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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Factions, Roleplaying and Systems

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Factions, Roleplaying and Systems
Offline Wolfpack98
01-19-2006, 09:31 PM,
#61
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Met2085,Jan 19 2006, 02:13 PM Wrote:SF will give our Omega system up
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Yeah.. SF will give Omega 5 up (i think it is Omega 5 or 3???)

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Offline Dab
01-19-2006, 09:45 PM,
#62
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Omega-41 can go. And I agree. Most battles will probably take place in the Omegas soon.

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Online Igiss
01-19-2006, 09:47 PM, (This post was last modified: 01-19-2006, 09:53 PM by Igiss.)
#63
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Omega 3. I think it's Omega 3 for SF.

I'm waiting for RM reply now. They own Omega 7 and Omega 11.
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Offline Met2085
01-19-2006, 09:51 PM,
#64
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Igiss,Jan 19 2006, 03:47 PM Wrote:Omega 3.
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It is Omega 3

EX Black Squadron Officer
------------
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Offline Firebird
01-20-2006, 03:29 AM,
#65
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k i'll update the map once I get a chance, later today/tonight

updates: freeing omegas (waiting on RM), AW moves home to theta

miss anything?

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Offline Angel
01-20-2006, 04:29 AM,
#66
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opps Sorry, lol yeah Rheinlands gonna stay in Rheinland, we'll leave Omega-11 and omega-7, never yoused them much anyways

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Offline marauder
02-07-2006, 01:08 AM, (This post was last modified: 02-07-2006, 01:09 AM by marauder.)
#67
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Igiss,Jan 15 2006, 10:56 PM Wrote:1. Faction integration

We won't include AW, RM and others into the game. And we don't destroy existing clans and force players to join NPC factions.

Solution is simple: each server faction (RM, AW, SF, ...) will be tied to NPC faction (Navy, pirates, ... ) of appropriate roleplaying origin. To be a part of server faction, player must have friendly reputation with the appropriate NPC faction, or preferably gain 90-100% positive attitude, thus getting an NPC faction tag. Normal name tags of your characters will remain the same.

It's up to faction leader to decide what faction to tie with, but it's important to remember about roleplaying and controlled territory. For Rheinland Military, most suitable choice will be Rheinland Navy, for SF - Bretonia Navy, pirate factions should decide themselves. For AW it could be Outcasts or Zoners, for TG - IMG for example, and so on. Player groups who do not wish to tie themselves with any NPC faction, or tie with factions that have no bases (Kress' men, Nomads, LSF and alike) will not be allowed to own systems.

So, basically, to become part of RM you must be friendly to Rheinland Navy and have its tag. Later, if you lose the tag for some reason, you are not expelled from faction unless you become hostile to Navy and friendly with pirates. Players will not be allowed to stay part of pirate factions not being friendly with pirates and hostile to lawfuls, and vice versa - lawful faction members cannot befriend NPC pirates. This will be controlled by other players, who will see what tag and reputation each player has. For traders it's not so strict of course, and for beginning players too, but for everyone else - admins will either edit out your rep manually or change your names, removing the faction tag from it.

2. System takeover

This is a point that yet has to be discussed. Unfortunately, some individuals here want to own half Sirius (or more, if possible), which is unacceptable as we have a roleplaying server. So allowing to take systems over for free should not be allowed. Either it has to be equal battles, or buying for a really large sum of money. 200 million per system, for example.

Also, there will be maintainance cost for each system from 5th and further, that will be substracted each 2 weeks from faction leader character. Cost sums and what systems must be paying should be further discussed.
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Igiss,Jan 16 2006, 04:26 AM Wrote:As I see no point in turning Freelancer into a strategy wargame instead of space adventure/sim, I'm starting to see point in propositions that would remove claiming at all, leaving only one home system as controlled for each faction. Of course it would be better to have territories for factions, but these should be persistent in a way, not to allow chaotic takeovers.
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Igiss,Jan 16 2006, 05:38 AM Wrote:Ok, what we have here? From one side, leave only one system for each faction. That's universal. But leaves no room for system overtaking. Is it good or bad? In my opinion, good, if there still could be a reason for faction wars. If people are ready to fight for anything else apart from systems... this could work well.

Second, limiting system number. For Border World pirates, however, controlling many systems is illogical. And house factions are 'limited' by the number of systems their house owns, number that exceeds even the largest pirate factions in Sirius. Therefore, if it's pure roleplaying, pirates will always have less systems than house factions, which seems totally unfair to some... and to certain extent, it's truly unfair. Pirate factions on our server were never hungry for system control, except for one - AW. And as we are not interested in them quitting to play on the server, we'll have to treat them equally and set rules that will both disregard conquering too many systems and don't make playing too dull.
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Profile,Jan 16 2006, 06:03 PM Wrote:Personally I say that since we allowed player factions and claimable systems, the server isn't the same.

Server has changed but not the mentality of who are playing on it.
Look at Wolfpack, he's totally right: players just want peace and quiet...
You'd better check the War poll and you'll see Wolpack and me are right !

The title of this thread is: Factions, Roleplay and Systems...
I'll resume my opinion with that:
Factions: just frobidden player ones and tell players to join Freelancer ones.
Roleplay: Roleplay don't need "claiming system" to works. Moreover Roleplay can be organized in an event.
Systems: forbidden players to own them. the game isn't the same when people can own systems !

Edited post
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Profile,Jan 16 2006, 06:26 PM Wrote:Yeah.
I think alot of people is thinking like Wolfpack, F2K and me...

Why don't simply abolish those stupids Factions and Systems claims?

Igiss, wasn't you who told me you like stay in the Freelancer spirit?
Well, with factions and claims we won't be in this spirit anymore !
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Angel,Jan 16 2006, 07:13 PM Wrote:OK well lets See how about this.....

So, AW is the ELite best of the best right?, and they also are " Mercenarys" or " Pirates " or whatever, so by controling a border world or two would be applicable...think about it since when in real life can a Pirate or Mercenary band control over half of sirrus? Now you all choose to be Mercs and Pirates right? so it was your choice to live the hard life.. that means its a HARD life not one of the Houses...the corsairs for all the might and power have 1 planet and a shipyard...the Outcasts for being the badass's they are only have a couple bases.

Therefore since where all apart of NPC factions let that be our limit..

SF: is limited to Britonia only no expansion.
RM: is restricted to Rheinland only no expansion

now those are the remaining house factions so there taken care of, as for the TG, AW and NSP, you three would need to post who your allied with, whether is a Corperation, or a pirate ban or whatever.

SO as an example, AW Is allied with the Outcasts, then they could only get Omicron alpha and Beta, now this is due in large part to the Faction your tied with, Since you CHOOSE to be allied with pirates then your limited to what pirates have to offer, the Outcast haven't concerd half of Sirrus, sure they have INFLUENCE in many areas but they don't own all the systems they fly in.

Next Item would be Liberty, that can be made into a Universal Area with New York being a safe zone, noone being able to claim it. so that theres no argueing about Recruits and stuff like that.

Basically it makes is so your getting what you designated as, Pirates get what pirates earn, Millitarys get what millitars earn, If your upset because a house faction has more, well then move to a house faction redefine your allies, instead of the Lane Hackers, join Republic shipping and you can get based out of Mianz, Or ally with Planet form and be based out of planet harris.

Pirates and Mercs should have what there Tittle deem them to have, and ive been on other servers and i have yet to find Clans that Bicker over territory, there happy where they are and they have set-up like ours. Hell the people allied with the outcasts love having two systems. Saves them cash the earned....
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Igiss,Jan 17 2006, 07:44 AM Wrote:I suggest that system overtaking by combat or buying/selling will be a thing of the past. No more random system battles. Wolfpack is right, Freelancer was not designed for that.

Instead, I suggest that server admins will set one or two systems that are free for claiming. The choice will be made taking in regard opinions of forum members. Afterwards, factions will be free to fight for that system, or buy it if no one wishes to fight.
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It seems to me that everyone but dab agreed that either no systems claimed or limit systems claimed to be the same as the NPC faction your tied to is the best.

Dab,Jan 17 2006, 09:15 PM Wrote:I like the zone control idea. I think we should use Firebird's map. That seems to be the best comprimise between all the ideas.
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This is doubtful, personally I think you liked the idea because you didn't have to give up most of your systems.


Igiss has said he'd like to do the Discovery Story so,......

why not have the AW control (just) Kusari?

This way we have a strong faction to do the war with Britonia/SF (Dab loves war so this should be ok with him) and the AW still have alot of systems. There should be no more players getting ordered/asked to leave systems and it'll free up alot of systems for new factions to claim/use and perhaps this is the best way to keep new players on the server.
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Offline Dab
02-07-2006, 01:11 AM,
#68
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marauder,Feb 6 2006, 07:08 PM Wrote:It seems to me that everyone but dab agreed that either no systems claimed or limit systems claimed to be the same as the NPC faction your tied to is the best.
This is doubtful, personally I think you liked the idea because you didn't have to give up most of your systems.
Igiss has said he'd like to do the Discovery Story so,......

why not have the AW control (just) Kusari?

This way we have a strong faction to do the war with Britonia/SF (Dab loves war so this should be ok with him) and the AW still have alot of systems. There should be no more players getting ordered/asked to leave systems and it'll free up alot of systems for new factions to claim/use and perhaps this is the best way to keep new players on the server.
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Um we havent taken Kusari maybe because we don't want it...

[Image: DFinal.png]
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Offline marauder
02-07-2006, 01:22 AM,
#69
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Dab,Feb 7 2006, 12:11 AM Wrote:Um we havent taken Kusari maybe because we don't want it...
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you didn't read my blasted post did you? :rtfm:

I suggested that the AW would have ONLY kusari.

Is this clear now?
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Offline Dab
02-07-2006, 01:28 AM,
#70
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I did read your post. If we wanted Kusari AT ALL we could have taken it by now. Plus other factions want Kusari so we might as well allow them to have it like they want instead of trying to force me into it. You can't force someone to leave all their systems and go somewhere else without a war or admin intervention.

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