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This Thread Getting Utterly and Ridiculously Stupid

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This Thread Getting Utterly and Ridiculously Stupid
Offline Dab
10-03-2007, 09:46 PM,
#101
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Dopamino is right on this one. Myself and 2 others fought a group of 2 Red Hessien Cruisers and a Battlestar (BStar came after the first cruiser died) in Honshu. This was back when the C.C.E were playing here.

DBoy should remember this..

We basically coordinated our attacks between the 3 ships flying. My Sabre and two Eagles. DBoy, Tank Target, and myself. The one being shot would dodge, the other two fire. A group of 3 fighters were able to destroy 2 cruisers and a battleship because we focused fire and used our higher speed to a great advantage. Anyone who thinks fighters are useless against capships will be in for quite a surprise when he finds himself taking a single cap against a group of fighters.

[Image: DFinal.png]
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Offline Magoo!
10-03-2007, 09:47 PM, (This post was last modified: 10-03-2007, 09:50 PM by Magoo!.)
#102
Member
Posts: 1,875
Threads: 63
Joined: Sep 2007

Wow... Lots of posts... Ten pages... 5 minutes. I might read another two later. But my two cents are:

Yay BS license!
and...
Maybe we should just scrap the armor upgrades... I'm sick of having to even pretend to try and kill some omega death ship with 1.2 million armor. Woo hoo for 80K of damage per shot...

I say we just kill the armor upgrades for cap ships... That would help eliminate the looming threat of the godly unkillable mass of death. I mean, with a Rheinland BS the 2.5 armor upgrade would give it 1.75 MILLION armor. Wtf? Unless I'm mistaken in the belief that is has 700K armor.
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Offline Jamez
10-03-2007, 09:48 PM, (This post was last modified: 10-03-2007, 10:21 PM by Jamez.)
#103
Member
Posts: 1,571
Threads: 80
Joined: Feb 2006

LONG POST ALERT


' Wrote:Yes, fewer cruisers/battleships, more fighters/gunboats.

Hurrah for gunboats! Just, make sure not everyone buys the Liberty one. I hate it when people steal MY ship. Yes MINE. ALL MINE. Anyway... gunboats are rockin, but they are easily killable with just 2 VHF's, which is good, because it sucks going up against a battleship in anything less than a battleship(solo obviously), because you almost never win.

And thus we get to the main problem: too many people must win dogfights; and therefore buy a BS, because it is the toughest ship.

Oh the lameness. Okay yeah fair enough I fly a capship, but I cannot fly a VHF. Sounds like a lame excuse, but gimme enough credits to buy a VHF and kit it up and i'll show you how bad I am:)

So yeah some people are good in battleships, thats fair enough. They should then be the (preferrably only, or 1 of 2) battleship captain(s) in their faction. But what about mercs/bounty hunters? Well, you could say no battleships for mercs.

OH NOES! THE BLASPHEMY! I hear a bunch of people cry. Well i'm not finished yet.

Look at it this way, Jango Fett (from Star Wars) flies a fighter, not a BS. Why? Because he cant afford it. Now in FL, you can, you have a train on your other char or whatever, but remember this is an RP server, and thus Bounty Hunters should be RP'ed accordingly as lone pilots(IMO), who fly ships up to, say, cruiser size, and make a fast buck.

Terrorist BS's are pretty lame too IMO. Since when did a terrorist in RL go around blowing stuff up in say, an F22(reeeelly expensive fighter jet)???

Now, commence bitching. I don't care. The admins will though.;)

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
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Offline Drake
10-03-2007, 10:00 PM,
#104
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

' Wrote:No offense Drake, but that fleet composition of your side smells of cap whoring. The attacking fleet of the battlecruiser with a large escort of four fighters is what a fleet should look like ideally, rather than one battleship and two destroyers, with almost nothing as escort.

Capwhoring? Oh yes. But it wasn't my fleet... I just happened to have my Outcast and his gunboat in Alpha and felt compelled to defend it against the invaders. And my post is trying to point out the problems with vastly unbalanced fleets, in either direction... Though I'd say it's probably better to have a group of nothing but fighters than have a bunch of fighters and one capship... That one ship is going to be an awfully tempting target, and it'll drop just as fast as that Albatross did.

I personally like light fighters more than any other ship... It's just too bad they're so useless in most situations (most situations being a fight against capships or groups of VHFs). They can take out any other fighter solo (with a hellava lot of work), and they're good at surviving for a long time vs. larger groups, but otherwise are rather useless.
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Offline Joe012
10-03-2007, 10:06 PM, (This post was last modified: 10-03-2007, 10:08 PM by Joe012.)
#105
Member
Posts: 192
Threads: 25
Joined: Aug 2007

This game is called FREElancer ya'll. If i earn the money to buy a BS and equip it, then guess what? Im gonna fly it. No rule should disallow that. No rule should limit who can spend the money that they earned.

What DOES need to be done is this. Shut down the TAU 31 Harris > Macduff trade lane. It is an infinite source of money. I could spend a week at tau and have enough money to purchase WHATEVER I want, and equip it as I please, knowing that if I engage in combat with this ship, and it is destroyed or damaged, I can replace what I have lost in no time at all, and with no real dent in my pocket book. This is the real problem. Factions and Individuals alike take full advantage of this trade lane, knowing that it is "free" money. Take away Tau 31, and you will force a LOT of players to actually earn their ships. This will effect the number of capships in the game. There will be a lot of players and factions that will lose the ability to maintain and equip thier big ships.

I've heard a lot of rumors that the next version will be shutting down Tau 31's money source, I hope this is true. Players will be forced to fly longer trade missions to make any kind of reasonable profit. This will create the need for trade escorts, pirates will have to actually hunt for prey, and all factions will no longer be able to make 60 million an hour with thier Large trains.

Take away the money, and the capship population WILL dwindle.

Twelve Mollies and a bagpipe make a rebellion.

[Image: ubd5053bf7.png]

.:UOG:.Z*Joeinicus / Molly
.:UOG:.A*Phobos / Molly
Conn.Sullivan / Trader
Renius / Smuggler
{DRA}Brady.O'Sullivan / Molly Terrorist
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Offline DarkOddity
10-03-2007, 10:09 PM,
#106
Member
Posts: 931
Threads: 67
Joined: Aug 2006

Jamez, I want to point out an issue real fast...

Bounty Hunter = Assassin Type, hired to kill a single target that may somewhat be elusive.

Mercenary = Soldier Type, hired to fight wars and in battles.

A BHG is less likely to have a cap than a mercenary. A mercenary in a capital ship is MUCH More likely to get hired due to immense amounts of firepower, therefore a mercs goal would be to fund a battleship and use it...

And how did we get back onto limiting REGULAR players? The "cap whoring" issue is with factions, not lone players.

My Website
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Offline Raekur
10-03-2007, 10:11 PM,
#107
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Posts: 338
Threads: 2
Joined: Sep 2006

Here is a novel concept...try requiring escorts for battleships.
1 or 2 fighters are required to allow a battleship to move from one zone to another.
When the battleship has no escorts he is considered to be defending a particular area and can not leave that area to go chasing after a hostile.

If a clan has to dedicate 3 people to move a battlehip around you will see a serious reduction in the number of battleships flying around. This will eliminate mercs flying battleships as they will not have any escorts available to move the thing.

As to the comment about mercs not being able to get enough crewman together to crew a battleship, then based on that..how would they get enough to crew even a gunboat? So under this freelancer pilots merc, pirate or otherwise would be restricted to fighters due to crew limitations. On that note, there seems to be a lot of focus on griping about freelancer mercs flying around, what about the freelance pirates who are doing the same thing? Try to look at all aspects instead of focusing on the group that has been annoying you the most.
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Offline Drake
10-03-2007, 10:12 PM, (This post was last modified: 10-03-2007, 10:13 PM by Drake.)
#108
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

' Wrote:
And how did we get back onto limiting REGULAR players? The "cap whoring" issue is with factions, not lone players.

I disagree. Why should we expect a faction to fly mostly fighters when most independents are flying battleships?

Edit: Raekur, a gunboat would require a crew of (I'd estimate) no more than a dozen. A battleship has a hundred or more. Big difference.
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Offline Jamez
10-03-2007, 10:20 PM, (This post was last modified: 10-03-2007, 10:24 PM by Jamez.)
#109
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Posts: 1,571
Threads: 80
Joined: Feb 2006

' Wrote:Jamez, I want to point out an issue real fast...

Bounty Hunter = Assassin Type, hired to kill a single target that may somewhat be elusive.

Mercenary = Soldier Type, hired to fight wars and in battles.

A BHG is less likely to have a cap than a mercenary. A mercenary in a capital ship is MUCH More likely to get hired due to immense amounts of firepower, therefore a mercs goal would be to fund a battleship and use it...

And how did we get back onto limiting REGULAR players? The "cap whoring" issue is with factions, not lone players.

Good point mate, I'll swap merc and BH about in my post.



Anyway about the faction cap whore issue, the lone players usually group up/get hired by the factions, so my point still stands.

A dozen crew members, for a GUNBOAT?? Personally I'd say 2-4 crew members. Think of a Hercules Gunship in real-life, the weps are laser-guided, so you only need pilot, co-pilot and engineer.

Andrew Skye
Starflier thrill-seeker

Evangeline Knight
Seasoned fighter pilot

Shinji Takeda
Renzu Corp ex-COO
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Online Treewyrm
10-03-2007, 10:20 PM,
#110
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

' Wrote:Edit: Raekur, a gunboat would require a crew of (I'd estimate) no more than a dozen. A battleship has a hundred or more. Big difference.
Where do you get those numbers? RL example? Of a space battleship? I expect to have a lot of tasks automated and requiring minimal to no attention from the crew. A dozen+ for battleship sounds fine. Gunboat would probably require five-six persons to maintain it. Don't forget the robots, haven't we seen them? Considering they can operate docking systems on stations what other tasks they can do? I'm sure a lot.

But that's quite offtopic...
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