' Wrote:Sorry, but I see a major problem with that. Ya, that would be cool if ya know... The AW played with a Zoner ID and acted like Zoners. But, you don't. That rule is used by other factions. Why? Because they're using the correct RP and ID. Bs| can control Minor, SF with Cambridge, RM with New Berlin, ect ect... But the AW, they're not really Zoners. Just... Well, you're Asgard Warriros.
And that is why i think that AW should have its own NPC. because we are not zoners, but asgards.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Economical analysis of the situation regarding the Zoners' purchasing habits may reveal a greater insight into their overall mindset as a cultural entity.
Zoner outposts offer some of the highest prices for the purchase of Cryer's ever popular Synthetic Marijuana. I believe this is in an effort to persuade traders to take the risk delivering said contraband, and a direct relation to their need for the product.
Therefore, the Zoners are actually Stoners. So, not only would they be too lazy to engage in anything other than nuetral diplomacy, they would also view any attacks on their assets as nothing more than an entertaining light show...unless of course...it endagered their respective stash.
The AW are obviously paid by the Zoners (they can afford all that Synth, so why not pay the AW as well) to protect them. That way they can sit back and watch the 'laser light' show while enjoying their munchies.
Korrd, if that happens, everyone will say that. There isn't enough background in the Freelancer Universe, before adding player factions, for any autonomous, private army to have its own NPC faction.
They don't *need* NPCs.
Hell, a Bounty Hunter tag with their current ID could do it. It fits the 'private army' tag, I guess.
' Wrote:And that is why i think that AW should have its own NPC. because we are not zoners, but asgards.
Cmon Korrd you know this... This mod goes out to a lot of other servers. How would the Asgard fit in Sirius. The Phantoms do, why? Because Phantoms can have more then one meaning to them, plus they do a lot of things within their own world that fit with Discovery.
The Coalition want their own NPCs, that could work great too as the Coalition is an old part of both Starlancer and Freelancer. And it would be fun to see someone come up to you being Coalition and fight... Ya, I think thats great and adds to Discovery for the following years.
And then, we have this, The Asgards. HOW would they fit in Sirius? How would a group of former Zoners fit in Sirius? I don't think that would work at all. If you want to do this 'private army' I keep reading about. I think a Merc ID would fit wouldn't it?
' Wrote:Korrd, if that happens, everyone will say that. There isn't enough background in the Freelancer Universe, before adding player factions, for any autonomous, private army to have its own NPC faction.
They don't *need* NPCs.
Hell, a Bounty Hunter tag with their current ID could do it. It fits the 'private army' tag, I guess.
You all didn't rant when the Phantom NPC faction was added. They are also a private army of the C'tan, have been here for as long as we have, and have a strong RP background, as we do. Tell me 3 good reasons why the AW, who has been here for most than most factions together, should not get a NPC faction? That would solve ALL of the problems we are discussing here. Tell me why instead, you all suggest to degrade and downgrade the AW instead?
Please tell me that I am not seeing bias here...
I will really be disappointed if I discover that you are being biased, and want only to take down the AW for personal matters, hate, or whatever reason.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
Quote:Now, about the Battlestar in Theta last night.
AW has a policy about that
people kept parking their BSs in Theta so they could attack Alpha and Gamma
Now, considering how often we are attacked, would YOU want a battleship sitting in a system your guarding for an hour?
Quote:By control i mean to impose AW laws over any player. The ZoI rules state that in case of a war, a faction has the right to "control" those systems connected to their home system. But that applies only to those faction at war with.
Were you are war with the neutral mercenary? It doesnt matter how long the people are going to be in a system staging an attack on an outside system. Until their war is brought into theta you have no right to try and intervene as long as intentions are that the fighting will be outside of theta. As soon as fighting breaks in theta, if you are guarding it, mop up and make them take it elsewhere.
Theta is contested territory according to the ZoI rules. Keeping the peace in theta is fine, being a zoner guard is fine, stopping piracy in theta is fine, launching attacks outside of theta drifts from this goal. Guarding is defending, defending is not attacking, and attacking is not guarding. If your enemies come into theta looking for trouble blast them to bits and its fine. If your enemies are in their systems doing transfers and talking, and you come a callin for war, thats not guarding at all. Also, if your enemies come into theta, not looking for trouble and are still hunted down and killed, thats not guarding either, thats against zoner intentions, and if you deny people of any faction the right to dock at fp9 that is against the zoner outlook. Being against the zoner outlook is against the zoners, and you cant guard something your against. Zoner guard doesnt make sense because of the affiliation with the zoners. I dont think anyone has a problem with you fighting your wars in itself. No one has a problem with you being zoner guards in itself. Its when you mix the two that the rp breaks and people have a problem with it.
*Wilson shows off his ham sandwich* - Armory.003
*mark placed on Unit-sk855's forehead* - Head hitting the desk as of reading the above
' Wrote:Korrd, if that happens, everyone will say that. There isn't enough background in the Freelancer Universe, before adding player factions, for any autonomous, private army to have its own NPC faction.
They don't *need* NPCs.
Hell, a Bounty Hunter tag with their current ID could do it. It fits the 'private army' tag, I guess.
Wow Blunt! That's hypocrisy if I ever saw it! Who is the one who mentioned several times in almost any thread relevant. "I think the SCRA should have coalition NPCs." "Can we have NPCS, No RP fits SCRA."
Now remember I am at fault for most of AW's rep frak ups, They used to be perfect Zoner mercs. And due to their alliance they got some action. And because of some things that happened before I got here. Hostilities came around quickly. And thusly the AW was made as Zoner with the intention of being Zoner. RP was added in later because at first RP wasn't needed. Now that things have changed so much, AW's RP has evolved beyond that.
Now you are being a complete hypocrite slamming Korrd for his request when in this very thread you asked for SCRA NPCs, now don't you ever say they don't need the NPCs when you know SCRA doesn't need em and yet you pretty much demand em every opportunity you get! And the AW actually does need an NPC faction because all of you can't seem to understand there is no other tag in discovery that works. I mean hell the Phantoms got NPCs and no one whined. And you certainly don't see HF members asking for an ID every mod release. Xenos although they may not be perfect for your RP are what fit the best, the same with Zoners. So as long as you have a Xenos tag then LAY OFF the AW and their Zoner tag. How would you like if I made a post every month about the SCRA not being Xenos and how out of RP that is. To put it simply you wouldn't.