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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Lane Hacker GS / Bomber

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Lane Hacker GS / Bomber
Offline Boss
02-16-2011, 05:30 PM,
#31
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Hands down, the Hacker GS needs SOME kind of buff.

I've flown one for...geez, probably close to a year now. Shield goes down, you pour all of your bats into it and it's only about 3/4ths full.

Power core's tiny, and it severely punishes you if you miss a shot.

It also has eight or so holes in the model. Hitbox is a bit on the large side too, if my last encounter with fighters and bombers is any indication.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Primitive
02-16-2011, 06:23 PM,
#32
Unregistered
 

Hmm is there a place to put this buff suggestion ? If nothing more bats/bots would be very useful for ship like this.
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Offline Wraga
02-16-2011, 06:26 PM,
#33
Storm Chaser
Posts: 1,767
Threads: 260
Joined: Sep 2010

I have to agree about the bots/bats buff, since I couldnt restore the hull/shield with all of the regens before :lol:

[Image: giphy.gif]
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Primitive
02-17-2011, 02:46 AM,
#34
Unregistered
 

First post updated. Seems there is conspiracy ?

Anyway, do comment, I wrote my experience with the Broadsword, I find Roc and Falcata supreme in agility/armor over it, why is that so.
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Offline Boss
02-17-2011, 02:51 AM,
#35
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

We could just say that the Hackers, in RP, are more interested in stealing corporate data than fighting.

So their ships suck because they have computers in them.


Which makes no sense at all, since they'd have access to all but the newest blueprints and designer notes, besides the fact that they'd leave all the important servers and data processing on either a base or a Spyglass.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Primitive
02-17-2011, 03:01 AM,
#36
Unregistered
 

' Wrote:We could just say that the Hackers, in RP, are more interested in stealing corporate data than fighting.

So their ships suck because they have computers in them.
Which makes no sense at all, since they'd have access to all but the newest blueprints and designer notes, besides the fact that they'd leave all the important servers and data processing on either a base or a Spyglass.

Dev team is Ageira ? Or they got pirated too much times ? :lol:
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Offline Durandal
02-17-2011, 03:02 AM,
#37
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

The Hacker GS is something of a niche ship. It's okay when used right, but the circumstances TO use it right aren't exactly common.

It's more of a gunboat duelist and anti capital support that hangs at range, and will get torn up by anything smaller than it, as opposed to the Tridente and LRGB which actually stand a chance against smalls.

The Broadsword however, def. needs a buff. The Falcata is superior to it in every way imagineable. What would be really nice is for it to get a heavy plant for cap busting but to keep the light armor. Something to make it unique from the Barghest, but still useful within Liberty.
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Primitive
02-17-2011, 03:08 AM,
#38
Unregistered
 

Quote:It's more of a gunboat duelist and anti capital support that hangs at range, and will get torn up by anything smaller than it, as opposed to the Tridente and LRGB which actually stand a chance against smalls.

True, it's basically like somewhat a strange huge bomber unit. I started testing razor/pulse combination. I guess instakill snubs or be a support when fighting something big.


Quote:The Broadsword however, def. needs a buff. The Falcata is superior to it in every way imagineable. What would be really nice is for it to get a heavy plant for cap busting but to keep the light armor. Something to make it unique from the Barghest, but still useful within Liberty.

This is actually great idea. Even if he would had heavy power plant it would be fragile and easier to kill. But not sure in terms of heavy powerplant / agility
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Offline Schatten Research Facility
02-17-2011, 07:50 AM,
#39
Member
Posts: 375
Threads: 43
Joined: May 2010

Five basics and a missile spells doom for any individual snub. The maneuverability gives you a pretty decent chance for running away from heavier ships.
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Offline Jihadjoe
02-17-2011, 09:40 AM,
#40
Custom User Title
Posts: 6,598
Threads: 664
Joined: Nov 2007

' Wrote:So their ships suck because they have computers in them.

*Cough* Bayonet *cough*

The only heavy fighter in the game that is how heavy fighters should be. Most of the rest are underpowered.

The Broadsword suffers from the same problem as the Upholder. It's a stupid crappy shape and has a stupid crappy plant and not enough bots and batts.

[Image: DramaticExit.gif]
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