• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 701 702 703 704 705 … 779 Next »
This Thread Getting Utterly and Ridiculously Stupid

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (19): « Previous 1 … 7 8 9 10 11 … 19 Next »
This Thread Getting Utterly and Ridiculously Stupid
Offline Fellow Hoodlum
10-03-2007, 06:18 PM,
#81
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

Now we are in the realms of speculation here guys ... I'm sure Igiss has something in mind to make this
work without all this guessing on the forums.
Dark Oddity's ideas are just that, lets not go off on one about someone's own take on it ...
This where the wrong things get spread around. Battleship licensing will happen in the future, a player wipe
won't for those reasons alone. What would be nice though is if everyone made an effort to self-police our
selves in the use of capital ships, and set a better example to those that just have them because they can,
for no other reason than to have a BIG ship ...

Hoodlum



[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
Reply  
Offline DarkOddity
10-03-2007, 06:25 PM,
#82
Member
Posts: 931
Threads: 67
Joined: Aug 2006

' Wrote:Now we are in the realms of speculation here guys ... I'm sure Igiss has something in mind to make this
work without all this guessing on the forums.
Dark Oddity's ideas are just that, lets not go off on one about someone's own take on it ...
This where the wrong things get spread around. Battleship licensing will happen in the future, a player wipe
won't for those reasons alone. What would be nice though is if everyone made an effort to self-police our
selves in the use of capital ships, and set a better example to those that just have them because they can,
for no other reason than to have a BIG ship ...

Hoodlum

You are very right on all counts Hoodlum, and thank you.:)

The self-policing works and SHOULD have been going on in all factions but unfortunately has not.

TBH, GoR, AW, RHA(New, but also has strict policies on caps), RM and a few other factions I can't think of right now are very good at policing their cap ship use. That should be evidence enough right there.

---

I would like to add however that I personally feel that cap ship abuse should be met with severe punishment (as I've said several times already) up to and beyond deletion of the cap.

My Website
  Reply  
Offline McNeo
10-03-2007, 06:34 PM,
#83
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

*cough* the [GoR] is now the [101st]....*/cough*

What I was saying is that I would be happy to go through a player wipe, not advertising one and trying to convince everyone thats needed. If one were to happen, i would support it, but Im not gonna go out of my way to make it happen.


I am still in the (small) camp saying that the admins have control over the battleship licenses. This is the only way to make capship whoring (or rather, battleship whoring) a thing of the past. Good RP would be needed, along with a viable reason why you need it. If this was the case, don't restrict them to factions, as there are independant battleships who have good RP (Harbinger/Treewyrm for instance). Just make it hard for people to get them, in a way that they cant cheat the system. The only way to do this in my eyes is admin aproval (OR rather, people like fellow hoodlum going over RP and the like, so the admins only have to put it on the ship, rather than the admin doing the consultation...)
  Reply  
Offline bluntpencil2001
10-03-2007, 06:44 PM,
#84
Member
Posts: 5,088
Threads: 66
Joined: May 2007

Agreed with McNeo.

Other factions with strict capital ship rules include SCRA, QCP (Cap-ships aren't allowed, except GBs... and only rarely), SA (ex-cap-whores) and others.

It annoys me to see folk flying battleships as if they are some kind of status-symbol. Smack them down, I say!

[Image: sig-9566.jpg]
  Reply  
Offline RingoW
10-03-2007, 07:05 PM,
#85
Member
Posts: 1,399
Threads: 65
Joined: Aug 2007

About BS in the hands of little, pitty independants. If you were part of house government would you gave the permission to a privateer to cross the colony with a powerful instrument of destruction, which is not under your control and a possible threat to the colony?
I would but before entering the colony this privateer has to demount all the weapons and would be escorted by police or military always.

There must be implemented a way to simulate the enormous costs of maintenance for a capship.
Reply  
Offline DarkOddity
10-03-2007, 07:08 PM, (This post was last modified: 10-03-2007, 07:09 PM by DarkOddity.)
#86
Member
Posts: 931
Threads: 67
Joined: Aug 2006

' Wrote:There must be implemented a way to simulate the enormous costs of maintenance for a capship.

Here are a few ways to simulate that:
  • Amplified repair bills
  • Change Cap Ship Turrets to ammo-based, about 5k/shot (large ammo hold, possible by changing hold size req of ammo)
As for privateers going through a house system... That is up to the player factions who represent that house actually RP'ing the process through.

My Website
  Reply  
GlyphStorm
10-03-2007, 07:11 PM,
#87
Unregistered
 

Ok, it seems that nobody takes heed on my opinions... I think we need some more admins, and 1 single new rule: 1 bs per player. The other thing is: if you increase the price, ppl will still get the ship. Implement cargo license is also wrong. If you respawn in some corner of the galaxy (a Freeport for example) and you can't get a License in time? You get fined for nothing. Either way, if that happens, I will keep a few more credits to purchase one each time I die. The only thing we can do about it is to stop folks of doing new stupid factions. Like, someone creates a new Outcast faction, and comes with 12 battleships. I'd vote for 1 clan/npc faction. The existing ones, either change affiliation, or vanish. I can't see the sense for a Navy faction to have 2 bs, and some corsair clan to have 6 or more. About Freelancers: they should be allowed to fly what ship they want, but still, 1 bs per player. They should be strong, but rare. Pricing won't do it; only rules will force to keep the numbers down. And a few more admins, to reinforce this problem. The existing players with 15 accounts and 20 battleships should have a 2 weeks term to get rid of all their battleships, but 1. That will decrease ppl intentions to have a lot of accounts. Again, a player wipe: I totally disagree with that. I already invested a lot in my ships, and even more on the clan I am surely part of. And I am not showing off. But it's a bit stupid to know that all my work for this community was for nothing.

Glyph
Reply  
Offline DarkOddity
10-03-2007, 07:17 PM,
#88
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Players owning multiple battleships is not a problem in my opinion. After all, they can only fly one ship at a time (Unless they have multiple machines and are very talented)

1 battleship per player is NOT a good idea, even by eliminating mutliple battleships you still aren't going to make them more rare. It just wont work that way simply because, every "1 player, with 1 bs" is going to fly their BS if that's what they want to fly.

I am a former Battleship whore (I won't say former cap ship cuz I still fly gunboats, religiously) and I know (and ask any veteran player here) that reducing the amount of caps per player is not going to make them more rare.... People like me would just pick the one that suits their taste the best and delete the rest. (Did I just rhyme?)

Anyways my 2 cents on that rule. It was an OK idea, props for trying.

My Website
  Reply  
Offline Equinox
10-03-2007, 07:20 PM,
#89
Member
Posts: 1,066
Threads: 14
Joined: May 2007

I agree with one cap ship per person, but all this talk is pretty pointless like hoodlum wait to see what comes out next version.

[Image: avatardo2.png][Image: 8898078.png][Image: avatardo2.png]
  Reply  
Offline alance
10-03-2007, 07:33 PM,
#90
Member
Posts: 511
Threads: 29
Joined: Jul 2007

' Wrote:Implement cargo license is also wrong. If you respawn in some corner of the galaxy (a Freeport for example) and you can't get a License in time? You get fined for nothing. Either way, if that happens, I will keep a few more credits to purchase one each time I die.
You can't combine the two. You either make the license purchasable at any dock + non-lootable + very expensive, or you make it indestructable and put it in a logical location like the ship builder's home base.

1 BS per player is a reasonably good idea. This would at least cause Player A to have just 1 BS in his favorite faction only. So if he joins another faction he won't be flying a BS there. Many of us belong to more than one faction.

[Image: disco_spacer.gif]
[Image: ub-behemoth.png][Image: disco_spacer.gif][Image: ub-slipstream.png]
"To gain a hundred victories in a hundred battles is not the highest excellence;
to subjugate the enemy's army without doing battle is the highest of excellence."
  Reply  
Pages (19): « Previous 1 … 7 8 9 10 11 … 19 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode