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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Use of F1 by [SF]-T-Dare_Devil

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Use of F1 by [SF]-T-Dare_Devil
Offline daedalus
01-29-2006, 09:22 PM,
#11
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Posts: 273
Threads: 18
Joined: Jul 2005

Igiss,Jan 29 2006, 07:35 PM Wrote:Where did you find that rule Profile? Rule is that pirates must ask for money before killing trader ships - that's pirate roleplaying.

And I suppose that rule was not violated.

Use of F1 in space is officially prohibited so I see a reason for potential ban. SF leaders should take care about this situation.
[snapback]11187[/snapback]
I agree with Dab that this rule of engagement should be abolished. What if I just want to kill him next time? Do I have to ask his permission? If I asked straight away for money he would've been off down the trade lane while I was typing. As it happened, I first had to hack the trade lane and fire a cruise disruptor to stop him escaping, and while doing that I shot down his shields for good measure. Quite a good move, I thought, and then the transport disappeared before my eyes.

I think players should be free to resolve situations between themselves without being told what to do.

In answer to f2k who said:
Quote:I still think removing F1 is a bad thing as removing it will also remove access to the options menu.
This would only remove the options menu while in space.

Also, about alt-F4 - I don't think this is a safe way of quitting the server while under attack, as the character doesn't immediately disappear. I may be wrong, it may depend on server settings - I'll test it with someone if I get a chance.

Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons

"Bounty Hunters. We don't need that scum." - Admiral Piett
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Offline Timber Wolf
01-29-2006, 11:55 PM,
#12
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Posts: 61
Threads: 1
Joined: Aug 2005

I don't think F1 should be removed. It's pretty simple: the people that use it properly can, and the people that don't get banned.

[Image: arcanecopyta7.png]
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Offline Angel
01-30-2006, 12:20 AM,
#13
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Posts: 1,277
Threads: 95
Joined: Sep 2005

Ok, honestly there was no warning, now if you look at it from a RP standard, then no warning is fine, now if it was a....well

(looks at SS)

He was a clan labeled Trader, and over lvl29, so the attacker had just cause, maybe just a warning could help?

no im confusing myself.... :wacko:

Alignment:The Outcasts
Status: Retired
Personal Bio Click here
Current Ships:The BlackPearl
Base Of Operations:Pryde Villa, Planet Malta

[Image: b673aff0-1.png]
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Offline Firebird
01-30-2006, 01:17 AM,
#14
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Posts: 988
Threads: 51
Joined: Nov 2005

Character switching while in-flight has one advantage that if removed would likely create problems. In the event that a ship ends up stuck (asteroids, bases, etc.) sometimes F1ing is the only way to get unstuck.


[Image: Firebird.jpg][Image: char_names.jpg]
Retired

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Offline [SF]Just_Josh
01-30-2006, 01:26 AM,
#15
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Posts: 216
Threads: 32
Joined: Dec 2005

ya i had to do that in my train once

[Image: 17297.png]
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Offline [SF]Just_Josh
01-30-2006, 01:31 AM,
#16
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Posts: 216
Threads: 32
Joined: Dec 2005

Also I jave no idea who this guy is. I need to speak with the higher ranks.

[Image: 17297.png]
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Offline Constantine
01-30-2006, 09:34 AM,
#17
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Posts: 453
Threads: 19
Joined: Aug 2005

Dare Devil? I've never heard this name before...

I agree we should keep F1 to get unstuck...

The nearest base will never be far away, just run there and dock.
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Offline Igiss
01-30-2006, 11:20 AM,
#18
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Clearing up the F1 situation.

Freelimits project that contained F1 fix is nothing more than dead now, so there's no stable release with 'limited' F1 menu. The only thing that can be done is removing F1 menu from space, which will make undocking very painful in certain situations.

Only choice I see is to punish those who abuse F1. However, to prove abuse we'll need screenshots.
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Offline marauder
01-30-2006, 01:31 PM,
#19
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Posts: 1,950
Threads: 42
Joined: Nov 2005

Igiss,Jan 30 2006, 10:20 AM Wrote:Clearing up the F1 situation.

Freelimits project that contained F1 fix is nothing more than dead now, so there's no stable release with 'limited' F1 menu. The only thing that can be done is removing F1 menu from space, which will make undocking very painful in certain situations.

Only choice I see is to punish those who abuse F1. However, to prove abuse we'll need screenshots.
[snapback]11272[/snapback]


Which in this case you have the screenshot/proof you need.
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Offline Igiss
01-30-2006, 03:20 PM,
#20
Discovery Creator
Posts: 3,178
Threads: 578
Joined: Jun 2005

Yes, missed that one.
Ok then, I'll probably include a new entry into server rules that will prohibit usage of F1 in PvP engagements for fighters (5 mil fine), traders (5 mil fine) and capital ships (10 mil fine).
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