I don't think a wipe is necessary. When the next version is put on the RP server, battleship whoring won't be as big a deal as it was before. Can't say the same about other caps, but the faction leaders should deal with that.
For example; AW has made a requirement that no members can have a capital ship until 2 weeks after joining. I'll also be requiring members to have at least one fighter and/or bomber.
Right now probably the best factions for terms of capships to fighter ratios is the RM and Phantoms. About 4 fighters/bombers to every capship I believe.
I do know a big spot of this problem is caused because one faction that does use fighters gets involved in a war against another faction that whores capships. The fighter faction slowly has to use more and more capships to combat the enemy that comes in nearly all capships. One example is AW's current situation. You would not believe how few fighters I've seen come against us when fighting OPG/LDDLG/Random Corsairs. Under twenty I'll tell you that, and this war has been going on for awhile now. I've seen more fighters/bombers from TBH alone than from LDDLG, OPG, and Benitez put together.
Well, to answer that question.. I'll tell you the two methods I think are possibly going to be implimented for capship IDs. Granted Igiss may be doing a completely different method.
Method 1, Wipe Potentialy 'Needed' for ease on admin duties.
Equipment ID Is added to the game for battleships, and is admin-edited onto each character after applying. This would need a wipe (in *my* opinion) due to the fact that there are several hundred capital ships in the player files and managing all of the existing ships ID's would be a horrendous task for the administration to do all at once. (the second new version goes live everyone and their dog submit a cap ID request because they HAVE a cap)
With a player wipe this would be spread out as people become able to afford their capital ships slowly. Spreading the duties out for the admin staff.
In turn this would also reduce the amount of cap ships as players who don't have sufficient RP, or are users and abusers of cap ships more than likely would not be granted the cap ship ID.
Method 2, no player wipe, no admin interaction.
Method 2 is a rather good one. Using the suggested "capital ship ID" commodity (IE you buy and its in your cargohold and is lost upon death) It would carry a hefty price and be required to be in your cargo hold at all times in space. If you *DONT* have one there should be a SEVERE punishment, (for example, deletion of the ship)
This piece of cargo would need to be lost after a ships destruction or you have the potential of people PVP'ing caps just to claim a Xmil equivalent to a credit card.
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Those are the two methods I can think of that could be implimented, and like I said there is no guarantee that igiss is doing either. He may have another genius plan hidden somewhere.
I hope that gives a bit more insight on why I mentioned player wipes.
' Wrote:Method 2, no player wipe, no admin interaction.
Method 2 is a rather good one. Using the suggested "capital ship ID" commodity (IE you buy and its in your cargohold and is lost upon death) It would carry a hefty price and be required to be in your cargo hold at all times in space. If you *DONT* have one there should be a SEVERE punishment, (for example, deletion of the ship)
This piece of cargo would need to be lost after a ships destruction or you have the potential of people PVP'ing caps just to claim a Xmil equivalent to a credit card.
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Oh great lets make it so its that hard that NOT one capship will be seen in the game EVER.
All that is needed is,
There needs to be stricter rules in some factions to stop them cap whoring - no work for admins
From what i can tell in the next mod if you want to be independent and fly a battleship you have to buy a license, expensive more than likely, but not to much to kill of cap ship activity to nothing.
With the increase in prise aswell i don't see the problem.
Increase in price is flawed. All that does is add one day to some trade-route-exploiter's time needed to get a BS. On the other hand, the people who actually RP their traders along realistic routes rather than absolute best $$/minute get penalized heavily when prices go up drastically.
Putting a high priced (non-lootable) commodity on board your battleship as a "permit" is a good plan. Don't want to lose it? Don't fly the battleship when a lesser ship would do. 100mil might be excessive though.
And stricter rules DOES mean more work for the admins. WHo has to handle all of the new rule violations and investigations? Admins yes?
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
Now there is some sense I hear around. Not preaching for wipes and other drastic measures.
Yea, if what Morrigan says is possible then it's exactly the implementation for battleship restriction I was explaining earlier in a similar thread down in development section. But this is only a single part of the solution which no doubt requires additional measures (but not a wipe).
' Wrote:So now i have to carry something in my cargo and every time i die i have to re buy the thing for 100 mills, thats friggin nuts...
And why not? Your ship is dead, blown to bits, along with a good portion of it's crew. Now fighters, bombers and possibly gunboats are manufactured en masse, so replacement is not a problem. But a cruiser and, specifically, a battleship? Not so easy. I would also propose a "time-out" in addition to that. Once killed your ship is locked out for certain period of time, say for "repairs" or something. But I don't know how exactly it can be implemented as it must be done automatically without intervention from admins.
Seriously, a fresh new battleships popping out right after being destroyed in a huge explosion is... wrong. Who makes/repairs them that quick?
First off, for the record 100mil is not a set price on it. That is just what was initially suggest (Sorry, I can't remember the name of who suggested it first atm)
As for a "time out" isn't that already implied with the player death rule that eliminates you from combat when you die? A license would not negate that rule, by any means.
I do think that all the caps should require a license, but they should have different ones... (These are the prices that I think are appropriate, and are up for discussion, obviously lol)
Gunboat License - 5 Mil
Cruiser License - 10 Mil
Battleship License - 100mil
There is a "timeout" for engaging but not going somewhere else and engaging other players (basically speaking). That's the thing. Also I think such "timeout" would need more than 24h. Your ship is on repairs and it will take time to bring it back in one piece. Until then - use your fighter/bomber/transport/etc. But once again - it's impossible to implement then the whole talk about "timeouts" does no good.
It would bring strategic element... people will on the look for opponents traveling on battleships. Crippling enemy defenses by taking out lone battleships will actually mean something in game, not just in RP as it usually happens.