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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Essex love

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Essex love
Offline DarthBindo
02-16-2011, 10:01 PM,
#41
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

' Wrote:Actually i have never needed to run to BS or base. I am not saying i am smarter then other miners,but i tend to set up my miner Above/below the plain 8-10K from another miner away from base. This way pirates yells at first miner as he comes upon it first,and i kick in my cruise,and fly up/down. Pirate chases other miner,i return to mining while listening to them lolwut at each other.
Kay that makes sense. Kudos to you fer being smarter than your average lolminer.
' Wrote:I will admit this may be seen as me sacrificing another miner for myself,but hey when you try to help? most just do not understand stay close and support each other with volume of fire. Not many understand that 3-4 Hegemons can do a crap load of damage,or they are plain stupid,and mount all mining turrets.
SSSSSSHHHHH. DONT TELL THEM THAT.
On the other hand, its not as much as you would think. Once they try and engage in combat with say a Bargie, even three or four are toast.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
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Offline Boss
02-16-2011, 10:03 PM,
#42
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

' Wrote:Yes remove the Battle Razor and they will start crying. Only the BRs make the Essex and co. so hardcore.

Nah.

Isis has like 136817345691283461 light mortars.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline Garuda
02-16-2011, 10:04 PM,
#43
Member
Posts: 692
Threads: 57
Joined: May 2009

Then remove the Light Mortars too.
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Offline ryoken
02-16-2011, 10:24 PM,
#44
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:On the other hand, its not as much as you would think. Once they try and engage in combat with say a Bargie, even three or four are toast.

Nah if you keep close you rape Barghests. In penn myself and 2 other Hegimons took on 2 Barghests,and mauled them. No losses. It is hard to keep in a tight group though,i will admit.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
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Offline Ayem
02-16-2011, 11:27 PM,
#45
Member
Posts: 796
Threads: 31
Joined: Mar 2008

It depends, if you get in the novas the Heges go down nice and quick, but if the pilots know how to jink the torpedoes, then you're in for some hurting.

[Image: greyscaleplanets.jpg]
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Offline Govedo13
02-16-2011, 11:32 PM, (This post was last modified: 02-17-2011, 01:30 AM by Govedo13.)
#46
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

' Wrote:It depends, if you get in the novas the Heges go down nice and quick, but if the pilots know how to jink the torpedoes, then you're in for some hurting.
Hegemon with rear firing cd and novas.....barghest looses its shield,

Hegemon with rear firing cd good aim and some transport turrets and novas.....barghest dies.
Novas dont work well on Transports. In fact after some tests that I made they dont work well at all even with sub targeting and stuff. Kudos for BAF for making the 3k Rule.

Edit_
' Wrote:Novas don't die to one cd, and they work well enough on transports.
Try again with mosquito.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Ayem
02-16-2011, 11:43 PM,
#47
Member
Posts: 796
Threads: 31
Joined: Mar 2008

Novas don't die to one cd, and they work well enough on transports.

They outrun a transport going straight. Heh heh.

[Image: greyscaleplanets.jpg]
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Offline DarthBindo
02-17-2011, 12:10 AM,
#48
Member
Posts: 2,669
Threads: 125
Joined: Mar 2010

' Wrote:Novas don't die to one cd, and they work well enough on transports.

They outrun a transport going straight. Heh heh.
It's those really really dumb miners that actually use countermeasures. Those are the ones that throw off novas.
But bargies got snac and nova, so no big.
i do however, use dual nova on my Upholder for fleet battles.
Makes it all but useless for deterring piracy though.

[Image: tumblr_lyvivmGP711qk8923.gif]
gone four years, first day back: Zoners still getting shot in Theta :|
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Offline Daedric
02-17-2011, 12:15 AM,
#49
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

' Wrote:Picture opening a bazaar next to a military base in real life. Won't work, would it? I bet the military of the future still won't let you do it.

Actually it does work and it does happen. Fort Hood has a million and one businesses mere feet off post. When I was overseas there were shops directly accross the street from the main gate, there were ones to the left and right of the gate also (though at a distance).

Opening a business close to a military installation is a smart move. You'll usually always have customers if what you sell is worth a damn.

Anyways, I think what the BAF| are doing is smart. The Essex isn't there to house traders and miners and having any around it would cause issues. Issue that don't really happen in game because the Essex is a NPC.

Zoners used to do the same thing, we don't like people loitering in the NFZ all it does is ask for trouble. Though I don't give a crap about the NFZ around any Freeport except 14 anymore.

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Offline ... kur nubėgo?
02-17-2011, 12:44 AM,
#50
Member
Posts: 3,019
Threads: 114
Joined: Jul 2008

' Wrote:Maybe the pirate shouldnt have let him get there?

Maybe you should stop trying to argue with people and defend something which is obviuosly a rule loophole.

Need some attention or what's your problem? I don't get it.

Omega Pirates Guild
History of OPG | Antonio "Vilkas" Devivar
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