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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The Most Effective Codenames

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The Most Effective Codenames
Offline Wraga
12-24-2010, 11:30 AM,
#21
Storm Chaser
Posts: 1,767
Threads: 260
Joined: Sep 2010

' Wrote:That. Projectile speed is weakest side of codes, so 650 m/s is great. I prefer CLAYMORE because of cute white projectiles. GOLDEN BLADE is good too if you use it with debs (almost same color).

I have to fall on my knees Trotzky...your sig. *sighs* won....

[Image: giphy.gif]
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Offline Not Espi
12-24-2010, 11:32 AM,
#22
Member
Posts: 3,830
Threads: 130
Joined: Sep 2009

excalibur. everything else is rubbish
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DodgeOld24
12-24-2010, 11:48 AM,
#23
Unregistered
 

' Wrote:ONYX and JADE, they suck outright =P
lol
they're really useful on ships with a low energy output. like the eagle
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Offline dodike
12-24-2010, 11:49 AM,
#24
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

Dodge has already said it all
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Offline Valarin
12-24-2010, 12:42 PM,
#25
Member
Posts: 127
Threads: 12
Joined: Jun 2008

Aside from limiting your selection based on projectile speed, I'd just say use whichever codenames you like the most, be it effect or performance based. On my freelancer I'm quite partial to Claymores. I'd say the "best" codenames are those you're best at using (if you prefer faster or slower weapons, for instance) or enjoy using the most. I believe the wiki has pictures of most of the effects on the weapon pages which will save you some time and money in choosing if that's what you're interested in.

At the end of the day though, almost all of them are good weapons; but it's the skill of the pilots using them that makes them effective. The most effective loadouts and ships available don't give that much of an advantage over a better pilot. While an extra 20 points of damage per volley is certainly nice, I doubt it's very often the deciding factor in a punch-up.
(Although, that's quite rich coming from me, who monumentally sucks in a fight:D)

[Image: bowexbar.jpg]
Valarin: Characters & Feedback
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Offline Backo
12-24-2010, 12:47 PM,
#26
Basilica Combat Patrol
Posts: 3,594
Threads: 123
Joined: Feb 2009

Hornvipers

To be more serious - I like the Medusas, because of the 3.03 refire rate and the lil' bonus speed.

Republic of the Sword and Sun
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Offline Hood
12-24-2010, 01:27 PM,
#27
Member
Posts: 34
Threads: 4
Joined: Jan 2008

Ragnarok, speed 650

[Image: sig1bj7.jpg]
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Offline Cat
12-24-2010, 01:44 PM,
#28
Gallic Royal Enclave - \*/~
Posts: 870
Threads: 59
Joined: May 2010

IRON HAMMERs - have nice 'damage/energy consumption' balance, perfect for shotgunning. Some people would say "DARK BLOSSOMs" instead.
ONYXes on my Bastet work well too (they even can shotgun, although not as good as IRONs).

You're welcome to leave feedback here | My inbox is always open
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Offline Jihadjoe
12-24-2010, 01:45 PM,
#29
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

' Wrote:(except for ONYX and JADE, they suck outright =P)


Ok... I accept that Onyx suck, but Jades are EPIC.

Great range, hardly uses any energy, easy projectile to aim with... Really awesome guns.

[Image: DramaticExit.gif]
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Offline Denelo
12-24-2010, 01:53 PM,
#30
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

BLUE BLAZE - energy consumption.
CLAYMORE - aimability.
EXCALIBUR - damage.

All depends on how I'm feeling that day of the week. And what I'm fighting.
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