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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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4.86 Model Issues

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4.86 Model Issues
Offline Syrus
03-10-2012, 11:45 AM,
#121
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

When flying the Arrastra and looking at an Uruz the Uruz' textures appear differently than they normally look:
http://img59.imageshack.us/img59/2856/uruztexture.png - normal textures.
http://img860.imageshack.us/img860/3995/...urebug.png - while flying an Arrastra

The same happens when you fly the Uruz and look at an Arrastra, then the textures are both like on the Uruz:
http://img851.imageshack.us/img851/8321/ar...enbytheuruz.png

http://img443.imageshack.us/img443/2777/fl...raandlookin.png - Arrastra pilot looking at an Uruz
http://img833.imageshack.us/img833/8250/fl...dlookingatt.png - Uruz pilot looking at an Arrastra

Aet: Image links aren't working...

[Image: 7tAtSZe.png]
Offline Ursus
03-15-2012, 07:27 AM,
#122
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Wraith thruster has a periodic glitch where part of will be replaced with a black rectangle.

[Image: wraith-thruster-bug-0.png]

Aet: Caused by that light hardpoint right under it. Moved the lightsource hardpoint to the top of the generator to fix this. Update 5.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline Syrus
03-15-2012, 09:41 PM,
#123
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

' Wrote:Wraith thruster has a periodic glitch where part of will be replaced with a black rectangle.
The thruster is still there, still visible. The "glitch" comes from the light "beneath" it, which is a bit behind the "end" of the thruster and as the light is a 2D effect, it only covers all but the rectangle-end of the thruster.

[Image: 7tAtSZe.png]
Offline Swallow
03-20-2012, 03:03 PM,
#124
Member
Posts: 4,493
Threads: 213
Joined: Jun 2010

Incorrect position of Rouge GS engine hardpoints.
Check coordinates, and make them symmetrical

Aet: Rouge GS? I'm assuming you mean the Liberty Rogue/Molly gunboat... Yep, Z axis isn't equal on both. Fixed, update 5.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
Offline Ursus
03-22-2012, 04:23 PM,
#125
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

AD said camera bugs should be here so I am cross-referencing for his convenience.

Golem cameras

Rheinland Cruiser camera

Aet: Both sorted, update 5.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline Syrus
04-04-2012, 02:53 AM,
#126
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

The CR cruiser has a cruise sound for the standard engine sound, a start-cruise sound for restarting it and a turn-off-cruise sound for engine kill. This is extremly irritating.
++EDIT:
dsy_roguecruiser_engine
character_start_sound = engine_cr_cruise_start
character_loop_sound = engine_ci_cruise_loop
engine_kill_sound = engine_ci_cruise_stop
Those need to be changed, they can't (or shouldn't) be cruise engine sounds!

++EDIT again:
I suggest using:
character_start_sound = engine_br_freighter_start
character_loop_sound = engine_br_freighter_loop
engine_kill_sound = engine_br_freighter_stop

Aet: Will use the more appropriate Pirate Freighter sounds, but the proper ones. Good catch.


-----

The Rheinland Cruiser's HpRunningLight14 hardpoint needs to be turned around 180° horizontally. This is a very old bug, I just never found it necessary to report it. :O

Aet: Done, update 5.

[Image: 7tAtSZe.png]
Offline Trogdor
04-05-2012, 06:25 AM,
#127
Member
Posts: 1,236
Threads: 64
Joined: Feb 2009

Page 11 of this thread, post #104. The Nephilim light and texture bugs I mentioned are still there.

Additionally I PM'd Aet a while ago with a bug regarding the Hathor gunboat. Don't know if he got it. The lights on the rear fins on the underside of the ship are misaligned, it seems.

[Image: i4h0ll.gif]
[Image: zonerzonerzoner.gif]
Offline Echo 7-7
04-05-2012, 06:27 AM,
#128
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

' Wrote:Page 11 of this thread, post #104. The Nephilim light and texture bugs I mentioned are still there.

Additionally I PM'd Aet a while ago with a bug regarding the Hathor gunboat. Don't know if he got it. The lights on the rear fins on the underside of the ship are misaligned, it seems.

I noticed the same thing for the Pelican Armoured Transport and mentioned it in the Update 4 thread. Aet suggested re-buying the ship...

There was a sig here, once.
 
Offline Syrus
04-05-2012, 11:37 AM,
#129
Member
Posts: 1,583
Threads: 86
Joined: Mar 2010

' Wrote:The Uruz has a little texture bug at the lower tanks:
http://img62.imageshack.us/img62/8027/ur...rebug1.png
http://img837.imageshack.us/img837/2641/...rebug2.png
They are a bit off place, both on top and on bottom.
The lower end of the two bottom rows' tanks was fixed, but the upper end still has the off-place textures.

Aet: Considering that's barely visible, won't fix this.

[Image: 7tAtSZe.png]
Offline Redirion
04-05-2012, 06:50 PM,
#130
Member
Posts: 254
Threads: 12
Joined: Aug 2011

Liberator lighthardpoints inconsistency:

[Image: LPIberatorlights.png]

First Liberator was bought in 4.85, the other two with 4.86...

but all three are different and one is even broken (the one with only 5 lighthardpoints).

Aet: Not a bug. That Liberator with the shortage of lights somehow lost 2 lights at one point, or is using lights no longer assignable through Pimpship. In that case they won't show up in the config list. If this happens rebuy the ship, as it won't be fixable any other way. The light hardpoints MUST be assigned in the default ship package for Pimpship to be able to alter them. IE something has to be on them. If this is not the case report that as a loadout issue, it's easy to fix. Looks like this package was adjusted between 4.85 and 4.86, resulting in a different listing.
 
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