In that line of thought Agmen, if it was that Stargazer-grandfather dude was telling a frikkin story, what kind of sicko was he to tell his 8yo grandson how Shepard brought half of the Normandy's crew to the loft? And the extremely moral story of Shepard punching reporters who make snide, disingenuous tabloid journalism
Just quit the game when you're on the roof and end it on a cliffhanger, three main endings sucked majorly, the fourth, "ideal" ending sucked equally. Adding god to a godless game was a bad move Bioware.
I enjoyed the gameplay. But the plot was mediocre at best, and the endings made the game downright not worth buying.
I could understand their concept - it was a good one, but I get the impression EA put a lot of pressure on Bioware to leave it somewhat open-ended for them to roll in and make some crappy Online thing, as is the current craze.
Either or. I was disappointed with the endings and the plot leading up to them, as much as I appreciated the... idea behind it all. (Felt too Matrixy for me, I will admit, consider Shepard to be Neo, Reapers to be the Agents and the kid to be the Architect.)
To be very honest. The only thing I hated about the game was the ending.
I'll give a few things onto such scale wise. 1 worst. 10 best.
Warning. Spoilers past this part.
Game Mechanics: 8
There were a few points in which the game commands didn't do what I wanted, resulting in a frustrating death. But overall was great to play with aside from weight taking role into what you could use. I was using the engineer class and could only carry a rifle, smg and heavy pistol.
Game Quality-Music: 8
Although not much music was in the game compared to other great titles, I felt it was inspiring, some given a feeling of despair or glimmers of hope.
Game Quality-Storyline: Majority of game: 9 -- Ending: I WANT MY MONEY BACK!!
A few aspects of the game brought into light a few answers to many questions I had at one time throughout my Mass Effect experience. Such as what the Protheans looked or sounded, finding out the collectors were technically Protheans that were assimilated, the quarian homeworld in to how it looked like, and actually fighting on earth for once. I dont recall being able to do that in the other two games at all aside from driving on the moon in ME1.
The character progression I found to be most enjoyable. I had saved Urdnot Wrex in ME1 and it was great to see him again in the fight, to actually seeing Tali'zorah vas Normandy's face. Yes they show it which was literally for me a big "About f***ing time!!". For you Tali'zorah fans, here yah go. :ylove: It just seemed as a bit less in character development could have been done, but the ending literally destroyed any hopes I had for progressing the relationship parts between my characters. Did you notice that if sheppard and ashley hook up they get a longer scene than if he did with any of the other characters? Talk about picking favorites >.>
Overall.
aside from the ending, I think the game did alright in my degree of ending a trilogy. A solid 8.5 overall.
-"If we do not learn at least one thing a day....Our minds turn to stupor"- Kyle Sparrgrove -2005
[color=#FFFFFF]You what Bioware lacks? Dedication to the fans. I don't mean the time of "Oh look this kid has a gay romance banner let's add one to the game + tolerance bonus for the media" I mean the kind where they realize they ****ed up big time and fix things. When the Witcher one came out it was downright horrible, what CD Project red however did was release an Enhanced Edition which fixed the majority of the things the community bitched about. They are doing the same thing with the Witcher 2 now. The thing is the Enhanced Edition is and will be free.
Now seeing how old fans (myself included) enjoyed the majority of the game despite the writing aimed at 15 year olds and some rather lame scenes, were utterly disgusted by the ending and rightfully so. I would have been perfectly fine if the game ended when Shepard died. He dies, it's Shepards story it ends with him dying, you are left to figure out for yourself if things fix or get worse. Instead that ray of hope for Bioware was extinguished by EA's maniacal greed. Shepard is dead yet you continue playing, why? Because otherwise implementation of new DLCs will be difficult, and what the **** was that with Stargazer telling a story? Out of the blue. Suddenly Mass Effect turned to a bad rendition of Star Wars...just like that with a completely pointless scene of 20 seconds...
Bioware could win some fans back though. Release a free DLC to fix the endings. First the more gullible ones will believe they are not all consumed by the hungry tyrannosaurs EA, second people who utterly love the Mass Effect series (like me) will get the ending they deserve.
I know I am over the top bitching about Mass Effect 3, but I just knew something major will brown up the horizon when it came out. And for the life of me I've never felt so betrayed in my live even though I was prepared for it
- Battles were the best of all trilogy. Most of the time, the difficulty was much better than the older games. I really enjoyed it. Everything was epic in every sense. The battles on Tuchanka and Thessia were particularly epic!
- Creature designs were great. The banshees, harvested Turians etc were all awesome. I remember saying "fffffuuuu" more than once especially when I was surrounded by several brutes.
- Level design was much better than the previous two.
- The feeling of desperation was awesomely delivered. At every turn it was like "WTF, we all gonna die"
- Sentimental moments were AWESOME. The death of Mordin, Thane, Cortez, Anderson etc were great. The "dream" sequences added a flavour to the actual thing.
- Weapon options and modifications, as well as the usage of Atlas was fun.
- The major scale battles etc were awesome. Palaven, Earth orbit etc cutscenes were awesome. The feeling of being a small part of a huge battle was delivered nice. Actually, it may be one of those few games that managed to deliver that feeling. The devastation feelin was also great. I really enjoyed it. Citadel being turned into a refugee camp etc. were great.
- Cause and consequence were fun and made me want to play ME 1 - 2 - 3 cycle again.
- The Stargazer thingy was actually good in a sense. I am one of those nerds who believe that humans are not originated from Earth (like Battlestar Galactica's ending. So the storyteller referencing to that idea in a sense, talking of myth and ancient lore was quite fun. BUT the game sending you to a pre-save of the Cerberus final assault was kinda lame. Good to see the love cutscenes, bad for anything else.
- The story kinda delivered the flaws in human nature and it was applaudable if not delivered with the finesse we all demand.
- I adored Cerberus' role in all of the game, hindering it at every turn. It was quite frusturating (in a good sense), creating an emotional response from the player. Especially in Thessia, I openly cursed at KL.
BAD
- Ending. Really. Ending. But then, the ending of ME 2 was also quite bleh, I don't think this was any worse than that. Actually, almost all the games I played in 2011 / 12 season - even if they were great - had rather bleh endings. Deus Ex 3, Mass Effect 3, Skyrim (kinda), LA Noire, Gears 3... I only liked Witcher 2's ending and it was a passage to Witcher 3.
- The graphics were somewhat worse than ME2. Since I played ME 2 3 days before I started playing ME3, it was quite obvious to my eyes at first. Still, I adored it after my eyes got used to it (happen in roughly 20 mins)
- I missed Ilium like wandering. Of course, it would be quite unfitting to have that kinda levels in a war oriented game.
- Music was the worst of all ME series. Actually, Mass Effect 1 has the best soundtrack. I even own the CD of that one. It put a big smile on my face when we visited Noveria, when the old track started to play from ME 1. Same goes for the occassional title track punching in from ME 1.
- The death of Legion was uber lame and pointless. Mordin's and Thane's deaths were great, fitting. Legion? I was like "wtf, just for the sake of killing him, they killed him".
- The whole dialogue of Geth and Quarians were a complete rip off from Animatrix. It blended in quite fine, but it was still a rip off. Well, having EDI becoming a team member was also a rip off from Ghost in the Shell, particularly part 2.
- It was excused as "to focus more on char. development" but I for one, am not happy about reducing the team size back to 6. Also, where the f. was Kasumi? I didn't see anything about her.
- Controls sometime went weird. More than once, I died because the mapping was not done in precission and my char went to cover instead of jumping, ending up dead.
- It ended =).
Voice acting, dialogues etc were all great as they were in the old games. I adored those.
Overall, does this game worth paying? Absolutely yes for any sci-fi / epic action fan out there or any player who wants to have a game with space settings.
Does it deserve the 9/10 points it got from websites etc? Yes. I am telling this as an ex-gaming journalist. It deserves all the penny.
Does it deserve to get a 9.5? No, because of the reasons stated above. But especially because of the ending.
Do I have any hope of any future BioWare / EA game? No, as usual.
I am glad to see the end of Shepard's story. It was a great sci-fi / action / epic ride of 4.5 years. Considering that I was following Mass Effect about one year prior to the first installement (I even bought my Xbox at the time with ME in mind - great decision on my end), I am quite satisfied with the result.
However, I don't see Mass Effect 1-2-3 as seperate games. They are a whole, like a trilogy of books. You can see that a game like ME 3 couldn't be done without prior planning of the earlier games. So, it is not like "hmm, we did these in ME 2 so let us have these things altered in 3 as possible affected things". So, it is satisfactory.
EDIT: That is probably the reason why EA couldn't **** ME3 much as well.