides a chance to have better RP in my opinion.
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Offline Sebastian Wolfe
11-04-2010, 08:05 AM,
#35
Member
Posts: 227
Threads: 35
Joined: Jul 2009

' Wrote:To be honest the only rule which we could do with is one concerning blanket bounties only being set down by them official fakshuns.

Now, you see, I don't like that rule. Primarilly because it means my bounty is not permitted, despite there being a valid RP reason explained in the bounty as to why it is there.

Now, perhaps something like "Blanket bounties on people of a certain faction or allignment can only be placed by official factions". It achieves quite the same effect, but also permits other 'salvage bounties' like mine, where specific ship types are targetted.

Arms and Legs Guy Wrote:Don't tell them the truth : That in reality you are a potbellied german VW factory worker named Horst.
[Image: wam.png]
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Offline Shikyo
11-04-2010, 08:14 AM,
#36
Member
Posts: 166
Threads: 10
Joined: Mar 2008

' Wrote:Now, you see, I don't like that rule. Primarilly because it means my bounty is not permitted, despite there being a valid RP reason explained in the bounty as to why it is there.

Now, perhaps something like "Blanket bounties on people of a certain faction or allignment can only be placed by official factions". It achieves quite the same effect, but also permits other 'salvage bounties' like mine, where specific ship types are targetted.

I think that would be a hard one to have in effect. I may not have the right words to explain how, but it would feel to me that having a non-official faction and/or player place a blanket bounty on select ship types could lead to some abuse of the system. For example, you have Sabers listed, how ever many Freelancers who tend to be lawful fly that type, are you targeting them if your a 'lawful' type yourself? See where this could possibly go. I could be wrong though, just what I am thinking at the moment.
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Offline Sebastian Wolfe
11-04-2010, 08:23 AM,
#37
Member
Posts: 227
Threads: 35
Joined: Jul 2009

' Wrote:I think that would be a hard one to have in effect. I may not have the right words to explain how, but it would feel to me that having a non-official faction and/or player place a blanket bounty on select ship types could lead to some abuse of the system. For example, you have Sabers listed, how ever many Freelancers who tend to be lawful fly that type, are you targeting them if your a 'lawful' type yourself? See where this could possibly go. I could be wrong though, just what I am thinking at the moment.

But, you're assuming that the ships are being targetted for the people that fly them, which for some types would be near impossible (as you've said). If you're targetting a particular ship, then you must have need for seeing those particular ship types destroyed, rather than the pilots spaced.

It would be used for, say, a faction that wants to see sales of a particular ship-type plummet, or (as mine is) someone who wants the parts of them.

Arms and Legs Guy Wrote:Don't tell them the truth : That in reality you are a potbellied german VW factory worker named Horst.
[Image: wam.png]
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Offline Dab
11-04-2010, 08:41 AM,
#38
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

' Wrote:I will do that, may take me a bit to consider the wording as best as I can. Looking back I know I had something definate in mind but most of that was lost to me. I am thinking along the lines where section 10 was writen, having an additional part stating something along the idea that if RP is in progress that the Bounty Hunter/Freelancer should make a bit more than the 'minimum' effort to become involved in that RP and then make it known their reason and purpose. While we all know this is a game, consider how things might progress real time. Certain players/factions involved in the RP with a 'criminal' should preclude another player from attempting to collect a bounty openly in front of them, ie House Police/Military.

Think of it this way, if a Police officer were questioning a 'suspect' and some Bounty Hunter comes along and tries to collect a bounty on that 'suspect' the Police Officer would step in and prevent that since the 'suspect' is under the Officers custody until either arrested or released depending on the nature of the questioning and so on...
So you're saying we should have a rule instead of allowing players to roleplay the situation? If a Hunter or merc jumps into an exchange between a criminal and lawful, and the lawful finds that distasteful, it's his job to roleplay that displeasure at the bounty hunter and make him stop, or put into effect consequences for ignoring him when he voices that.

Nowhere should a rule be interfering with a situation that is in-roleplay. You're a bounty target, and many hunters and especially mercs don't care one bit whether or not the police are dealing with you already. In their eyes, if the police win, they are out of the money they would get for taking you out. Hence, it stands to reason that they would attempt to take you out themselves before the police can stop them.

A rule such as the one you propose has as much ability to hamper roleplay as it does to promote it, and that's why I think it's a bad idea to enforce.


Is this post any better for you?

Despite the fact that both of mine were completely on-topic and had a point.

[Image: DFinal.png]
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Offline Blodo
11-04-2010, 08:44 AM,
#39
No Pilot
Posts: 2,852
Threads: 128
Joined: Jan 2008

I have but one thing to say: If you think that a bounty hunter disrupting your conversation with a navy pilot by trying to claim on a bounty on your pirate is "interrupting RP", then you need to review what exactly "RP" is.

It most certainly is not a selective shield against things you don't want to happen to your character. Just because you get blown up when you don't want to, doesn't mean the enemy is OORP, it means that your character is not good enough to escape hitmen in RP, and a number of people in this community needs to learn that. If you want to "RP in peace" (aka sit around and talk to another person without being found by those that don't like you) then I suggest moving to the deep edge worlds or border worlds where the population is far lower.

Let me finish off by giving an example. RP between the Hessians and the Corsairs involves literally going berserk at each other with great haste, and trying to take out as much of the enemy with as few losses as possible, usually with a large zerg rush of the enemy position. It does not consist of conversing for an hour about the longevity of the war or how we hate each other, or (the very popular lately) "you are so inferior to me" snarkiness.
No. You see, you engage, preferably quickly so that the other guy doesn't call in the reinforcements. This is RP, because this is how a large scale conflict looks in real life. You most certainly do not see the Taliban waiting around and waving to NATO chopper pilots before they shoot their RPGs at them. Never mind talking to them over coffee.

Once people learn that RP can just as well consist of opening up with guns as it can of talking to a person for three days straight, I think even the current bounty system will be allowed to be liberalised. And this is me being a leader of a large unlawful faction that is mainly a target for all manner of mercs saying that the bounty system is still too restrictive.
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