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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The Most Effective Codenames

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The Most Effective Codenames
Offline Etaphreven
12-24-2010, 02:10 PM,
#31
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Posts: 2,773
Threads: 37
Joined: Sep 2007

' Wrote:Dodge has already said it all

How much is he paying you to agree with him in every thread? Or do you work for free?:P

On a different note, I personally like Ragnaroks because of the Mortar-like effect, as I care little about effectiveness.
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Offline Werss™
12-24-2010, 02:18 PM, (This post was last modified: 12-24-2010, 02:19 PM by Werss™.)
#32
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Posts: 480
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Joined: Aug 2010

' Wrote:I can't help but feel that it would depend on who you are.
By this I mean what ship you are flying (powercore), what your ID states, and no small amount of personal choice.

If you belong to a faction who uses pulse weapons with a projectile speed of 600, then the choice is dependant on four things. Availability, refire rate, energy cost and shot type. A fat shot type can limit your vision of the target in jousting for example. Energy cost reflects upon your ship and refire rate is a personal choice.

If the faction you belong to doesn't have 600m/s pulse weapons, then I would imagine any of the faster projectile speed weapons are better to match the standard Sirius tech pulse gear available.
Having said that, there are certain pilots out there who can overcome this problem quite easily.


True...
Anyway:
HAMMERFALL=pew pew Fighters
EXCALIBUR=pew pew Bomber,Gunship
CLAYMORE=EPIC
TWILIGHT=only for scare
But...Salamanca MK II rules :cool:

[Image: Werauskas.gif]
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Offline Luksiboj
12-24-2010, 03:48 PM,
#33
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Posts: 76
Threads: 3
Joined: Dec 2010

' Wrote:But...Salamanca MK II rules :cool:

+1 Werss.Too bad it took me 2 months to realize that.

[Image: y3Xpn.png]
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Offline SpaceTime
12-25-2010, 12:39 PM,
#34
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Posts: 1,501
Threads: 111
Joined: Jul 2005

' Wrote:BLUE BLAZE - energy consumption.
CLAYMORE - aimability.
EXCALIBUR - damage.

All depends on how I'm feeling that day of the week. And what I'm fighting.

Why the Claymore offers you better aimability from the other codes?:unsure:


Personally I would go for Rangaroks, high damage with maximum speed.
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Offline aerelm
12-25-2010, 05:07 PM, (This post was last modified: 12-25-2010, 05:09 PM by aerelm.)
#35
0110000101100101
Posts: 5,265
Threads: 522
Joined: Oct 2009

' Wrote:[Image: kanzlera.gif]

[Image: so-much-win-14338-1279753537-42.jpg]


<div align="right]On-Topic: <strike>Claymores</strike> Ragnarok   /Sina
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Offline Makc_RU
12-26-2010, 04:33 AM,
#36
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Posts: 3,169
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Joined: Oct 2010

I am pretty noobish when it comes to guns. I would like to ask an advise on which guns would be the best for a nubish pilot like me? I don't care about how they look, but more of the energy/damage output/consumption. I don't that I have that good of an aim and I fly Eagle for now. I tried Dulzians, Solaris and I liked them for the ability to blast a long time, but damage is low. Right now I am flying with 4 Medusas and 4 prometheuses. And how would one go about getting better? A lot of you will say practice, that is what I do, but seems like I am not getting any better.

Thanks.

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Silver.2
12-26-2010, 05:19 AM,
#37
Unregistered
 

@Makc

Honestly, it all depends on your personal preference. I'd suggest 3.03s, for someone who's, for lack of a better phrase "middle of the road". Proms should work good, for you.

Dont go for Dulzians unless you can aim rather well. They become surprisingly effective when coupled with a good aim and some crafty dodging. I'd only suggest 2.00s unless you're effective at dodging.

As for improving yourself, there's pretty much only one way to go - practice (yeah, I know that it's been said before)
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Offline Klatz
12-26-2010, 07:18 AM,
#38
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Posts: 174
Threads: 13
Joined: Oct 2009

Wraga, aerelm:
[Image: lurv.png]

[Image: jaycloud.png]
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Offline Jihadjoe
12-26-2010, 02:06 PM,
#39
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Posts: 6,598
Threads: 664
Joined: Nov 2007

' Wrote:On a different note, I personally like Ragnaroks because of the Mortar-like effect, as I care little about effectiveness.


Thor's Hammers look very similar. 1350 hull dmg per shot as well... Which is nice.

[Image: DramaticExit.gif]
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Offline AndrzejB
12-26-2010, 04:17 PM,
#40
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Posts: 356
Threads: 15
Joined: Jul 2010

Taken numbers from here, divided hull dps and shields dps by energy consumption and the result is here (PDF; see two last columns).
650s are surprisingly efficient. Those of quick refie rate perform poorly.
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